(Archive) Advertising District / Busch Gardens San Simeon (LL Park)
- 10-October 04
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Fatha' Offline
Fuck...damn you.Man i just did a guest spot and named my B&M species, i was very fond of the name and the coaster, damn you fatha.
I like the screen of the Cobra Roll but apart from that, I'm not too kenn on this update. They just seem very bare and unfinished due to the lack of architecture. And I find the treeing in those screens quite messy. It's a shame though because I love the rest of the park.
This really isn't an area that Im showing you, its just a coaster in an area. Trust the entire area will not look like what you see in the screens, it will have lots of architecture....I have to announce it I won't go into anymore details. As for the bareness, its kind of what I was going for (on the cliff top at least).i find the foliage quite interesting, really. it looks hard to do. as for the cobra roll screen, i don't really know. i'm missing a few more buildings or park-ish atmosphere. it looks more like a coaster was built into a rainforest, rather than a park was trying to theme it's area to rainforest, or what exactly the theme is supposed to be. sorry, i didn't read, heh.
but anyway, as long as you're building, it's all good, and a change in your style is definitely beneficial for you, i'd say.
Again youll have to see the rest of the area, because what I am showing you is really very abstract (minus maybe the Cobra Roll Screen). The area this ride is in is unannounced.
Good comments so far, keep em coming. -
mantis Offline
Hehe don't worry, x-sector beat you both back in Disney Xtreme (with one of the best inverts ever, too, so this floorless has a lot to live up to )Fuck...damn you.
It looks very good - I like the land interaction aspect a lot, and that first drop/loop combination will always be a killer. Looking forward to seeing more. -
x-sector Offline
The new screens are looking intresting man. they don't give alot away really at the same time.
I love the fact that the top of the lift is so close to the ground but its so higher in the air and has a huge drop now thats what its all about. I'm a big fan of height difference at the moment. The foliage isn't a major problem to me it seems to capture a jungle theme to me (If thats what your going for)
The cobra screen looks fine to me but I do think about what posix says, I also feel there should be a building or something.
Also I'll throw this in the colour of the coaster looks great and fits in with the area nicely. -
Fatha' Offline
Update 9
I have a couple of things to get through in this update, so lets begin shall we. First off, I mentioned that I built a suspended roller coaster in the Ecuador section of the park, well it is now time to announce it.....
Aviador
Take a flight through the incredible old Spanish village built on the hillsides of Ecuador, barely missing canals, pathways and buildings, not to mention the jagged rocks here and there. Climb to a height of 120 feet and plow through the village at speeds approaching 45 mph on this incredible Arrow Dynamics suspended rollercoaster, one of the last of its kind. Get ready to take flight!
Alright, i know you would expect me to follow up a screen with that lovely introduction to Aviador, but of course I must make you wait. It is finished, so screens could show up this week. And for those who have not liked what you have seen so far (perhaps you like my older stuff more), than you will like this ride because it is full of vintage Grinch theming. Not to mention that the actual suspended coaster itself is marvelous.
Now for the screenshot portion of this update. A couple of days ago I showed you Species and gave you a glimpse of what the ride is like, well now I will finish this update off and seal the deal with Species regarding screens. These screens show the ride in action....
This shows the true height of this huge ride. Its about as big as Dragon Flight in IOAH, and that was for a while the tallest realistic floorless. Its stunning to think that Acancounga is actually taller...a good deal taller. Here you see the dive off the cliff straight into a temple. Pretty simple nothing flambouyant.
This really is nothing new that you have seen, just the vertical loop following the drop. The temple is shown on the right, and the jungle theming (slightly unfinished in this area) is shown as well. Again, nothing stellar just simple theming for a coaster.
This is the shot where the Cobra Roll would be hidden (If you were to be on that river bank near the lift. The land formation (cliffs) are almost taller than the Cobra Roll actually, and you can see that here. Ignore the unfinished land in the upper portion of the screen....I left it unfinished for a reason. I just wanted to show you all this angle.
This is what would be (in real life) an overbanked turnaround. It is situated between the lift and Cobra Roll. It is taken at a really high speed, so it would be quite intense in real life. The pathing you see is the queue line (Its unfinished in some spots).
Well thats all for Speices. I basically outlined the first half of the ride for you, and I wont give away the second half of the ride (which is the best imo). My final thoughts are that this is the best floorless I have made, and I think you all will enjoy it more than Paladin or Curse of the Black Pearl because of what comes with the ride (the landscaping). What do you all think?
Enjoy. -
Steve Offline
I think I love your queue line. The way the overbanked turn goes around it is just fantastic. -
Ride6 Offline
That last screen shows what I will be looking for more of in this section. That's nice stuff. The coaster's layout looks quite excellent, I'm looking forward to seeing how it comes out in the end, particularily the 2nd half.
This are is actually interesting me now, the previous screens looked quite sloppy but this is starting to show more of what I would expect from you.
ride6 -
rctfreak2000 Offline
Magnificent.
Simply beautiful, and props to you for actually putting time into a good queue line. You are one of the few parkmakers left that really do it and do it well. -
Fatha' Offline
Bah, I guess I need to make these college things since I did one for Tech....
Im got into [font="Arial"]Syracuse[/font] and I got into [font="Arial"]USC[/font], so good days.
Ill prolly end up stalking Corkscrewed and Ed at USC.
Thx for the comments so far, anymore? -
Kevin Offline
I really like the dramatic changes in the landscaping. Seeing an area of the park on two very different elevations adds a lot more atmosphere, and those screens are a perfect example.
Wonderful park you've got going fatha, and I can't wait to see more. -
Scorchio Offline
Nice screen shot. Now why don't they make coasters like this in real life eh?
Here is the best visual of how terrifying this drop would be in real life. Top of the lift is about 20-30 feet off the top of the cliff, and after that its about 130 feet down into the jungle.
I look forward to seeing this park complete. -
Micool Offline
Hey guys, I got into ARIZONA and SDSU and HAWAII but I can't AFFORD fucking ANY of them -
REspawn Offline
Magnifying.
You literally need a microscope to see all the details that just make those screenshots. Beautiful. -
Fatha' Offline
Prolly SC...Have you decided where you're going to go yet?
Hey guys, I got into ARIZONA and SDSU and HAWAII but I can't AFFORD fucking ANY of them
That blows man.... im sorry -
mantis Offline
I still prefer Paladin from a jaw-dropping point of view, but I agree that this coaster has far more depth to it. Great job. -
Fatha' Offline
General Update 2
Park Stats
- Areas: 10 total
- Coasters: 5 total
- Theme: Countries From South America ONLY.
- Location: San Simeon, California.
- Years Spent So Far: 49
- Money Spent So Far: 2,127,800
Here is the status of the areas of the park....
- A Cidade de Deus (80%): Not much has been done on this area in a while, and all that is left is an entrance portion and station closing off.
- Andes Village(100%): Been finished for a while.
- Machu Picchu(2%): Not started at all on this, just done some landscaping around the area (Which happens to actually be a part of the theme.
- Galapagos (60%): Have not worked much on this in the past month, jsut done some variations of flower arrangement as of late.
- Colonial Ecuador(60%): Lots of work has been done here, and the area itself is mostly complete (Except for El Aire and a couple of buildings here and there).
- UNANNOUNCED
- UNANNOUNCED
- UNANNOUNCED
- UNANNOUNCED
- UNANNOUNCED
Here is the status of the roller coasters....
- Species (B&M Floorless) 95%: Everything is done, the only thing left to do are the brake runs and extra station houses (For extra trains). Some transfer track work is also left to be done.
- Aviador (Arrow Suspended) 95%: Only some minor theming here is left (Windows and a bit of treeing). For the most part the ride is done and I will show screens soon.
- Acancounga: Canyon Runner (B&M Invert) 100%: Been done for a while, and the intensity has been set at what it used to be (9.88). Turnaround was taken out and replaced with a steep dive into a canyon.
- O Criminoso (Arrow Multi-Element) 100%: The coaster itself is done, and since its theming is the area itself, I wont count theming against the ride. Final stats yet to be determined, but expect them to be impressive.
- Vigilante (CCI Woodie) 50%: Only the track itself has been completed, as the area it is in has yet to be started on.
Themed Rides/Water Rides
- Savage Current (Rafting Ride) 50%: Only track work is done, no theming.
- El Aire (S&s Quad Towers) 35%: Top is not done, and no theming is done.
- Calypso (Scrambled Eggs) 100%: Completely finished.
- Shell Shock (Hacked Theme Ride) 0%: Not started whatsoever.
*Other rides may be added, but they are unnanounced for now.
Landscaping Factoids
- The lowest land marker is 1, the highest landmarker is 31.
- The lowest lying ride has a marker of 21, The highest ride has a marker of 38 (When placed on flat ground, they are only separated by 4 markers).
- The park has four peaks (two mountains in the Machuu Picchu area, Mt. Acancounga in Andes Village, and Savage Current's Volcano) that reach land marker of 31.
- The lowest lying area is *UNNANNOUNCED* (with Species in it).
- The highest lying area is 'Galapagos'
- The middle lying area is Andes Village.
- There is water at a land level of 29, and it desceneds all the way to level 0.
- A cliff rising 20 height markers resides in the lower corner of the park, cutting into Species layout.
Ride Factoids
- In RCT Speed, Vigilante is the fastest roller coaster in the park (At 60 mph).
- Acancounga and Vigilante are tied for the tallest roller coaster in the park, standing from top to bottom 25 height markers each. That would translate to about 170 feet in real life imo.
- Vigilante has the highest lift hill in the park (reaching a height marker of 38), 13 height markers over any other coaster.
- El Aire is the tallest attraction in the park, reaching a height marker of 44.
Some other minor announcements.... the coaster previously known as 'The Gangster' is now known as O Criminoso. Also, the City of God is now known as A Cidade de Deus
Enjoy my text. -
Fatha' Offline
Update 10
Aviador is almost completed, so I felt that I could show you all a bit of the ride. This is the first of two Aviador updates.... Ill cut to the chase.
This is the lift hill of the ride, and it stands about 120 feet tall or so (in real life). It is the shortest coaster in the park. I apologize for the incomplete portions.
This pic shows a back area of the ride, which is themed to a little canal portion of the town. There is one more of these that youll see at a later time.
Well thats all...For those who like my older stuff you should like this....Natural landraised buildings..old school parkmaking. Gimme yallz thoughts....
Enjoy. -
Micool Offline
Um...it's alright. Not the typical Fatha' spotlight appeal though. I like the way the track interacts with the architecture but it looks very artificial and messy, nothing like your older work in this style. I find it to be very sloppy in some places. -
Marshy Offline
I actually really like the screen. I love the interaction with the buildings, and that corner over the path looks...fun. The canal part in the second screen looks interesting, I can imagine the train goes nice and slow round here due to the tight corner. The only thing I'm not sure about are the graveyard items used on the rooves, I'm not too sure about those.
But still, looks great.
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