Ask the Experts / Rebuilding A Coaster In Your Park

  • rwadams%s's Photo
    How to Put a Coaster back in your Saved Game after taking it back into the Scenario Editor

    I'm going to do this step by step. It takes a lot longer to read it then to actually do it.

    1. Load your saved game, save the track design. Make sure it is tested and the stats are done, or it won't save. (you don't have to save any of the scenery with it.)

    2. Quit your saved game.

    3. On the main screen, click on the Red tool box, then click on Scenario Editor

    4. In the scenario editor, click on the disk icon in the upper lefthand corner.

    4a. Then click on Load Landscape. A box will pop-up. At the top of that box it will say Look in. Beside that it will say Landscapes in a small box. Click on the drop-down arrow in that box.

    4b. In the drop-down box, click on RollerCoaster Tycoon 2.

    4c. Then double click on Saved games.

    4d. Then look for your saved game and double click on it. That will load your saved game into the editor. (It should look exactly like it did when you last saved it, Minus the coaster.)

    5. With the saved game laoded, you can do anything you want with it. Just like when you made the workbench.

    6. Change any of the objects(if not already used), rides and shops, entrance locations or anything you want.

    7.Go back through all the steps to make it a scenario(it should default into the Other Parks tab.) Save the scenario.

    8. Now open the Track Decoder. At the top of the box you will see a black 1 and a black 2,

    8a. Click on the 2. That will open a Load Track Design box. You can scroll through all the designs in you tracks folder.

    8b. Double click on your coaster design. That will load it into the track decoder. In the large box you should see a list of every peice of track you used when building the coaster. also there will be a description of the coaster.

    9. Now, in the decoder at the top. Click on File. Then Export.

    10. This will open the Export Track List box.

    10a. At the top of that box(beside save in), in the drop down list, click on My Documents.

    10b. Then at the bottom click Save. That will save a copy of the list.

    11. Open Wordpad. Then open the file you just saved.

    12. Print it out. That will give you a copy on paper right in front of you(you will need it when you put the coaster back in your saved game.)

    13. Now start RCT2. Go into scenarios, other parks, and load the scenario you just created. The map should be just like it was when you last saved
    it, minus the coaster.

    14. Put the coaster back in. The track list will start with the station. Just go through and build every peice listed, in order, and the coaster should be back where you had it, exactly like you had it. I use a highlighter to mark each peice as I build it.

    Hope this helps
    Rog :)

    RCT Track Decoder
  • Rohn Starr%s's Photo
    Excellent work Rog.

    But just one thing. You really don't need to use the track decoder unless the coaster goes underground. For a coaster that does go underground, ignore the rest of this post.

    Do it this way:

    Forget steps 8 through 12 and 14. Remember, you've already saved the coaster.

    All you have to do is select the coaster from the list of saved coasters and select it. Place it where you originally built it in the saved game.

    Now you've got your coaster back....
  • rwadams%s's Photo
    Thanks Rohn, I was just assuming that most custom built coasters will go under ground at some point. If you can plop it back in by all means do so.

    Rog :)
  • RCTDude2316%s's Photo
    would it wrok with the oringinal rct
  • Midnight Aurora%s's Photo

    would it wrok with the oringinal rct

    There's no senario editor in the original RCT...
  • RCTDude2316%s's Photo
    Midnight Aurora Posted on Jan 22 2005, 09:11 PM
    --------------------------------------------------------------------------------

    There's no senario editor in the original RCT...

    no im asking will it work to decode the td4 track file
  • Rohn Starr%s's Photo
    If I remember correctly, Greg did create a track decoder for RCT1. I don't know if it's still available at his site or not. You can get to his site through the object creators thread [link in my sig].
  • Maverick%s's Photo
    And to think of how much paper I could have saved by not writing down every piece of track I used... Oh well.

    Cool tool btw.
  • rwadams%s's Photo
    The updated Decoder for RCT2 also supports RCT1. Just a little heads up.

    Rog :)
  • Magnus%s's Photo
    maybe you can improve the names of the coaster elements with the next version.

    very useful tool. just used it, but it was pretty hard to to guess what the text means.
    and maybe you can add what colour sheme was used with every piece of the track. would have been a great help for me :)

    anyways. nice program.
  • Xcoaster%s's Photo
    I usually just take my saved coaster, plop it on some empty land, and start rebuilding the landscaped coaster by looking at the temporary coaster and selecting track pieces based off it. I also have to occasionally check back at the one being rebuilt to make sure I didn't screw up.
  • Rhynos%s's Photo
    has anyone ever gotten an error trapper message when trying to load up their park?

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