(Archive) Advertising District / Pick-A-Park

  • x-sector%s's Photo
    When I saw the first screen on its own I was a bit un easy about it. But the sencound screen gives me more of a look about how this area would look.

    I like the look your going for and I give you credit for using more/different colours, as most people would tone it down and keep to the same colour range like browns, so well done to you. I like the stairs and the balconys and plants hanging all over the buildings. The building them self work really well to me and the bridge is spot on to what I would imagine.

    I don't know if your going to do this or not but I suggest you hack so you can put path under those steps so you don't have the brown land showing. Somehow I think your probably going to do this anyway.

    Can't wait to see more screens of the venice section as I liked the on in SAKM park but I knew the look could be created better in RCT"
  • sacoasterfreak%s's Photo
    DisneyFreak, If you have nothing to contribute, then keep your ass out of this thread. You don't belong in a thread meant to be concentrated on creating a community park from everyone's specifications if you don't have any specifications to offer. You have absolutely no business posting such a worthless post in this thread. If you want me to do something about it, why dont you tell me what to do? Is it so easy for you to write somebody off? You've shown me that I have no reason to respect you and I don't want you to have anything to do with this park, in any way. In any case, your post was worthless, at best. So, next time, keep it to yourself, because if you actually had a valid opinion, you would believe in it enough to explain it.
  • Phatage%s's Photo
    The buildings are good, but maybe something other than the brick and brown castle walls with the roope fence for the waterway, not to detract from the accuracy of the theme but just really to make it less looking like RoB. I think though that the coolest thing that can be done in the last screen is if you built path all around the existing ones you have and then removed the new path you built, just to extend the existing path and remove the brown space between the path and buildings. Using this method also, there's no need for quarter-tile crazy path because you can just use this method where the steps only go a half tile out and using zero clearances place the steps on top of the path. Both graphics should be shown completely without glitches if done in this order in rct2 (I think that sometimes the order is reversed in LL). It may mean having to delete the bottom floor of the buildings and having to rebuild them, but I think that it would really feel like venice if the brown ground wasn't showing like it is in that screen. I think that also a wall could be used on the inside of the buildings on the right with the two arch doorways right next to eachother just to separate the two buildings, unless you want them as one.
  • Disney Freak%s's Photo

    DisneyFreak, If you have nothing to contribute, then keep your ass out of this thread.  You don't belong in a thread meant to be concentrated on creating a community park from everyone's specifications if you don't have any specifications to offer.  You have absolutely no business posting such a worthless post in this thread.  If you want me to do something about it, why dont you tell me what to do?  Is it so easy for you to write somebody off?  You've shown me that I have no reason to respect you and I don't want you to have anything to do with this park, in any way.    In any case,  your post was worthless, at best. So, next time, keep it to yourself, because if you actually had a valid opinion, you would believe in it enough to explain it.

    Hey!

    I never meant for it to sound like that. When I have no suggestions I can't really suggest can I? This is a community park, right? I posted my opinion. Is that so wrong? I said it is nothing I haven't seen before. Why? The same textures have been used together and the colors look familiar. What I'd like from someone talented as you? Make it more original. Try new color schemes which haven't been used. Try different shapes, and different textures. I have high expectations after RoB. It had everything. Something new, something nostalgic and originality. While it isn't my favorite park, I knew what it was, original.

    The buildings here are all alligned like a facade yet it is architecture proper. Make the buildings more connected to the paths.. Right now nothing is flowing together (atleast imo). The architecture also appears to be blocky.. Maybe try using art deco to make the shapes more interesting? On a more positive note, I think the benches on the second floor are a great touch of detail.

    I'm sorry. Sometimes I'm lazy. I hope this is enough to prove I do have a valid opinion. I am looking foward to this, so my expectations are high... Btw, I didn't offer a theme because I don't have one. All I'd suggest is used stuff like, Rome, ancient Greece etc..

    EDIT: Venecian pics for inspiration:
    Posted Image

    Posted Image

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  • MightyMouse%s's Photo
    Looks nice. I like how the brick tapers down near the water. Your color scheme is commendable because(like x said) most people would try to keep it on the safe® side and use a dull brow. The actual composition of the buildings is good too.

    The bridge may need a bit more work, though. The wire fence seems to stick out like a sore thumb(bridge related). Just about everything else I saw looked good. Looking foward to this one SA.
  • Richie%s's Photo
    I noticed in another thread you asked for 1/4 path, i assume for this to go around the steps? If you use the 8carspertrainer to zero all clearances absolute you can build the path under the steps without removing them. The best thing to do is probably remove the steps now, put in the path, and then put the steps back using zero all clearances, sometimes putting in path removes the steps and then you would have to zero all the clearances again to put the steps back.

    I thought i would say since you asked for 1/4 path, i assumed for this. So if you already knew (which i thought you would lol) then i sound really stupid.

    Btw, an older version of 8cars can be downloaded here, the newest version can be glitchy and not restore clearances properly.

    8cars1302.zip
  • Kumba%s's Photo
    SA if you want I can hack paths under the steps ceanly, kinda like with the berrals in RoB.
  • sacoasterfreak%s's Photo
    Yeah, I tried to hack them that way and it didn't want to work without glitching up. Who wants to do it ?
  • Richie%s's Photo
    If you put a small item above the steps, like wood poles in the pic below they wont glitch (only now and again).

    Edit - I pu the path 1st, and then zero clearanced relative, and put the scenery on top of that. Then restored clearances.

    Attached Images

    • Attached Image: Array

    Edited by Richie, 30 August 2004 - 01:58 PM.

  • sacoasterfreak%s's Photo
    I appreciate the pics you posted, Freak. It's amazing that I was actually headed in the right direction without ever looking at pictures from venice.... Just to clear it up for everyone, I had intended from the beginning to put those paths there, I was just looking for a viable solution.
  • posix%s's Photo
    honestly, i don't like the screens of the venice building. i get the same feeling that i got when i first saw the asian area in rob. the look is just not harmonic and the whole thing doesn't remind me of park architecture anymore. it's too complex almost. the idea doesn't get across nicely anymore, i think.
  • Phatage%s's Photo
    I'll do the path hacking if you'd like.
  • Jacko Shanty%s's Photo
    :( I was planning on doing a Venician theme for a park exactly like this. Now if I ever do do it, people with think I'm just copying you. Looks good and all, though.
  • sloB%s's Photo
    Honestly, I don't really like this at all.

    If I were doing a Venician theme, I would probably stick to pretty dull colors for the wall textures, mostly shades of brown. Then I would experiment with window/door colors. For one thing, I think the pink wall you have there is ugly and out of place; it contrasts too much the surrounding textures. And the blue/green/red walls as well just stand out too much.

    I know this is just your first buildings, and you tend to build, tear down and build again so I'm sure all this will be sorted out some way or another. If you want me to give it a try, just gimme an IM.
  • sacoasterfreak%s's Photo
    You're on.

    For the record, if anyone thinks they can do something better than me, you are welcome to challenge me, and if I like what you do, I will keep it. So anyone who thinks you can do better, bring it.

    ad.divinum and you are not

    :SA:
  • Disney Freak%s's Photo

    You're on. 

    For the record, if anyone thinks they can do something better than me, you are welcome to challenge me, and if I like what you do, I will keep it.  So anyone who thinks you can do better, bring it.

    ad.divinum  and you are not

    :SA:

    You mean an individual map with my work? Sure...
  • x-sector%s's Photo

    If I were doing a Venician theme, I would probably stick to pretty dull colors for the wall textures, mostly shades of brown.

    Its not like everybody does that already.
  • mantis%s's Photo
    Doesn't Superman Krypton Coaster have a double wingover? And that's B&M. I dunno.

    Anyway, Venice has been done a few times before, but that never stopped anyone, especially yourself. I'm going there on september 16th so I could take some photos (which i'll be doing anyway).
  • Phatage%s's Photo
    Just to clear things up Mantis, the corkscrews on B&M top rail track are called (by them apparently) flatspins, and the ones on SKC are interlocking. All B&M flatspins/wingovers are either interlocking or just separate, never double. In fact, B&M never does double inversions, meaning the same thing right after eachother, not meaning things like cobra rolls and batwings.
  • mantis%s's Photo
    Ah ha I thought you meant interlocking by 'double', cos I assumed one corkscrew after another only ever happened on corkscrew coasters. Something i've learnt since Tioman Island (unless i've since failed myself, I can't remember).

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