RCT Discussion / 8 cars help?

  • -coasterdude556-%s's Photo
    Can someone tell me how to load a BMP file in RCT2 using the 8 cars trainer, I tried pressing load BMP file but it isn't working for me. Does my trainer just have a glitch or something?
  • -coasterdude556-%s's Photo
    "..."
  • Richie%s's Photo
    Im not sure either, its somthing i would like to know. I dont even know what it does, let alone how to do it ???
  • Panoramical%s's Photo

    Im not sure either, its somthing i would like to know. I dont even know what it does, let alone how to do it ???

    ditto
  • Magnus%s's Photo
    i don't know either but i have the readme and it says the following

    Load Terrain BMP -
    Loads a terrain "elevation map" from a Window bitmap
    (BMP).

    This trainer offers a feature to load a terrain into
    the game from a Windows bitmap, representing height
    levels through the color levels (or indexes).  This is a
    fairly "risky"  function so, like swimming without a
    lifeguard  you should use caution and proceed at your
    own risk  and know what you are doing (also  save
    whatever you have done since there's no reversing this).

    For this function to work you need a 256-color
    (grayscaled preffered) squared (width=height), 
    uncompressed Windows bitmap (BMP extension) that has 
    the same dimensions as the current game  map size. 
    If it is not all of the  above it will not load. 
    Also, it is recommended that the  current game mode be
    the Scenario Editor with no scenery or park entries on
    the map (just keep the default map).  It /can/ work in
    the regular game but all that is altered is the surface
    data, so that the buildings and other objects may be
    either buried or elevated from the land.

      To load into the Scenario Editor, set the map size to
    the  dimensions of the bitmap image you are going to
    load.  Next, switch to the trainer window (alt+tab or
    alt+esc) and select  "Landscape"->"Load Terrain BMP"
    and a file menu should show up. Select the desired bitmap
    file and press OK.  Wait until  the hourglass mouse cursor
    has changed back to the arrow and check back in RCT2. 
    The terrain should be loaded.  There is  a sample
    128x128 bitmap of a Six Flags Magic Mountain terrain 
    I derived out of a USGS terrain file.  It demonstrates
    what  can be done with this function.

      This is a beta-level function and I haven't tested it 
    thoroughly so use caution!  I'm still determining the
    details of the  map data and trying to see if I can
    improve the slope generation  algorithm I used.  I
    haven't as yet experienced any crashes using  this
    function but I can't guarantee it will not ever happen.

    Color Levels (Indexes) to RCT Height Units:
    In RCT2, 2 color levels is equal to 1 height unit 
    (14 color level being 0 in RCT2 height units).


    hopefully it helps.

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