RCT Discussion / 8 cars help?
- 23-April 04
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-coasterdude556- Offline
Can someone tell me how to load a BMP file in RCT2 using the 8 cars trainer, I tried pressing load BMP file but it isn't working for me. Does my trainer just have a glitch or something? -
Richie Offline
Im not sure either, its somthing i would like to know. I dont even know what it does, let alone how to do it -
Panoramical Offline
dittoIm not sure either, its somthing i would like to know. I dont even know what it does, let alone how to do it
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Magnus Offline
i don't know either but i have the readme and it says the followingLoad Terrain BMP -
Loads a terrain "elevation map" from a Window bitmap
(BMP).
This trainer offers a feature to load a terrain into
the game from a Windows bitmap, representing height
levels through the color levels (or indexes). This is a
fairly "risky" function so, like swimming without a
lifeguard you should use caution and proceed at your
own risk and know what you are doing (also save
whatever you have done since there's no reversing this).
For this function to work you need a 256-color
(grayscaled preffered) squared (width=height),
uncompressed Windows bitmap (BMP extension) that has
the same dimensions as the current game map size.
If it is not all of the above it will not load.
Also, it is recommended that the current game mode be
the Scenario Editor with no scenery or park entries on
the map (just keep the default map). It /can/ work in
the regular game but all that is altered is the surface
data, so that the buildings and other objects may be
either buried or elevated from the land.
To load into the Scenario Editor, set the map size to
the dimensions of the bitmap image you are going to
load. Next, switch to the trainer window (alt+tab or
alt+esc) and select "Landscape"->"Load Terrain BMP"
and a file menu should show up. Select the desired bitmap
file and press OK. Wait until the hourglass mouse cursor
has changed back to the arrow and check back in RCT2.
The terrain should be loaded. There is a sample
128x128 bitmap of a Six Flags Magic Mountain terrain
I derived out of a USGS terrain file. It demonstrates
what can be done with this function.
This is a beta-level function and I haven't tested it
thoroughly so use caution! I'm still determining the
details of the map data and trying to see if I can
improve the slope generation algorithm I used. I
haven't as yet experienced any crashes using this
function but I can't guarantee it will not ever happen.
Color Levels (Indexes) to RCT Height Units:
In RCT2, 2 color levels is equal to 1 height unit
(14 color level being 0 in RCT2 height units).
hopefully it helps.
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