(Archive) Advertising District / USAB

  • RCT_Master%s's Photo
    wtf that's not my screen?!?

    *Fix: The screens back. :)

    Edited by RCT_Master, 20 June 2004 - 04:01 AM.

  • super rich%s's Photo
    I think that the start of the entrance looks ok, but many of youur buildings are too blocky.
    If that is your screen looking good, but if you are trying to trick us or something the entrance gives it away a bit.
  • Fenix%s's Photo
    Whats up with the black and white asian building. Is it yours? The money is euro and the year is completely different. Wether its yours or not its looking HOT!!!!!! :devil:
  • g-w-r%s's Photo
    yeh i gotta agree... the entrance looks ok, the buildings also ok but the paths ??? . so far it looks gd n keep posting new screens when u get them plz
  • RCT_Master%s's Photo
    Thx g-w-r. Here's a screen of the entrance to Adventura Thunder, an inverted swinging coaster located in Adventura Port.
    Posted Image
  • Richie%s's Photo
    That path doesnt look good here at all. And theres far too much of it.
  • RCT_Master%s's Photo

    That path doesnt look good here at all. And theres far too much of it.

    Really? Wow. I thought it looked pretty good there. What color do you think would look good? Also, the area is unfinished. The middle of the area will be rides, shops, and stalls, and so will the outside.
  • Turtleman%s's Photo
    In all honestly, I don't like it at all. First off, there is way too much path. The path takes up half the screen. Second of all, put sand color texture under the path or brown dirt. It will make it look much better then just having grass. The coaster dosen't look that great and the treeing is bad too. You only have 2 types of trees, both being trees I absolutely hate. I know people don't like the term "tree variation", but you should really add some other trees. You also lack any form of landscaping. It's all flat. Make some hills to make it more interesting looking. The architecture is okay from what I can see, but I am not fond of the big bulky style. Those are all my tips. Sorry if I sound harsh, but there's no way you can improve if you can't take any criticism.

    Just keep working at it and don't give up. You will improve over time.
  • guljam%s's Photo
    borin
  • RCT_Master%s's Photo
    Ok. Here's another update. I built a small river rapids ride called "Portifino Roiver Rapids." Here are 3 screens. 1 of the entrance...
    Posted Image
    1 of the cafe...
    Posted Image
    and here's an overview...
    Posted Image
    I hope you like it! :)
  • JKay%s's Photo
    I'm sorry, these screens are way under-par for me. You really need to practice more intricate architecture. Try adding some 1/4 blocks on the sides of your bldgs as supports, play with different wall textures and windows, try different color schemes. Your landscaping needs some work too. The foliage placement doesnt always have to be symmetrical, it actually makes it look quite strage to me. The large jungle flowers also look weird here too. There seems to be a lack of inspiration here, therefore my best suggestion would be to look at some spotlight or runner-up parks before continuing.
  • rK_%s's Photo
    THEME & LANDSCAPING
  • tyandor%s's Photo
    Better foliage and better paths needed.
  • g-w-r%s's Photo
    corey... the rapids look way gd but again i must say its the paths... try n cram more stuff together... like small buldings with rides... it looks more pro... i know i am a crap builder but this is my only advice

    gd luk though n keep it up
  • shameless%s's Photo
    since when is good abreviated?

    anyway, besides what has already been said, your path is a bit too wide. sometimes its really nice to have wide paths, but youre going overboard.
  • Tech Artist%s's Photo
    These screens just arn't working for me, sorry.
    1. Way too much path. Cut down some and put more buildings in and such. Also Give peeps some places to sit so there tiny feet don't get tierd. ;)

    2. Work majorly on your landscaping.

    3. Add detail to your buildings. If you have ever seen pics or been to a Universal park you would know that there is a lot of detail in there buildings.

    4. COLOR. This park needs it in a bad way.

    5. Look at real life Universal parks to get ideas and insperation on what a Universal park should look like.

    Good Luck!
  • Steve%s's Photo
    This looks like Spotlight stuff.
    Awesome job. Keep it up.
  • RCT_Master%s's Photo
    Ok. Here's the thing. The big clump of path you're all complaining about (which I can see why) is going to be surrounded by shops, stalls, and small rides. The inside of the area will also be filled with shops and stalls. I dunno why but I always save the landscaping for last; It's just the way I work. I'll show you another screen once those buildings are put in the middle. ;)X
  • Ride6%s's Photo

    I dunno why but I always save the landscaping for last; It's just the way I work.

    :X

    Landscaping? Last? No wonder this is as flat as glass. I would go read Corkscrewed's guide to Disney parks in the RCT Rumors & Ramblings thread because while that's officially for Disney it applys to Universal parks too (except for bigger, outdoor coasters and ride-to-path interaction).

    Just to clue thow in. If your archetecture was better we wouldn't complain about your landscaping much and if the paths were skinnier, it would douple the effect of the buildings...

    You're ruining the good Universal name with this. 8@

    ride6
  • RCT_Master%s's Photo

    I would go read Corkscrewed's guide to Disney parks in the RCT Rumors & Ramblings thread because while that's officially for Disney it applys to Universal parks too...

    Damn. I didn't even know that thread was there. Thanks to ride6 and Corkscrewed! 8-) Now I have some ideas.

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