(Archive) Advertising District / Busch Gardens San Simeon (LL Park)
- 10-October 04
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Fatha' Offline
Yuracuy is more of a controlled colorful...its very disciplined and strict to my theme and idea for it. And my style changes with every area I create in this park...so u might see strange things from me. -
Scorchio Offline
I have a picture in my head of what you're gonna do, even though you've posted no screens.
I doubt you have to warn people though - I'm sure it'll look kickass anyway. -
Fatha' Offline
Update 26 - Vigilante Announced
Vigilante: A thief runs amok in the Venezuelan mountain town of Yuracuy. He steals all harvests, trashes houses, and somehow evades any attempts of catching him. Sightings have been reported around town of a ghostly figure riding a vicious horse, and we now suspect that this is the thief. Feel is fury and take a ride as he raids the mountainside houses on a ferocious and intense rollercoaster experience.
It stands as the tallest coaster in BGSS, reaching a height marker of 38 in RCT. It is the second tallest attraction only behind the S&S towers Inti's" Reach. It is even taller than O Descida, which is a gyro drop attraction (And Im talking from base to peak in this instance). Its drop is the largest wooden coaster drop of any of my rides, totalling 25 RCT heights. It reaches speeds of 65 mph and it is 4,800 feet long, sprawling over a large area. It dominates its surroundings, and it is an amazing ride.
In other news, Yuracuy should be done within the next 5 days....leaving two final areas. Once Yuracuy and all of its updates are done, I will give a status update on the park and announce the final two areas of BGSS. You will then choose three final screens from four different areas....its your choice.
Enjoy. -
inVersed Offline
Vigilante sounds really cool...
My anticipation for this park has climbed yet again! -
Alpengeist Offline
This park. Is Beautiful. After a project on rct2 i want to get done.. Im going straight back to rct, Im better at rct anyway.
Fatha' Your an insperation.. A BIG one.. Im a fan of every park you've done, and I can't wait to download this park. -
Fatha' Offline
Update 27 - 'Coches Locos' Announced
Coches Locos: Take a ride on this crazy wild mouse ride through the moutnainside village of Yuracuy. Dash in and out of Venezeualan structures and get whipped around by hairpin turns and sudden drops. A great attraction for those in the family to timid to conquer the giants of BGSS.
This is the last roller coaster of the park, which brings the count to 6. It is a small and very short ride, and it does what it is meant to do....be a kiddie attraction. However it isn't your typical wild mouse, it is more of a miniature adventure ride.
Next update will be the final attraction list and final update on Yuracuy, and after that the last two areas will be announced. Enjoy. -
inVersed Offline
Sound's cool...
Wild mouses aren't used that often, I wildmouses in high quality parks because there unique. -
Fatha' Offline
Update 28 - New Area Announced + New General Update
Acampe português
Translated Portuguese Camp or Camp Portugal, this is a exploration camp set up by the Portuguese explorers. Experience the imperial exploration of South America in this lively Portuguese Camp, filled with stables, barracks, and ships.
This area is basically my *go crazy with coaster track* and *make stuff look similar to Ed* area. The main idea I have behind it is a frenitic camp with no sense of fluidity to it. I will make it just like a military camp, with a center, barracks, stable, and ship dock. Im a little pushed for room here, so this area will turn out to be the smallest in the park. It sort of serves as a partial *kiddie* area so to speak, as the main attraction isn't really intense (More on that later). This will look a little different than all the other areas (of course thats always a good thing), and should turn out great. Lots of custom made statues and such here. If u want a picture of what this might look like, check out blood island (Although it wont be that detailed).
Aruba
Take a stroll down the beautiful beaches of the island of Aruba. Enjoy the lush tropical sceneru and beautiful wooden constructed gazebos and houses. Sit on the beach drinking a nice maragarita or take your thrills on an *unannounced* ride. This place is paradise in BGSS.
This is the final area, and its basically a tropical paradise much like Galapagos (but not as exotic). They both are built with a different approach, so both should complement each other well. It hides in the shadow of the giant Vigilante, so it seems to sit in its own little portion of the park. It also sits in the shadow of one of BGSS's tallest peaks as well. I don't really have a park or rct work that I could point out to you, but I guess think the atmosphere of RRP's SWA entrance area with buildings constructed differently. Thats the best I can do. This area will have the only custom flatride as well.
Bi-Monthly Update 5
Park Stats
- Areas: 9 total
- Coasters: 6 total
- Theme: Countries From South America ONLY.
- Location: San Simeon, California.
- Years Spent So Far: 101
- Money Spent So Far: 4,414,960
Here is the status of the areas of the park....
- A Cidade de Deus (100%): Finished.
- El Dorado(100%): Finished.
- Amazonia(100%): Finished
- Yuracuy(100%): Finished
- Andes Village(90%): Still a bit left to do, not much.
- Machu Picchu(75%): A nice bit is still left in this area, but all rides are done.
- Galapagos (60%): Will get a huge re-doing, yet to be announced.
- Aruba(0%): Planning Stages.
- Acampe Portugues(0%): Planning Stages.
Here is the status of the roller coasters....
- Bacillus (B&M Floorless) 100%: Completely finished with stats of (9.04 9.09 4.57).
- Acancounga: Canyon Runner (B&M Invert) 100%: Completely finished with stats of (9.88 9.30 6.07).
- O Criminoso (Arrow Multi-Element) 100%: Completely finished with stats of (9.45 9.49 5.06).
- Vigilante (CCI Woodie) 100%: Completely finished with stats of (9.92 9.24 4.86).
- Nazca (Arrow Suspended) 100%: Finished with stats of (8.98 8.78 11.23) and is completely themed and operational.
- Coches Locos (Mack Wild Mouse) 50%: Trackwork is done by no theming yet
Themed Rides/Water Rides
- Savage Current (Rafting Ride) 0%: This will get a redoing in layout.
- Inti's Reach (S&S Quad Towers) 100%: Towers are operational and connecting structure at the top of the towers has been constructed.
- Species (Top Spin) 100%: Completely finished.
- Aut Rota (Rings) 100%: Completely finished.
- Myth of the MoonWalkers (Looping Ship Attraction) 100%: Completely finished.
- La Guerra (3D Adventure) 100%: Completely finished.
- Harvester (Scrambled Eggs) 100%: Completely finished.
- O Descida (Gyro Drop) 100%: Completely finished.
- Xicares Cafe (Himalaya) 100%: Completely finished.
- Sacrificio (S&S Frog Hopper) 100%: Completely finished.
- Rotacoa (Enterprise) 100%: Completely finished.
- Roda de Vagao (Ferris Wheel) 100%: Completely finished.
- UNANNOUNCED
- UNANNOUNCED
- UNANNOUNCED
Complete Park Status: 77% completed
Projected Completion: 47 days -
YetiGKM Offline
I could make a really evil remark on the Aruba section, but I will hold myself back.
Good looking park, btw. -
inVersed Offline
The new areas sound good.
Its also nice too see how well this park overall is coming. -
Corkscrewed Offline
I love your logic, Fatha.
"This is my sorta kiddie area, so I'm gonna theme it to a military camp! Yayay!!"
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Fatha' Offline
Update 30 - A bit of bad news
Well a couple of issues have come up. First off, my USC orientation pushed back any work that was suppose to be done on the park...and my slow computer is compounding that. I get a new laptop on July 15...which is two weeks from now....so that is when most of the serious work will get done. I have also been trying to figure out a way to revamp the Galapagos section and it is taking a bit longer than expected. And also, I am feeling tired of playing rct right now, so a break may be needed. Point is this....the release of BGSS might be pushed back....and pushed back severely.
College is looming...I have 7 weeks until I leave for USC. I am not to confident that BGSS will be done in 7 weeks (And I am VERY confident that it won't be release ready, because I will still have to go through sweepovers). After I get to USC (where I will have NO time to work on any rct related stuff), Ill have Christmas break or thanksgiving to get some work done....and those two break periods are the likely release points now for BGSS. Im anxious to get this done, but now its not looking likely. I could get it done and bullshit the rest of my way through the project, but I won't do that. I will only release this when I feel its is ready.
So as of now....the release date is pushed back to September/October, with November or December not being out of the question. -
sloB Offline
don't feel like you have to release anything for ne. play when and if you want to.
and have a good time at usc. -
iris Offline
Just so you know...the whole 'in college so I dont have time to play rct' is completely false. Sure you may not be able to play AS MUCH but whoever started the legend of 'i'm going to college so I can't play' was talking out of their ass. Honestly. I took 5 classes last semester, went out almost every single night, and still had plenty of time to play RCT when I wanted (yes I still play). Plus I ran the site until I gave it to Cork due to lack of time and enthusiasm. College takes a lot of time, but not all. Especially from something that only involves sitting in front of your computer and clicking a mouse. You'll have plenty of time to play...but don't play if its not fun. -
Ride6 Offline
Actually I find that when I'm busy with other work that I'm more productive. Even though I have a lot more time now that it's summer I'm not building any more/ faster than I did durning school. The main reason is the rct is a stress relieving creative outlet for me. If there's no stress to relieve it doesn't do very much for me.Just so you know...the whole 'in college so I dont have time to play rct' is completely false. Sure you may not be able to play AS MUCH but whoever started the legend of 'i'm going to college so I can't play' was talking out of their ass. Honestly. I took 5 classes last semester, went out almost every single night, and still had plenty of time to play RCT when I wanted (yes I still play). Plus I ran the site until I gave it to Cork due to lack of time and enthusiasm. College takes a lot of time, but not all. Especially from something that only involves sitting in front of your computer and clicking a mouse. You'll have plenty of time to play...but don't play if its not fun.
Maybe that's why today I'm very inspired, because I've been working on my car all day and I know it'll be the same general routine tomarrow. So I'm under some stress, however light, and I'm feeling more inspired and productive than I have in nearly a month.
Stess & work does not always equal less productivity. Sure you have less time but the time you have becomes many times as productive.
ride6
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