(Archive) Advertising District / Pick-A-Park

  • posix%s's Photo
    vekoma flyers have them too. at least borg assimilator.
  • Jellybones%s's Photo
    Hmm. Don't worry so much about "OMG!!! B&M doesn't have coasters that do that!!!" Because even though I still think coasters are the most important part of a park, double corkscrews are really not a big deal at all.
  • sloB%s's Photo

    Its not like everybody does that already.

    Well, you obviously didn't look at his picture, becuase the wall colors are all over the place.
    I was just trying to say, nicely, that I thought the wall colors looked the like shit.

    ...Geez
  • posix%s's Photo

    Hmm.  Don't worry so much about "OMG!!! B&M doesn't have coasters that do that!!!"  Because even though I still think coasters are the most important part of a park, double corkscrews are really not a big deal at all.

    realistic coasters are much more popular than fantasy ones. for good reasons. even fantasy parkmakers make coasters from which you get the idea that they are meant to be realistic, just because they don't know better.
    the more coaster rules you know the more realistic (better) ones you can make.
  • Micool%s's Photo
    How does realistic automatically = better?
  • Jellybones%s's Photo

    [font="tahoma"]realistic coasters are much more popular than fantasy ones. for good reasons. even fantasy parkmakers make coasters from which you get the idea that they are meant to be realistic, just because they don't know better.
    the more coaster rules you know the more realistic (better) ones you can make.[/font]

    I understand that, but if it's something as little as a double corkscrew, it's not a big deal.
    I mean, think about it. If last year someone made a floorless that dropped out of the station directly into an inversion even before the lifthill, people would call unrealism. (Unrealism?) But the new floorless going in at Dorney Park for next year, is slated to have a "rollover" inversion right out of the station, even before the lift. Now, I don't know what a rollover is, but I do know that it's an inversion. Even B&M, known for their formulaic (and boring -ed.'s opinion) coasters, bring in new ideas now and then. So if it's just a little variation on an old theme like this, I wouldn't get too worried about it.
  • Disney Freak%s's Photo
    ^ Unrealistic ;)
  • sloB%s's Photo
    That's an adjective, he was looking for a noun form, ace.
  • Coaster Ed%s's Photo

    [font="tahoma"]vekoma flyers have them too. at least borg assimilator.[/font]

    Oh you mean...no I can't even say it. Damn Paramount. Damn them to hell.
  • x-sector%s's Photo

    Well, you obviously didn't look at his picture, becuase the wall colors are all over the place.
    I was just trying to say, nicely, that I thought the wall colors looked the like shit.

    ...Geez

    I wasn't trying to be rude Slob, sorry mate.

    my comment was just the fact that how many areas have I seen and still seeing that are just all brown tones, fair enough brown tone areas in RCT2 can look slighty better because of the textures but I'm still kinda bored of them.

    I have looked at the screens and I commented on the fact SA has used more colours. Which i think is a good thing. Also in the pics of Venice that has been shown in this topics. I can see Greens, Yellows, Reds, oranges, Pinks, White, creams and browns in the buildings so IMO SA is spot on with his colour choice.

    Maybe I like the more colourful look and that fact hes using lots of scenery as I must be the only one in this topic that found the Chinese section in ROB the most enjoyable
  • posix%s's Photo

    realistic coasters are much more popular than fantasy ones. for good reasons. even fantasy parkmakers make coasters from which you get the idea that they are meant to be realistic, just because they don't know better.
    the more coaster rules you know the more realistic (better) ones you can make.

    I understand that, but if it's something as little as a double corkscrew, it's not a big deal.
    I mean, think about it. If last year someone made a floorless that dropped out of the station directly into an inversion even before the lifthill, people would call unrealism. (Unrealism?) But the new floorless going in at Dorney Park for next year, is slated to have a "rollover" inversion right out of the station, even before the lift. Now, I don't know what a rollover is, but I do know that it's an inversion. Even B&M, known for their formulaic (and boring -ed.'s opinion) coasters, bring in new ideas now and then. So if it's just a little variation on an old theme like this, I wouldn't get too worried about it.

    i feel it, another realism vs. fantasy war is about to begin. especially since ed is posting in this thread x_x

    anyway, qots... moonspoon, if you ask me, coasters in rct that are "inventional" in any way, like your example with an inversion before the lift, are automatically unrealistic because you can only judge something as realistic if it exists in the real world. realistic parkmaking is always ~80% recreating. in the end it's just rearranging. the experimental part becomes very little.
  • Scarface%s's Photo
    Venice screen - Buildings look great so far.
    Colours - I would possibly go for a duller blue, red etc instead of the brighter tones. I think it would show the olden look of venice which it is reknown for

    good start ;)
  • sacoasterfreak%s's Photo
    What started that whole topic? Where's the B&M you are talking about? I don't get it!!?!

    Anyways... this may be the last screen for a while... and I have to get this back on topic...

    http://www.rctd.ft6....ads/screen3.jpg
  • Jellybones%s's Photo
    Nice to see that path issue sorted out. Looking good as it becomes more finished. Well done.
  • Highball%s's Photo
    It looks pretty good so far. It's too incomplete to really give any good feedback. However, I hope you don't put all of the structures that high off of the water. Varying their height off the water will add a greater effect IMO. Some real houses in Venice have a porch-like dock right outside their door. Pretty cool shit.
  • Turtle%s's Photo
    Looks lovely, better and better as you develop the theme...

    Rotate one of the log piles 90 degrees... then maybe some flowers hanging off the side of the buildings, especially the one on the far left...
  • Outlaw%s's Photo
    The color changes you made were definitely for the better, however, like Mad Dawg said, I think it'd help alot if some of the buildings had the walkway outside right next to the water.
  • Panoramical%s's Photo
    It looks good, now let's see some more complete screens!
  • x-sector%s's Photo
    even tho I liked the old colours you used in the other screens these new colour do work well one the own and together. I have no complaints at the moment great work so far.

    I always wondered what B&M coaster
  • JBruckner%s's Photo
    [font="Times"]I know this isn't going to help much but what the hell.
    I think the problems with these screens is the fact that you don't have the area complete. Venice is a theme which relies completly on atmosphere, nothign else. If you don't have every niche filled, then I dont think youll be able to have the life Venice needs.

    So I say continue on with this, but make a complete screen and I think you'll find it much more promising.
    [/font]

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