(Archive) Advertising District / Busch Gardens San Simeon (LL Park)
- 10-October 04
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Fatha' Offline
Update 15
After the completion of the City of God, I was given a painful reminder of the lacking qualities that its neighboring section, Ecuador, has. To put it simply, The City of God makes Ecuador look like trash. If all of you arent aware of what section Ecuador is, it houses the suspended coaster Aviador and the S&S Towers El Aire. My plan is pretty simple....the Ecuador section will be trashed (All theming will be stripped from the suspended) and the area will be converted into this........
El Dorado
The fabled metroplis of the Incas will finally be found when Busch Gardens San Simeon opens up later this year. Searched and sought after, El Dorado, the "City of Gold" has only been found through false renditions and folklore. For the first time ever, you will finally see the true El Dorado.
Basically, the city is located somwhere between or around Columbia and Brazil. It is also rumored to be somehwere in the Andes mountains (which sounds less plausible, because it would be impossible to build a city of that magnitude in the Andes IMO). I will use the Columbia location for it, and basically it will sit in a cove of some sorts. Since it supposedly has a connection with a lake, look for the entrance of the section (Therefore the entrance ofthe park also) to have a port of some sorts with themed boats and docks. The suspended coaster will be renamed Nazca, which will be themed to an Incan flying machine, and the S&S towers will be named Inti's Reach.
Again, this area will be a work in progress, so many of the early screens might not impress you much. Be patient, and like the City of God, the end result you all should like.
Enjoy my text. -
GigaForce Offline
That equador section was nice...but you, being you, should make el dorado even better, so you better follow up -
Corkscrewed Offline
That was supposed to be an ECUADORIAN SECTION?!?!
Man, no wonder you hated it. That didn't look the part at all.
As long as the coaster stays, do what you want -
Fatha' Offline
Update 15 - First El Dorado Screenshot
Ecuador is no more. The architecture has been scrapped, and all that remains is a themeless suspended coaster (Nazca) and a themeless S&S Tower shot (Inti's Reach). But something very, very special is replacing Ecuador....something that might change what you think of when u see LL parkmaking. I present you.... El Dorado.
First off, apologies. The suspended monorail SHOULD NOT be showing, it must have instantly glitched when I took the screen. Secondly, the glitch with the pathing and the columns to the right of the upper temple entrance should also not be glitching.
Things i would like to point out.....
- Introduction of Domes to RCT: The two dome towers are constructed with raised mushrooms and castle walls.
- More scenery stacking: I showed you some in Machu Picchu, this is just raising scenery to a further level.
- Golden Windows: Im still working with these, but expect to see the abstract balls and some RRP windows in El Dorado, just to give it a 'golden' feel.
- Overhanging foilage: Again i use this in Machu Picchu, just reusing it here.
The main reason i built this temple on a cliffside was to hide it from the city of God. The new entrance area is moved to the right about 7-8 squares due to clashing with the City of God. The entrance is more secluded in a cove, and now opens directly up into the suspended, going under its lift and around its station, exiting under its brake course. The queue line for Nazca has been moved into an entirely different location and is now more extensivle themed and a bit longer. I'll prolly show one more screen of the entrance area, most likely a pic of the other side of the entrance harbor (It is a port of entry, literally).
Anyhow, hope you enjoy.
Ciao.
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jon Offline
It's not an extremely exciting screen IMO but that may be as I don't play LL, so it's stuff that you see everday in RCT2. What is great though, is the degree of originality you have achieved by using the objects to do something different. The mushrooms as domes are a great idea that I'm quite surprised hasn't be recognised before. The glass windows are a nice touch and the scnery stacking is impressive.
Looks good, but not as good as City of God. -
mantis Offline
This made me extremely angry.It's not an extremely exciting screen IMO but that may be as I don't play LL, so it's stuff that you see everday in RCT2.
Wow, Fatha', just wow.
Wow. -
x-sector Offline
I'm with mantis
Wow Fatha
you and Ed are two people that really make me want to start playing around with LL again -
iris Offline
For some reason I felt the same way.This made me extremely angry.
Wow, Fatha', just wow.
Wow.
Sick work Fatha', cant wait for this. -
Richie Offline
I think jon means if it was an rct2 screen, it would be dull and boring, which it would be. But seeing as its LL, it does look sweet. -
mantis Offline
It's not even possible to make comparisons like that, though. At least I don't think it is.I think jon means if it was an rct2 screen, it would be dull and boring, which it would be. But seeing as its LL, it does look sweet.
Now, this poses an interesting conundrum...Fatha' has entered the PT, so the race for best LL park may be quite interesting. Can't wait. -
artist Offline
[font="arial"]OMG, fuck. That is like the most amazing thing i have seen from you fatha'
Holy shit. [/font] -
muuuh Offline
yeah artist![font="arial"]OMG, fuck. That is like the most amazing thing i have seen from you fatha'
Holy shit. [/font]
I must agree with artist!
your ll style is one of the styles, which i like very much (hope its understandable *lol*)!
perfect work!
Wow!
cant wait to see more! -
CedarPoint6 Offline
I'll be honest- I've never liked how LL parks look. But that has got to be the single greatest screen I've seen. The temple into the side of a mountain is just brilliant. And the colors are very very nice. Awesome job. -
Turtle Offline
Is there any way the water can be removed from the far left side of the rapids bit? Maybe hacking another rapids bit onto there at right angles, or a fence?
How would people get into the temple? The path entering it and the path underground crossing it seem to be too close to each other. Maybe take out the underground bit?
Foliage and flowers look great, as do the colours. The glass window things are especially brilliant. Thankyou for continually pushing back the boundaries of this beautiful game.
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