(Archive) Advertising District / Busch Gardens San Simeon (LL Park)
- 10-October 04
-
Fatha' Offline
Umm... just wanted to keep you all up to date on this...
Its a Busch Gardens park as a project with themes from South America.
I believe I have 11 areas marked off...
- City of God, Brazil
- Andes Village
- Rio Coast
- Hispanola (i really dont know what im doing here, it just sounds cool).
- Little Mexico
- Aruba Bay
- Amazon Village
- UNKNOWN
- UNKNOWN
- UNKNOWN
- UNKNOWN
Here are the rides so far.
- Acaunconga: Canyon Runner (Invert in screens)
- 'The Gangster' (Arrow Multi-Element in City of God area)
- El Chupacabre (Woodie in screens)
- Anaconda: Grip of Fear (Launched Intamin in Amazon)
The coasters take up a lot of space so I wouldnt expect more than 5.
Im almost through the City of God, which is themed using 90% ride stations and 10% land/theme objects. Its pretty neat, sort of like the new H2H thing but a bit more complex. Ill show screens soon.
Oh yeah, for teasers
- The lowest land marker is 1, the highest landmarker is 24.
- The lowest lying ride has a marker of 21, The highest ride has a marker of 38 (When placed on flat ground, they are only separated by 4 markers).
Enjoy my text. -
Corkscrewed Offline
WHAT HAVE I DONE? ? ? ? ?
Well, nothing except post awesome LL stuff. But talk about out of left field! Fatha? PLAYING RCT???
Get yo ass over to USC again sometime, buddy. -
x-sector Offline
Can't wait to see City of God (fucking class film) I was thinking about doing an area like that in rct2 -
Turtle Offline
I'm glad to see you give this another try, it seems to be hard to give up RCT totally, doesn't it?
That's why I just skip the giving up, and just carry on... -
Ride6 Offline
He said he'll show screens soon, w00t. I'm glad to see LL make a come back. When i first joined NE LL was still the big game and the style and class of those parks then (which Amity Cove reminded me to view again) amazes me still. Fatha', you were and are one of the masters of LL, and it's good to have you back.
ride6 -
Fatha' Offline
Update 2
The City of God is about half done, and the tallest structures (those around the life of 'The Gangster') are almost finished. The area consists of a jammed pack "downtown-like" area which is directly under 'The Gangster's lift, and a less dense area with a run-down park. The area still has to have trash (IE barrels, wood, stuff like that) thrown around the streets to give it an authentic feel. Fire escapes also need to be put on some of the buildings. The area is unique because the coaster interacts VERY closely with the area itself. If you were to walk into this area, there would be portions where the track is literally 5 feet off the ground and almost within arms reach. The area has no greenery whatsoever within it. The movie portrayed a city that was run down and dirty, and this is what it will look like in RCT. If you love green foilage and gardens, this may not be your cup of tea.
Here are some facts about 'The Gangster'
Type: New-Gen Arrow multi-element.
Unique elements: New type of lift hill track structure, Extreme interaction with area, built over the tops of buildings.
Height: 100 feet
Speed: 49 mph
Length: 4500 feet or so
Inversions: 7 (Interlocked loops, Cobra Roll, Corkscrew, Cutback, Drachen Fire dive)
Theme: A gangster running rampant throughout the city.
Real-Life comparison: A smaller Drachen Fire themed to absolute hell.
And now for the little teaser, a raw version (highly unfinished) of the City of God.
Enjoy. -
Ride6 Offline
Okay I'm not feeling the run down and dirtyness quite yet. A darker pathing color and/or the use of some more grey castle walls in the architecture... Maybe some rusty walls too?
Basically it's awasome, but not dirty or run down...
ride6 -
posix Offline
whoa, changed style?
looks quite impressive. but honestly, i am more impressed by the fact that you actually build again.
keep it coming. -
Corkscrewed Offline
Though this screen is incomplete, I 'm not totally feeling the grittiness yet. IMO, Nate's CoD did a better job at establishing the ghetto atmosphere. I think it's the castle walls that throw me off the most... I'd suggest making buildings simply out of earthen raised land (as opposed to the traditional marble). Fire escapes look a bit odd, but that might be cuz I'm used to RCT 2.
This looks good, but obviously, I have much higher standards for you, Stefon. I look forward to the fantastic rides I'm sure you have cookin'.
Tags
- No Tags