(Archive) Advertising District / Busch Gardens San Simeon (LL Park)

  • Scorchio%s's Photo
    I love suspended's, and this one seems to be almost perfect by my stanards. That first drop is awesome, and I can't wait to see it in action.
  • Ride6%s's Photo
    I personally find it quite excellent however like how nate moved from DDI to The Aegean this is a step from TH. Basically I don't like it as much because there isn't as much landscaping and the spacing is quite tight. Anywhere there is extra space you dumped in water which doesn't really help to relieve the stress in such small amounts. Maybe I'm wrong though.

    The coaster itself looks excellent and the interaction is great too but I'd like it if there was a bit more room for flowers, trees, vegititation etc.

    ride6
  • Micool%s's Photo
    By the way I didn't notice it before but it is really impressive how the paths seem to almost always lead into the doors. Very thoughro.

    (how in the hell do you spell that word?)
  • Fatha'%s's Photo

    Um...it's alright. Not the typical Fatha' spotlight appeal though. I like the way the track interacts with the architecture but it looks very artificial and messy, nothing like your older work in this style. I find it to be very sloppy in some places.

    Yes, I know the screen is very messy. Ive yet to do my cleanup of the area. I did apologize for it initially ;)




    I actually really like the screen. I love the interaction with the buildings, and that corner over the path looks...fun. The canal part in the second screen looks interesting, I can imagine the train goes nice and slow round here due to the tight corner. The only thing I'm not sure about are the graveyard items used on the rooves, I'm not too sure about those.


    Well.....
    If 35 mph is nice and slow.... then yes (I looked it up just for you ;))





    I personally find it quite excellent however like how nate moved from DDI to The Aegean this is a step from TH. Basically I don't like it as much because there isn't as much landscaping and the spacing is quite tight. Anywhere there is extra space you dumped in water which doesn't really help to relieve the stress in such small amounts. Maybe I'm wrong though.


    Yes this area is just like my old stuff, and the spacing is meant to be very tight (Most Spanish influenced areas are). Nothing wrong with an area or two that looks like TH tho :yup:


    And Micool.... its thorough. Thx for all the responses so far.
  • Themeparkmaster%s's Photo
    Reminds me a lot of Secrets of Venice, I like it.
  • trav%s's Photo

    Update 10

    Aviador is almost completed, so I felt that I could show you all a bit of the ride.  This is the first of two Aviador updates.... Ill cut to the chase.



    Posted Image

    This is the lift hill of the ride, and it stands about 120 feet tall or so (in real life).  It is the shortest coaster in the park.  I apologize for the incomplete portions.



    Posted Image

    This pic shows a back area of the ride, which is themed to a little canal portion of the town.  There is one more of these that youll see at a later time.



    Well thats all...For those who like my older stuff you should like this....Natural landraised buildings..old school parkmaking.  Gimme yallz thoughts....

    Enjoy.

    Bring it to a new page.

    The first screen is amazing, but the second uses the same style path (Crazy Paving) too much imo.
  • Turtle%s's Photo
    The second screen gets slightly repetitive in places, maybe it's just the angle. That first screen is amazing.
  • posix%s's Photo
    it's weird. as if the coaster and buildings aren't a union. i mean to an extent where it can't really be called "theming". looking nice though, of course.
  • Coaster Ed%s's Photo
    You've made a suspended coaster like an adventure ride. Cool idea.
  • Fatha'%s's Photo
    Update 11

    I have not been working as feverishly as I did during Spring Break, and the pace has slowed a bit. The only things I really have got done is Species's entrance, and believe me that's not much.

    What I have done that is important is broken groung on the Macchu Picchu area. I announced it a while back and it was put on the back burner for ideas. Ive thought of some new methods to make Macchu Pichu look grande and ancient at the same time, and I am making progress. Im toying aroung with hanging vines, large pillars, new types of foilage arrangements and raised blocked flower arrangements, and also RCT2 type windows in RCT1. All of these ideas are somewhat novel, and they are starting to work well together. Not much is done, so basically im just giving you an idea of what Macchu Picchu might look like. This area is heavily RCT2 influenced if you can believe it, as it incorporates some of the things that the other game uses. When its all set and done, and the theming and foilage is placed the way I see fit, this area should blow your minds. Watch for more updates.

    Enjoy.
  • sfgadv02%s's Photo
    Cant wait for the park. :D
  • Fatha'%s's Photo
    Update 11 - Machu Picchu Sneak Peak

    Alright, Ive progressed somewhat deeper into the Machu Pichhu area, and Im retrofitting it as I go along. Im also quickly learning that if u forget to end your special build mode before zeroing clearances, you will get fucked in the ass. Anyways, as for this little update itself, I have a sneak peak at one building in Machu Picchu. Its cut and isolated, so you won't" see the surrounding landscape. Here you go....
    Posted Image
    This is a screenshot of a themed shop in Machu Picchu. It is called Chava's Herbal Tavern, and serves as a shop for salads and other healthy eats. The garden is placed on the side of the building (the herbal theme you know), and its not shown in the screen, but water jumpers simulate a watering device over the gardens. The hanging vegetation (vines) to the left are also one of the more important elements of the entire area. The arch you see towering over the pathway is the entrance to the "Higher Court," which is the place where the King stays and all the important stuff goes down.

    One thing that will make Machu Picchu slightly different from other areas is its layout. Firstly, it is built on a hill, so many elevation changes will occur in this area. It is surrounded by tall peaks that rise higher than most of the coasters in the park, and is built just like a city. This means that there will be little sub-themes within the larger Macchu Picchu. Here are some.....

    "The Village" (Little village area with houses at the lowest point of Machu Picchu
    "Higher Court" (I told you what that was already)
    "Farming District" (Area where farms run rampant)
    "Botanical Level" (Lots and lots of vegetation and vines hanging off of structures in this area).


    As for rides, I do plan to have a flatride for the area as well. Im thinking of a swinger type ride (Look at my sig and see that little flatride....). The area will mostly serve as a themed shopping area, as it is very small and has little to no room for a big attraction.





    In other news, Species will undergo a name change for the sake of originality. I have a couple of canditates for the new name....

    Bacillus
    Mimic
    Fiend

    At the moment I am liking Bacillus the most.

    Enjoy.
  • Ride6%s's Photo
    That screen has to be my favorite bit so far on this park. Very nice. It captures the old Fatha charm with new fatha detail. Lovely.

    As for the name I don't think I can help you much. Sry.

    ride6
  • Corkscrewed%s's Photo
    hmph. I don't remember seeing that.
  • Micool%s's Photo

    Im also quickly learning that if u forget to end your special build mode before zeroing clearances, you will get fucked in the ass.

    Well put, and true...

    I love the screen. You have a way of taking not so original ideas and making them original by compiling them in seemingly the best way possible. Lovely.

    Oh, and I like Mimic.
  • JAYJAY%s's Photo
    Awe RCT1 is so refreshing, its great.
  • natelox%s's Photo
    Looks incredible. My favorite of the advertising campaign. I love the raised/stacked barrels. Those reeds seem a little out of place though.
  • posix%s's Photo
    last screen is really wow. the reeds are tricky, indeed, but i'd keep them.
  • Fatha'%s's Photo
    The bullrushes were the best option available, as everything else looked too blocky. Im still experimenting there.


    ANy more suggestions of the new coaster name?
  • penguinBOB%s's Photo
    Some terms from this site:

    Mitayo
    Bourbon king
    Cédula
    Inquisition

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