Quest for the Best: Xtreme / QFTB-X Round 2 - Futuristic
- 19-August 04
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iris Offline
6.Spectracution by Hevydevy
11.Merge Into My Future by MightyMouse011
-Winner: "Spectracution" by Hevydevy (5-0)
10.Surfing With The Alien by ride6
2.The Before and Aftermath by natelox
-Winner: "The Before and Aftermath" by natelox (5-0)
Next Round:
6.Hevydevy
2.natelox -
Hevydevy Offline
Wow. It seems not many people got done this round. MightyMouse didn't really put up a fight which I was dissapointed about, but I'm not going to fight a good thing. Natelox's was another interesting piece. I enjoyed the surroundings, but there was really no substance ride wise. It was another Earth, pretty, but quickly boring. The only entry I actually saved was Surfing with the Alien. I loved the architecture though the coaster was a little lacking. This round was kinda...slow, but did turn out some good stuff in the other categories at least. -
Ride6 Offline
Jeez Nate. You didn't even give me a chance. At least I made it through round 1 and even here in defeat I lost to one of the top ten greastest players to even pick up the game. With some really cool work too. I like the entry in that it's something very unique and interesting while remaining somewhat realistic in the buildings form and such. Very nice.
MightyMouse- Sad. It was kind of nice except that it looked abandoned at its halfway point. Bummer too since the archetecture and such looked pretty good, just underdeveloped. Shit happens I guess.
HevyDevy- If it wasn't for how pathetic the coaster's layout is this would even beat out Nate's. Really I love the theming, it's sick and way beyond anything I could even think of. Work on the coasters though, they seem to be your weakest point.
An interesting round indeed. The only person I could've beat was MightyMouse but I was lined up with the strongest in the round insted. Nate, you got my vote.
ride6 -
gir Offline
Hevydevy wins it for me.
Hevydevy For what it is, I like it. Although, I think the floorless cars would've been much cooler for the vertical towers, rather than the stand-up cars which looks to have been rather painful. Anyway, I liked it, especially all the colors...they're weren't so contrasting, they sort of flowed together. I like that.
MightyMouse011 Well, its unfinished, but it looked like it was going place. I especially loved the station. I don't think you should've used the floorless cars, or if you did you should have only used two. There would be major whiplash in the back, which some poeple like..
ride6 If MightyMouse's would have been finished, I think this one may have been the weakest. Generally I'm looking for overall coaster design and it really didn't do it for me. At all. I didn't like much of the rest of it either, and the guitar was the only half-way interesting thing in my opinion. The rest of the stuff was average and the contrast between the red of the coaster and the green of the shrubs (and trees and such) made it look too messy and busy.
natelox Very interesting, original concept. I loved it, except it was hard to find the actual train to follow since it was moving so fast. Understandable though...I think your work is amazing, however, I still liked Hevy's better. -
gymkid dude Offline
yay for nate...great idea altho I kept thinking my game was glitching when I saw the line down the middle...
Yay for hevy. Reminded me a bit of Mantis' stuff in AoE...the alien factory area. Plus, the best ride of the bunch. Cool stuff. also liked the steel mini tower. Nicely done. -
natelox Offline
HevyDevy, I'm not sure were to start. How about with the good? You had some intresting ideas, such as "Force Field" which was very chic. It looked like it was protecting the world's largest "Jenga" game from falling over; useless, yet cool. Now for the bad: The landscaping was quite a mish mash of the monotonous martian colour. There were paths for no reason (it wasn't a park), and the strange fad that is going on now of covering up stairs with paths happend here. Awful tree selection and placement was met with ugly Martian scenery (seriously, the stuff looks awful in any setting). The large, overly-bold buildings took away from the park. But, worst of all was the coaster. Hevy, seriously, let's talk about this one in depth. What makes Mala, Mantis and such, great coaster designers is they can design rides that have huge, constant speed and keep their ratings in the rideabilty realm. What you've done, is thrown a coaster together without any thought or care to acheive speed with no meaning, with an end result of a useless roller coaster. I have no idea why I should find your coaster impressive, or even like it for that matter. Before I looked at the coasters ratings, I was thinking of voting for you, but it just blows me away that you can't take the time to even try to build a roller coaster with even the smallest amount of dignity. Ride6 get's my vote for his very cool guitar that reminded me so much of Aerosmith's Rockin' Roller coaster at MGM, even though it had no resembilance (not that it was supposed to resemble it).
Sorry if that came off as harsh, but that is exactly how I feel about it. -
Kumba Offline
Wow nate whats up your ass. His coasters layout was alright, just it did not make its reating, as for his themeing that was awsome. Im glad i traded you, you to could not have got along on my team after you saying that
I did vote for you tho (befor I read that shit) It was a cBass like idea and you did it well. -
natelox Offline
Well, that is your opinion, but I thought it was garbage. I can't stand poor ratings. Maybe a 10.something that rates "Extreme" would be "okay," but seriously, he put no effort into that. -
Ride6 Offline
It ruined Hevy's for me too. If the coaster had been even decent in every way it would've gotten my vote because the generators, forcefeild and "plant study" were all so cool. Everything else just seemed sloppy though.Well, that is your opinion, but I thought it was garbage. I can't stand poor ratings. Maybe a 10.something that rates "Extreme" would be "okay," but seriously, he put no effort into that.
Nate, you did good and won rightfully.
ride6 -
gir Offline
I'll say this again: ratings mean absolutely nothing. You should be looking below the so-called "ratings" and actually looking at the g-forces, speed, etc. as well as the graphs in the next tab. However, I have no doubt that these stats are off by something too.Well, that is your opinion, but I thought it was garbage. I can't stand poor ratings. Maybe a 10.something that rates "Extreme" would be "okay," but seriously, he put no effort into that.
RCT's rating system is absolutely ridiculous and allows you to create a very poor coaster design, like most coaster's in Mala's parks (as in, they go unrealistically fast, etc.) and get very, very high "ratings." Where as coaster designs that are actually decent (take Air in my Pro Tour entry) got extremely inaccurate ratings, where excitement was 1 or something. Whether that is a glitch in the game or not, it is obviously false. I'm sorry, but that coaster keeps decent pace and intensity throughout and I can easily see it being placed in a real-life park.
Overall, I never even look at the ratings, because I could care less if some machine thinks my coaster is fun or not. -
Evil WME Offline
Nate, that looked hideous to me. How much fucking track can you possibly squeeze in one map? Sorry, but i really didn't like that..
Ride6, You would have gotten my vote since it was actually quite nifty. Not groundbreaking, but fun to look at.
Hevy Devy, It was awesome in its own little way, but hey, i can't ignore those ratings either. The cobra roll's done too fast, why not just lose a little speed there and cut the ending "short"?
Mouse, i thought it was decent, and it was kinda a rip off of mantis' work in City of Dreams, and you should've shifted that last hill over a spot.. -
Themeparkmaster Offline
Hevydevy, you have yet again really impressed me. It seems that with every contest entry you get better and better. This was my favourite entry of the whole LL bracket by a long way. I don't care for coaster ratings so that had no baring on the entry at all for me, infact I thought the coaster had a really great layout that interacted with the theming (which was awseome) very well. It was interesting which makes a pleasent change. I look forward to seeing what you come up with in the next round.
Nate, at first glance I wouldn't know you built this entry which is strange as you usualy have such a distinctive style but it's probably because the coaster track buildings aren't finished - as they are they stick out like a sore thumb. The idea is good and pulled off quite well but it makes for boring architecture in the 'before' area and cliché disaster ridden buildings in the 'after' area. I think with the cars wizzing along the highway in the 'before' area like you planned it would have given it that extra life like factor that would have made it more appealing to me but as it is I find this one of your poorest pieces of work and you were lucky you weren't up against stronger competition.
That's not to say your entry was bad Ride6, I actualy kind of enjoyed it. It was kind of a mish mash of colours and a few buildings clashed but you seem to be heading in the right direction architecture wise and it's good to see the creativity involved in it. I've since noticed the guitar after Natelox pointed it out and it's not a sad attempt at all, in fact I think it's pretty good to be honest. I think you need to work on your coaster layouts a little and also try not to end up with everything looking so cramped. Good work nevertheless.
Mightymouse, although very unfinished there are signs of potential in this entry for sure. The coaster, although very short, serves its purpose well as a center piece for the area and I like the convential architecture it works well in this area. I think you possibly need to break the paths up with another colour because the silver becomes too overpowering otherwise. Good job on getting an entry in though.
I'm looking forward to the next round now, if Nate drops his guard at all we could be in for an upset. -
Janus Offline
Merge Into My Future - The coaster looked somewhat cool, but it was mostly uninteresting.
Surfing With The Alien - I think the theming was a bit generic, no real purpose to it (other than the guitar, which was cool), but still a pretty good entry which was fun to look at.
The Before and Aftermath - Great concept, too bad you didn't have the time to execute it properly. That made the whole thing, especially "The Before" too life-less and uninteresting, but it could have been really cool. I was positively surprised when I opened it, so that's a good thing.
Spectracution - My favourite of this round, it reminded me of Blitz's work, but with worse coaster ratings. However, I don't care about the ratings, the theming was fantastic because of the attention to detail and how each structure had a purpose, and the coaster interacted well with it, so I'm voting for this
Great round. -
Hevydevy Offline
If you read the Read-Me you would know that the coaster is supposed to be a new form of execution/torture, and the layout is torture. It's like that for a reason. I do know my coasters are lacking nonetheless. It's something I'm working on.
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