(Archive) Advertising District / New Park

  • Mayerle%s's Photo
    Hi I've never posted any screens of my stuff in a long time, because I was too embarassed to any screens of it, anyways, here's a screen of my new park, I want to send it in to be a NE Design and hopefully it would make it. Anyways, the coaster in the scree has grey supports, you can't really see them from that angle. Any suggestions?
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    Please tell me if the screenshot red X's itself.
  • JKay%s's Photo
    Well, first off welcome to NE....don't be scared off by any harsh comments or controversial threads here, because once you settle in, its really a great site.

    As for your screen, quiant, but yet still very nice. Your architecture isnt' bad at all. You should show more of the coaster itself if you're looking feedback on its "NE Design" potential, but thats up to you. Nice job.
  • Coasterbill%s's Photo
    I like it alot, its not overdone and it's really nice
  • tracidEdge%s's Photo
    I think that color is being used way too much these days. I'm not saying the park looks bad, or anything, but next time throw some more colors in there.
  • Mike Robbins%s's Photo
    I like what you've got so far. Like mentioned above, use color. White will bring this architecture out some. Also use less trees around the coaster, maybe some more architecture around it, rocky terrain, etc.
  • posix%s's Photo
    you've got to give the coaster a place. the coasters are one of the most important parts of your park. this one here looks like it plays a minor role. it's so hidden and way too much in the background. you're focusing too much on architecture. build the coasters first and don't start with the lift hill. start with a few track elements that you interact with paths or water or whatever. then connect the track elements. it will give you an idea where it's best to put the station. when you have the coaster, finish the pathing and then add buildings.
    just a suggestion, try it out if you like, it's my way of starting with an area.
  • Glory%s's Photo
    give it some color then just that dead color.
  • Panoramical%s's Photo
    Shows alot of potential. You just need to add another shade of colour in there to brighten things up atm. But as I say, alot of potential. So look at some spotlights and kutgw.
  • Evil WME%s's Photo
    listen to posix, he's right.

    I don't use the same coaster building technique (imo, it ruins the flow of a coaster) but the coaster in that screen might as well be gone (*hint)
  • CoasterForce%s's Photo
    [QUOTE] build the coasters first and don't start with the lift hill. start with a few track elements that you interact with paths or water or whatever. then connect the track elements. it will give you an idea where it's best to put the station. when you have the coaster, finish the pathing and then add buildings.[QUOTE]

    That really is the most important skill to have in RCT, in my opinion. Over anything.
  • coasterphil%s's Photo
    I like it, but I really need to see more of the coaster.
  • Mayerle%s's Photo
    Posix - I took your advice and it really helped thanks.

    Phantom/everyone else saying it has no color - I've been trying to introduce color, but it's really hard to do without it looking bad to me. I managed to sneak in alittle bit, but not enough I don't think. I know it needs it, but I just can't exactly do it.

    Anyways, the NE Design (hopefully) is about 1/2 done because I got sinus infection and couldn't really do much that day. I changed the colors of the coaster to better fit the surroundings, and I took a screenshot of one of the rides many helixes. This helix is taken at around 50mph, so the ride isn't a pissweak slow ride that crawls into the brakes like some. I wanted to create and out of control B:TR style coaster, where you can't really tell where you're going is you haven't been on the coaster much. The doube dip in that ride had the height of the hill extended so that the negative G's were not too much. I'll show one last screen of the ride later, which will show the slightly more colorful architecture.
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  • TWX%s's Photo
    People here and their "trees" I just dont get it... :X

    Nice park, I like the architecture, it goes well with the rest of the theme. Great job on hiding track and the use of a helix there.
  • tracidEdge%s's Photo

    Phantom/everyone else saying it has no color - I've been trying to introduce color, but it's really hard to do without it looking bad to me. I managed to sneak in alittle bit, but not enough I don't think. I know it needs it, but I just can't exactly do it.

    I didn't say you should change the entire look of it because of the color. Finish it how it is now, I'm sure it will look fine. All I was saying was that a lot of people make parks that look like that. On your next project, however, add some color. That's all.
  • Mayerle%s's Photo
    I understand Phatom. I had your name frist b/c you were the first one to say that. I spent too much time on the computer again because of the sinus infection, so I managed to finish the park. I'm going to email it to Iris. Thanks for the comments everyone gave me. I'll post a download link later if it is not god enough to be an NE Design.

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