(Archive) Advertising District / Disneyland Park

  • Toon%s's Photo
    How about, you shut up and let Iceman read my comments and defend his own park! If he doesn't want comments he wouldn't post and as a parkmaker here and longtime member of the community, I would think it would be ok for me to offer my opinion. You're behaving like I've personally offended you by not liking this. It's not your park so let the fuck go already!
  • gir%s's Photo
    ^^ Being an imagineer would be pretty limiting in terms of a lot of things imo.
  • Highball%s's Photo
    Good god I missed alot taking a nap.

    Toon, I respect your opinion and I thank you for your suggestions. When I look at my Splash, I see the real thing, and that was what I was trying to achieve. More than likely, I won't change it, but I will look into the suggestions you gave me. Thanks.

    JAYJAY, you can calm down bud. It's ok. People are entitled to their opinions, and I would much rather hear those opinions and better my park than have a half-assed flawed park. I don't know why you took such offense to Toon's comments, but trust the man in what he says. He knows what he is doing.
  • JAYJAY%s's Photo
    lol is all i have to say about what just happened, yaya but the only thing that i got heated about was the fact that i dont remember who it was but somone said somthing about my career i wanted to do about WDI and somone said somthing that pissed me off, but other than that i wasnt offened by what toon was saying really maybe it came out like i was but its no biggie anyway yah, whens then next update ice :)
  • tracidEdge%s's Photo

    Posted Image

    Moved to this page

    This doesn't really look like Splash Mountain to me. I just looked at some pics of it, and it has a lot taller vertical faces. This really just looks like kinda fake to me. That tree on the top really does stand out too much and looks too fake. I think it would look much better using regular land instead of 1/4 tile land.Those trees at the bottom don't look good either. It looks to me like you used them to fill in empty space.
  • Highball%s's Photo
    The mountain is a bitch. We have that settled. The problem with using land is that it slopes aren't steep enough. I also don't have anything colored like Georgia red clay (the exterior of Splash is painted in this color), so brown will have to do for the color.

    I almost forgot to say, Toon, after the plunge into the Briar Patch, the logs go through a small sit-down restaurant. If I had the splashdown any longer, I would have to build farther out into the Rivers of America and ruin the effect Big Thunder has on the area.

    Wait, are you talking about the flume in the shot? That's not the splashdown. That comes out of the mountain, around the drop, and back into the mountain. You can't see the final splashdown from this view.
  • Richie%s's Photo
    Mad Dawg, I know you dont want to change this, and i can understand you dont want to have to rebuild it all again, but i really think that you should make some changes to it. I pretty much agree with everything toon has said. I dont like most of the custom objects used it the pic, the fact that theres no slanted grass land blocks makes it HAVE to look blocky, no matter what. I think you should add more shrubs to it, and maybe use shrubs/bushes instead of those ugly sticks/twicks at the bottom. It would be nice to see this from the opposite angle, i dont know what those tall garden plants are there for, maybe lower the water 1, place them in that and zero the clearances and raise the water again. They look far too tall.

    This is definately the weakest screen yet, but i thought i'd get my opinion accross.
  • Toon%s's Photo
    The tall beanstalk things are representing the bramble patch in the real Splash Mountain. That much I know.
  • Highball%s's Photo

    i dont know what those tall garden plants are there for, maybe lower the water 1, place them in that and zero the clearances and raise the water again. They look far too tall.

    If you have any shorter, CC bean stalks, feel free to send them over. I know those are too tall, but I don't have anything smaller.
  • Richie%s's Photo
    Sink them, or try.

    Lower water by 1.
    Place beanstalks.
    Zero clearances abosolute.
    Raise water by 1.
    Restore clearances.

    Edit: i dont think they will glitch, the other twigs/brambles would hide it anyway.

    Edited by Richie, 15 September 2004 - 03:25 PM.

  • Highball%s's Photo
    I'll try that once I get the park back from Six Frags. Thanks for explaining that Richie. I'm kind of trainer dumb.
  • JAYJAY%s's Photo
    I thought you were doing this park solo?
  • tracidEdge%s's Photo

    I thought you were doing this park solo?

    A lot of times people will ask someone to do some small stuff, like a coaster or help them out with theming.
  • Highball%s's Photo
    PR's right. I asked SF if he was willing to do a guest spot and he agreed. The parks coming along beautifully. Before I sent it to SF, I was finishing The Cinderella Story facade, the Old Mill, and the Mad Tea Party. I also started the entrance to the Shadowlands, an area I'm really excited to do.
  • Highball%s's Photo
    Since it's RCT Fiesta, I thought we should get this party started right. Basically with the announcement of another park. Here's something I have been planning for ages and am finally getting around to doing: DisneySea. I'll give the park it's own topic after I complete Mediterranean Harbor and Hotel MiraCosta (same thing really).

    Before I go any further: Do not compare my work to Corkscrewed's and Disney Freak's nonstop. We all picked a single park to base our RCT2 creations off of, so there are bound to be some similarities.

    DisneySea Planned Areas:
    Mediterranean Harbor
    American Waterfront
    Old English Docks
    Port Discovery
    Lost River Delta
    Arabian Coast
    Atlantis (Temporary name)
    Mysterious Island

    The park is 256x256. Here's an early screen of the entrance plaza and the Hotel MiraCosta. The DisneySea Aquasphere is located to the lower right of the screen, although you can't see it.
    Posted Image
    The screen is very early because I'm trying to get into the groove of the Mediterranean architecture. I guess I could have shown the completed monorail station or parking garage, but I guess I lack common sense. :lol:
  • JAYJAY%s's Photo
    looks good from the screen so far.. Can we expect a disneyland update any time soon?!? :)
  • Rollerblade%s's Photo
    Nice.....but those trees don't really say Mediterranean (sp?)

    Maybe a switch on those...

    Buildings look nice. Very realistic.....you could be the next Meretrix.
  • Highball%s's Photo
    I fixed the screen. The older one was so small you could barely see anything of value.
  • Disney Freak%s's Photo
    You need to change the trees... I don't think those grow in the Mediterranean area... As for the buildings, they look good. They aren't similar to Corkscrewed's ones so it's hard to compare. (which is good for you ;) )

    I like what you've done with the art deco pieces. What I think needs changing is the window arrangements.. In venice alot of the buildings don't have windows lined up on the same line. (If someone understands this ramble please rephrase it). I'm also gonna be picky.:D Your 2*1 building attached to the pink one could really use some detail. It's quite bare now.

    Anyway, good luck with this! I hope to see more as you progress!
  • Corkscrewed%s's Photo
    My Splash Mountain is better. :p

    Just kidding of course.



    I'll comment on the Mediterranean screen... this is the first time I've really come to a problem with your oversized scaling. The building just looks so damn gargantuan, but some details, like windows and balconies, look puny juxtaposed by it. It just looks awkward to me, and as a result, I can't really assess the other qualities of the area. Part of it might be the roof overhangs. Anyway, I'm not sure what to really say, just that it looks odd to me.

    I could be the only one tho.

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