(Archive) Advertising District / Ports of Discovery

  • Steve%s's Photo
    That's pretty fucking awesome.
    Love the lamps hanging off the building.

    The only thing you don't have is color.
    The brown/gold/blood red scheme has been done.
    But otherwise, I think its fantastic.

    Now .. show us some coasters. :p
  • Drew%s's Photo
    beautiful. i like it. lots.
    keep up the great work!
  • tyandor%s's Photo
    Not very original, but very well executed. Impressive!
  • sloB%s's Photo
    I do like it, for the most part. But it does look very Foozy-influenced, with the structural forms.
    Also, I think those golden supports in the 1st screen look to thin. It seems unrealistic.

    But that doesn't change the fact that it's down right tasty.
  • Ablaze%s's Photo
    What does the PoD stand for, just curios?
  • Panic%s's Photo
    I saw something Gymkid posted in AP's park thread and I think it is apparent here too.

    First off, the buildings are very nicely executed. Good shaping, nice use of balconies and the extras which give the buildings flavor. But in your transition to a less cluttered style of parkmaking, as you said, I think you've gone a bit down the wrong path. Gymkid mentioned something called "non-building theming," which is what those screens are lacking. Basically all of the theming you have there is focused in or on the buildings. The scenery is all dependent on the buildings; in other words, it wouldn't make sense to have it there if the buildings weren't there. No offense, but it's basically either "building or path" in those screens. What this lacks are the extras - the fountains, the gardens, the statues, and the little scenery items that help spice it up. You have bushes and gardens all right, but they're within the general footprints of the buildings and it makes them look like they were intended to be seen as part of the buildings. What I would suggest is putting more "non-building theming" in so as to make it look both in/a part of the buildings and around them. It would produce a more lush environment, less dependent on the structures and more dependent on the balance between structures and small scenery around them. Now I agree that those can make the screens look cluttered. But the way I would suggest going about making your style of parkmaking less cluttered is by lightly eliminating both structural extras and non-building theming at once from your work, proportionally. The way you seem to have it is most of the non-building theming is gone, while the structural detail remains intact. Look at Turtle's park to see what I mean about non-building theming - he has a nice balance between greenery (kind of yard-type atmospheres) and the buildings themselves.

    Thanks Gymkid for the term and the concept. Kevin, I still like this work a lot and I am looking forward to seeing it released. Good job, just work on the little things that spice up the theme.
  • rK_%s's Photo
    it looks gorgeous, very elegant but it still holds alot of simplicity, very nice.
  • Ride6%s's Photo
    The archetecture is increadable, really it reminds me of the enterence area to the recent Natelox spotlight... The good thing about that means that the atmosphere rocks and the buildings are nearly perfect but that bad news is there is not enough theming or shrubbry. Just leave a tile or two next to the footpath open and fill it with plants, flower or theming.

    It's amazing, amazing, amazing stuff though. Wow.

    ride6
  • Turtleman%s's Photo
    Looks like the rest of the 100 parks using the same exact architecture.

    Show me something new..
  • Critic%s's Photo
    It's quite boring, to be honest.

    It looks like a ghost town of dismally-structural buildings that have inconsistent roofs.

    Nothing sticks out about it.
  • Jacko Shanty%s's Photo
    I don't know what everyone else is thinking, but I really like it. There are just a few gritty details that are bothering me though. First, take off the dark red.. it looks random and clashy. Then, take out the four bushes on top of the roof. Finally, build a coaster.
  • iris%s's Photo
    1.Kevin = Best RCT2'er imo not named Toon or Mala
    2.Kevin = 2nd Best RCT2 in H2H.
    2nd Best RCT2 on Eyekons.
  • Metropole%s's Photo

    1.Kevin = Best RCT2'er imo not named Toon or Mala
    2.Kevin = 2nd Best RCT2 in H2H.
                    2nd Best RCT2 on Eyekons.

    With that screenshot, I am pushed to agree with you Iris. It's absolutely fantastic work.

    Metro B)
  • Evil WME%s's Photo
    lovely. imo, better than Foozy's. I love its height, which makes it so much more mesmerizing. I do think you should take away those green bushes on the top of those buildings, coz imo they don't fit. And, sorry to say this.. and i seem to be saying this quite often in topics nowadays, but don't listen to the above, and keep the detail. It's what's making it all so interesting. Make sure to connect the path to under the building.
  • PBJ%s's Photo
    OMG OMG OMG this is great!
    the laterns (yellow) are a great plan!
    keep it up! this work a mean :p
  • guljam%s's Photo
    4 pull jon na zzang 18 kkkkk
  • Foozycoaster%s's Photo
    I have mixed feelings. For one, I love the style, and all parkmaking should migrate this way IMO, but..

    Some of those structure forms are directly from my screens. I mean exactly. A lot of it too is just mixes of my other elements that I worked very hard on to make. For example a prominent structure in the second screen has an oblong roof that is sepeated by an arch below, and raised steps above. This is found in my Pre-park entrance, on the center building in my park. Below this is a thatched roof section with thin poles with a custom 2-step fence, this exact array of scenery is in my latest set of screens, hanging off of a small building in a balcony.

    A flowering pattern appears such as the reworked building in the pre entrance opening in my park is found here, and lies above a spanish wall with bushes within placed on a base block with 1/4th fences concealing the border, one of the absolute main techniques in my work.

    I'm now retiring, I worked so hard on at that stuff, and even if it is coincidental, and if you were me, you'd know it isn't, since I spent hours making these froms, and I recognise this work like my own.

    :'(
  • Micool%s's Photo
    Why doesn't anyone add color to their parks anymore??
  • deanosrs%s's Photo
    It's great - amazing in fact - but I wouldn't go as far as to say any of these "uber detail" parkmakers are the best in rct2 until they actually release something... I'm inclined to think it's next to impossible to complete a park above 100x100 with this level of detail. For me, Mala is by far the best rct2 player, followed by SACF.

    *note to Foozy - we know you invented this style basically, it's been noted that Kevin's screen is great but perhaps could be more original, but don't you think retiring is a bit over the top? I don't think you should have actually posted screens publically of your park until it was done, if the structural "forms" are that precious to you. Post screens, and get praise, but on the other hand you need to appreciate you're putting your style out to influence other parkmakers. That's what you've done, so take it as praise, not as an insult.
  • Ablaze%s's Photo
    But deano if he did not release the screens, everyone would think Foozy copied him which is not the case.

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