(Archive) Advertising District / Busch Gardens San Simeon (LL Park)
- 10-October 04
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Fatha' Offline
[quote]It's" not an extremely exciting screen IMO but that may be as I don't play LL, so it's stuff that you see everday in RCT2. What is great though, is the degree of originality you have achieved by using the objects to do something different. The mushrooms as domes are a great idea that I'm quite surprised hasn't be recognised before. The glass windows are a nice touch and the scnery stacking is impressive. [/quote]If you compare this building to RCT2 buildings then you would be doing my entire park and this area specifically an injustice. RCT makes it VERY easy to make stuff look incredible because of custom scenery and such.....point is this. In RCT2, I could have built that in 10 or 15 minutes. In RCT, that took me an hour (+ more to come up with the idea itself). I would rather you compare this to an LL park rather than an RCT2 one.
[quote]Is there any way the water can be removed from the far left side of the rapids bit? Maybe hacking another rapids bit onto there at right angles, or a fence?[/quote]
Oh yes, the water can be hidden easily, I just forgot to add another rapids piece to that area. That's another thing I forgot to apologize for.
[quote]How would people get into the temple? The path entering it and the path underground crossing it seem to be too close to each other. Maybe take out the underground bit?[/quote]
People are not able to enter this temple. It is more of a 'themed' building then a 'usable' one. And even so, at this point in time people are not actually in the park itself, they are still in the entrance harbor heading toward the gates.[QUOTE] -
Evil WME Offline
Mmmm..
I'd like to say i'm equally impressed by it as the others. But this bores me. It actually looks quite ugly, and i've never been a fan of those rapids structures. Maybe I should give them a try and see if I can make them look good. -
tracidEdge Offline
Pssh, that sucks.
And by sucks, I mean is fucking awesome.
And also, Jon, you upset me. -
natelox Offline
Looks incredible! This park just oozes with creativity and quality. I have a feeling that this temple took more than one try to get right, lol. I can't even imagine how many times you had to do that to get it right. -
Micool Offline
WME it seems like you can't appriciate anything anymore.
I don't like it either, but only because i'm jealous. Are those glass balls built into the walls?!? Oi!! Fatha' I have to be honest you have never been one of my favorite parkmakers but only because you never did stuff like you have in this park up until now in my view. Somebody bring out the insta-spotlight. -
mantis Offline
Mmmm..
I'd like to say i'm equally impressed by it as the others. But this bores me. It actually looks quite ugly, and i've never been a fan of those rapids structures. Maybe I should give them a try and see if I can make them look good.
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cg? Offline
I agree completely... and you should give them a try... but... I doubt they're able to look good... no matter what... ICK!Mmmm..
I'd like to say i'm equally impressed by it as the others. But this bores me. It actually looks quite ugly, and i've never been a fan of those rapids structures. Maybe I should give them a try and see if I can make them look good.
Edit:If you compare this building to RCT2 buildings then you would be doing my entire park and this area specifically an injustice. RCT makes it VERY easy to make stuff look incredible because of custom scenery and such.....point is this. In RCT2, I could have built that in 10 or 15 minutes. In RCT, that took me an hour (+ more to come up with the idea itself). I would rather you compare this to an LL park rather than an RCT2 one.
If you don't want us comparing it to RCT2, then don't build like RCT2. There's no point in building for an hour in LL, when, as you said, you could do it in 15 minutes with RCT2, except, of course, to be able to say "Oh, I'm such a GREAT parkmaker! Everyone, suck my dick!"
It's just stupid, really. -
Carl Offline
I am out of touch with the RCT1 scene so this impresses me even more than it does most of you. How do you make those colums? Are those the ruined egyptian stones? -
natelox Offline
I won't speak for Fatha', but I will speak for myself. The advantages of building something that could take an hour in LL and only 10-15 minutes in RCT2 are huge. Firstly, prooving to not only oneself, but to the entire community that LL is limitless, is actually good for the community. Many RCT2 players take much for granted and they are not forced to be as creative as LL players are. Lets face it, the only aspect of LL parkmaking that makes the community blink an eye is creativity. Secondly, for LL to compete at the same level as RCT2, LL parkmakers are forced to bring up the detail level of their work. Details are the new wave of LL parkmaking, started by CoasterEd (Or atleast, made popular by) and followed by Fatha', myself and I'm sure others.If you don't want us comparing it to RCT2, then don't build like RCT2. There's no point in building for an hour in LL, when, as you said, you could do it in 15 minutes with RCT2, except, of course, to be able to say "Oh, I'm such a GREAT parkmaker! Everyone, suck my dick!"
It's just stupid, really.
Don't build like RCT2? Consider what inspired everything that is RCT2. -
Roberto Roboparks Offline
Altough I do not find the screen that exciting it is very creative. Very creative indeed. -
Ride6 Offline
Personally I find the building quite beautiful and perfect for the theme. It's alright when theming to make infunctional buildings that serve the purpose of theming, I mean just look at the castles at the Disney Parks, they're not very fuctional to the guest.
I find the imagination that had to have gone into thinking out the design of this building very impressive as well. I can't say that I'm extreamily excited or thrilled by the screen, however I'm impressed by the technical genius nessisary to create it and the results the came about as well.
ride6 -
cg? Offline
Look, that doesn't make any sense, either. None of this crap makes sense. If you can do something 100 times better, with 100 times less effort, in RCT2, why do it in LL? All you've said, basically, is, "for prestige", which I mentioned in my post. And prestige is bullshit! Why prove anything? Just make the best parks, the way which is most fun! And, I'm sorry, but working on a single building for an hour isn't fun! Unless you're REALLY dull...I won't speak for Fatha', but I will speak for myself. The advantages of building something that could take an hour in LL and only 10-15 minutes in RCT2 are huge. Firstly, prooving to not only oneself, but to the entire community that LL is limitless, is actually good for the community. Many RCT2 players take much for granted and they are not forced to be as creative as LL players are. Lets face it, the only aspect of LL parkmaking that makes the community blink an eye is creativity. Secondly, for LL to compete at the same level as RCT2, LL parkmakers are forced to bring up the detail level of their work. Details are the new wave of LL parkmaking, started by CoasterEd (Or atleast, made popular by) and followed by Fatha', myself and I'm sure others.
Don't build like RCT2? Consider what inspired everything that is RCT2. -
Fatha' Offline
Look, that doesn't make any sense, either. None of this crap makes sense. If you can do something 100 times better, with 100 times less effort, in RCT2, why do it in LL? All you've said, basically, is, "for prestige", which I mentioned in my post. And prestige is bullshit! Why prove anything? Just make the best parks, the way which is most fun! And, I'm sorry, but working on a single building for an hour isn't fun! Unless you're REALLY dull...
CG, ill put it quite simply and bluntly. Being creative in LL is far more fun than building normal "custom scenery" buildings in rct2. And as for having 100 times less effort.....im not so sure RCT2 takes 100 times less effort....I probably exxagerated. Maybe it would have taken 30 to 45 mins in rct2 (Hell I still would have had to zero all clearances and sink scenery and shit like that for the glass balls, so that doesn't change). -
penguinBOB Offline
not really, you could have put the balls behind the brick archways, and use the land blocks at the top...
I love it! That screen, and pretty much every one you've shown is flawless. -
mantis Offline
I'd say there's a lot more satisfaction to be gained from a long, thought-out process than from a quick, mundane one.
And i'd say that the building looks all the better for the effort that went into it - if I saw a building in rct2 that had been made in 5 minutes, I doubt i'd like it that much. -
Coaster Ed Offline
It's not about proving that LL can do everything that RCT2 can do, which it can't. It's not about proving to everyone else that you've got more skill than them. It's not about finding a more complicated way to do something when there's an easier way to do it. None of those reasons are why it's enjoyable to make stuff like this in LL. Speaking for myself, I prefer to build in LL because I haven't taken the time to familiarize myself with RCT2. I know how to use the Beast trainer to create new rides in LL. I don't know how to do that in RCT2 and I'm rather bored with most of the standard ride types that come with the game. It may sound counter-intuitive, but I can do a lot more with LL right now than I can with RCT2. That may not be true for everyone, but it's true for me. So when I imagine something I want to build, it just so happens that LL is the easiest way for me to get there. Stuff like the rapids track and stacking blocks and merging track. That stuff takes time and patience, but it's not hard. It's not hard for me anymore because I've practiced it a lot. And if people are interested, I'd be happy to explain how I've done any of the things I've done. The fun part is finding ways to challenge yourself and I think that's true no matter what game you're playing. You can count on one hand the number of people building with rapids track in LL which means there's still a whole realm of possibilities that nobody has explored yet. That's uncharted territory. Uncharted territory is exciting. Pushing the envelope is as much about challenging myself as it is about impressing other people. More so.
And I don't know how many times I have to explain this before you'll actually listen, but who gives a damn whether it's done in LL or RCT2? Seriously? Making LL look like RCT2 is not the point. The point is challanging yourself to build something you haven't seen before and finding a way to meet that challenge. So some people are more comfortable building in LL and some people are more comfortable building in RCT2. If you really want to evaluate somebody else's work, you should look at what kind of challenges they set for themselves and how well they met them. This whole RCT2 vs. LL issue is stupid and pointless. And cg, I haven't seen you do anything new with RCT, ever. So seriously, what business do you have thrashing other people for doing what you can't or won't do? Making the best parks the way which is most fun is exactly what we're doing. I guess you just can't comprehend that building stuff in LL this way could actually be the best way for some people and is actually a lot of fun too.
The people that think this looks like RCT2 are just looking at screenshots. It doesn't really look like RCT2. It looks like LL. A unique way of building in LL. Which is all it's ever been. All those buildings with ghost train windows? They didn't look like RCT at first, but now we're so used to seeing them that they practically define what RCT looks like. And really, what do you care what people choose to do in LL anymore? You don't even play the damn game! -
cg? Offline
CoasterEd, so let me get this straight, you like to build this way in LL because it's hard, but you hate building in RCT2 because it's hard? Um, okay... -
Ride6 Offline
What Ed said was that he plays LL this way in order to challange himself to create the images that he comes up with with tools that he's familiar with. When it comes to rcte Ed feels out of his element and it's a great deal harder for him to create anything, let alone them images in his head. What he's really saying is that we use the tools at hand to creat what our imagination wants to see made, how well we achieve that vision is far more important than which game it's done in.CoasterEd, so let me get this straight, you like to build this way in LL because it's hard, but you hate building in RCT2 because it's hard? Um, okay...
Comments like yours (cg?) show just how much people don't understand this these days.
ride6
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