(Archive) Advertising District / Busch Gardens San Simeon (LL Park)
- 10-October 04
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Scorchio Offline
I love suspended's, and this one seems to be almost perfect by my stanards. That first drop is awesome, and I can't wait to see it in action. -
Ride6 Offline
I personally find it quite excellent however like how nate moved from DDI to The Aegean this is a step from TH. Basically I don't like it as much because there isn't as much landscaping and the spacing is quite tight. Anywhere there is extra space you dumped in water which doesn't really help to relieve the stress in such small amounts. Maybe I'm wrong though.
The coaster itself looks excellent and the interaction is great too but I'd like it if there was a bit more room for flowers, trees, vegititation etc.
ride6 -
Micool Offline
By the way I didn't notice it before but it is really impressive how the paths seem to almost always lead into the doors. Very thoughro.
(how in the hell do you spell that word?) -
Fatha' Offline
Yes, I know the screen is very messy. Ive yet to do my cleanup of the area. I did apologize for it initiallyUm...it's alright. Not the typical Fatha' spotlight appeal though. I like the way the track interacts with the architecture but it looks very artificial and messy, nothing like your older work in this style. I find it to be very sloppy in some places.
I actually really like the screen. I love the interaction with the buildings, and that corner over the path looks...fun. The canal part in the second screen looks interesting, I can imagine the train goes nice and slow round here due to the tight corner. The only thing I'm not sure about are the graveyard items used on the rooves, I'm not too sure about those.
Well.....
If 35 mph is nice and slow.... then yes (I looked it up just for you )I personally find it quite excellent however like how nate moved from DDI to The Aegean this is a step from TH. Basically I don't like it as much because there isn't as much landscaping and the spacing is quite tight. Anywhere there is extra space you dumped in water which doesn't really help to relieve the stress in such small amounts. Maybe I'm wrong though.
Yes this area is just like my old stuff, and the spacing is meant to be very tight (Most Spanish influenced areas are). Nothing wrong with an area or two that looks like TH tho
And Micool.... its thorough. Thx for all the responses so far. -
trav Offline
Bring it to a new page.Update 10
Aviador is almost completed, so I felt that I could show you all a bit of the ride. This is the first of two Aviador updates.... Ill cut to the chase.
This is the lift hill of the ride, and it stands about 120 feet tall or so (in real life). It is the shortest coaster in the park. I apologize for the incomplete portions.
This pic shows a back area of the ride, which is themed to a little canal portion of the town. There is one more of these that youll see at a later time.
Well thats all...For those who like my older stuff you should like this....Natural landraised buildings..old school parkmaking. Gimme yallz thoughts....
Enjoy.
The first screen is amazing, but the second uses the same style path (Crazy Paving) too much imo. -
Turtle Offline
The second screen gets slightly repetitive in places, maybe it's just the angle. That first screen is amazing. -
posix Offline
it's weird. as if the coaster and buildings aren't a union. i mean to an extent where it can't really be called "theming". looking nice though, of course. -
Fatha' Offline
Update 11
I have not been working as feverishly as I did during Spring Break, and the pace has slowed a bit. The only things I really have got done is Species's entrance, and believe me that's not much.
What I have done that is important is broken groung on the Macchu Picchu area. I announced it a while back and it was put on the back burner for ideas. Ive thought of some new methods to make Macchu Pichu look grande and ancient at the same time, and I am making progress. Im toying aroung with hanging vines, large pillars, new types of foilage arrangements and raised blocked flower arrangements, and also RCT2 type windows in RCT1. All of these ideas are somewhat novel, and they are starting to work well together. Not much is done, so basically im just giving you an idea of what Macchu Picchu might look like. This area is heavily RCT2 influenced if you can believe it, as it incorporates some of the things that the other game uses. When its all set and done, and the theming and foilage is placed the way I see fit, this area should blow your minds. Watch for more updates.
Enjoy. -
Fatha' Offline
Update 11 - Machu Picchu Sneak Peak
Alright, Ive progressed somewhat deeper into the Machu Pichhu area, and Im retrofitting it as I go along. Im also quickly learning that if u forget to end your special build mode before zeroing clearances, you will get fucked in the ass. Anyways, as for this little update itself, I have a sneak peak at one building in Machu Picchu. Its cut and isolated, so you won't" see the surrounding landscape. Here you go....
This is a screenshot of a themed shop in Machu Picchu. It is called Chava's Herbal Tavern, and serves as a shop for salads and other healthy eats. The garden is placed on the side of the building (the herbal theme you know), and its not shown in the screen, but water jumpers simulate a watering device over the gardens. The hanging vegetation (vines) to the left are also one of the more important elements of the entire area. The arch you see towering over the pathway is the entrance to the "Higher Court," which is the place where the King stays and all the important stuff goes down.
One thing that will make Machu Picchu slightly different from other areas is its layout. Firstly, it is built on a hill, so many elevation changes will occur in this area. It is surrounded by tall peaks that rise higher than most of the coasters in the park, and is built just like a city. This means that there will be little sub-themes within the larger Macchu Picchu. Here are some.....
"The Village" (Little village area with houses at the lowest point of Machu Picchu
"Higher Court" (I told you what that was already)
"Farming District" (Area where farms run rampant)
"Botanical Level" (Lots and lots of vegetation and vines hanging off of structures in this area).
As for rides, I do plan to have a flatride for the area as well. Im thinking of a swinger type ride (Look at my sig and see that little flatride....). The area will mostly serve as a themed shopping area, as it is very small and has little to no room for a big attraction.
In other news, Species will undergo a name change for the sake of originality. I have a couple of canditates for the new name....
Bacillus
Mimic
Fiend
At the moment I am liking Bacillus the most.
Enjoy. -
Ride6 Offline
That screen has to be my favorite bit so far on this park. Very nice. It captures the old Fatha charm with new fatha detail. Lovely.
As for the name I don't think I can help you much. Sry.
ride6 -
Micool Offline
Well put, and true...Im also quickly learning that if u forget to end your special build mode before zeroing clearances, you will get fucked in the ass.
I love the screen. You have a way of taking not so original ideas and making them original by compiling them in seemingly the best way possible. Lovely.
Oh, and I like Mimic. -
natelox Offline
Looks incredible. My favorite of the advertising campaign. I love the raised/stacked barrels. Those reeds seem a little out of place though. -
Fatha' Offline
The bullrushes were the best option available, as everything else looked too blocky. Im still experimenting there.
ANy more suggestions of the new coaster name?
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