(Archive) Advertising District / Katonga Valley
- 23-July 04
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Panic Offline
It looks very good, but I would switch the turn at the top of the hill to regular track. As you have it now the water track sticking out on both sides of the tunnel looks bad versus how track would look, plus the fact that it's only one turn makes it kind of unnecessary. -
OhioCoasteRFreaK36 Offline
Layout of the new flyer called Magna Rock:Inferno...NOT LANDSCAPED OR THEMED!!! JUST THE UNFINISHED STATION!!!!
this is just to show the layout.
Enjoy -
Panic Offline
Well. It's all right. You seem to have a pretty good sense of speed and coaster building. The problem I find is that I could rearrange the elements in the layout in almost any order and it would work equally well. It's better to shape the layout so that individual elements look unique and stand out on their own, while still appearing as part of the ride. That just takes practice and you're getting there. Right now, I would suggest lightening up on the curved, banked drops and trying straighter ascents and descents into the inversions, because in some places all those curved drops make it look kind of disorderly. If you are able to plan out where you will put theming interactions throughout the ride and do so successfully, then go for it. I just think it needs a bit more order.
I like the turn over the water - that's a good idea to keep. -
Evil WME Offline
^ i think what he really means is, to have some more clear inversions. Like have one of those "flyer cobra roll lookalike things" as sort of a show near a path. That could really help this coaster (jus insert it kinda in between that one inversion half loop thing and the rest of the ride. -
OhioCoasteRFreaK36 Offline
I took your advice, i took out the half twist before the half loop and put in a Flyer version of a cobra roll.
I also added the sign and made the queue and entrance. This shows those 3.
Enjoy and please give me some tips and comments. -
Steve Offline
Hey, that flying cobra roll looks great, dude!
That inline twist right before it looks wrong, though. :/ -
laz0rz Offline
I don't think this is supposed to look all that cheery and bright and normal. Do you see how that one sign says "Magma Rock," and not "Super Happy House of Fun"?needs flowers, trees, and get rid of that grey smog looking crap.
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OhioCoasteRFreaK36 Offline
Its also not complete. There will be trees..just not alot..think Nemesis Inferno and thats what it will look like. -
Alpengeist Offline
eh,i dont really like this park,its ok,but you over did it with the pirate rooves and theres no flowers,flowers are one of the most important things in a park.Also,the name "Magma Rock Inferno" and the fact that its going to look like Nemesis Inferno really ruins the ride.Its also not complete. There will be trees..just not alot..think Nemesis Inferno and thats what it will look like.
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OhioCoasteRFreaK36 Offline
I could add custom supports but i cant take out the original ones because TT didnt put in full block flowers in the PT bench.
And Alpengeist its alll the theme im going for..especially the NI part -
Richie Offline
Use his full tile blocks to remove the old onesI could add custom supports but i cant take out the original ones because TT didnt put in full block flowers in the PT bench.
Attached Images
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Evil WME Offline
you can always lower the land, put some scenery taking away the supports in, zero- clearance, and raise the land. I'm happy you took my advice, and it definitely looks like it works to me. (or just raise the land, build the coaster part with the support, zero-clearance, and lower the land) -
Richie Offline
Thats what i did for the middle 2 supports. Except if u lower, place land block in, then raise the land it will be gone, no need to zero clearanceyou can always lower the land, put some scenery taking away the supports in, zero- clearance, and raise the land
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OhioCoasteRFreaK36 Offline
Ok ill try all that..
I have the screen of the station (aswell as what the foliage will be like).
Enjoy
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