(Archive) Advertising District / Ports of Discovery
- 16-April 04
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penguinBOB Offline
yeah, for real.Great work Kev. Damn you on using ruined supports
I love how you incorperated the orange in the atlantis screen. That's way cool. Everything looks a tad sloppy, so I can't see where coments like steve's are coming from, BUT it still is excellent, and I guess that's just your style. -
coster Offline
hi keniv
I love the new screens , the first screen of atlantis is very good.
I love the detail in the screen , and the archi is great , the new area
is very good too.
i´m a great fan of your stuff , and i love your rct3 stuff too, great jop
keep it up
coster -
Phatage Offline
I'm interested in the coaster's velocity as it hits that brake run after the flatspin. -
Kevin Offline
wow, thanks for the replies.
Nothing in the atlantis screen has been rushed at all, but I can see where people are coming from with the accent colors and such. But I like it the way it is, so I'll change it if I feel the need to do so.
This coaster was made just by me fooling around with designs, and I liked the way it turned out, even though it still needs a few tweaks for pacing issues, its a pretty decent coaster....in my eyes at least. The area is gonna rely heavily on landscaping, and sort of making the buildings out of the landscape, if that makes any sense. You can't really see it in that screen shown but the ideas are still developing, and it should look pretty interesting when done, which is the style i'm going for in this park.
Not much longer now... -
muuuh Offline
absolutly fantastic!
i love your style. this park is going to win a fantastic spotlight, i think. -
Titan Offline
That second screen has a sequence in it nearly identical to my coaster... only your's does it in the other direction...
Looking good to say the least though. -
Metropole Offline
Just wondering, why settle for pretty decent? Why not more?This coaster was made just by me fooling around with designs, and I liked the way it turned out, even though it still needs a few tweaks for pacing issues, its a pretty decent coaster....in my eyes at least.
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RCTFAN Offline
Theres something about the screens that i like. I can't say i like teh style but i admire it's intricate details and slightly realistic/fantasy boundaries.
Im not saying i dont like it, just that it doesn't really appeal to me for some reason. However ic an see the work is of a high quality.
RCTFAN -
Kevin Offline
Oh, it's been awhile....
Haven't had much time to work on this park, but it's done when its done I guess. I'm not doing anymore estimated release dates, because well, they never turn out as planned.
Anyways, the park is progressing nicely but very slowly. Here's another pic to show progress in the Atlantis area.
I'm also planning on doing a design or something soon. I have been pretty inactive and haven't released anything in a long while. I'm hoping to get something out soon.
Later. -
JKay Offline
Not really as "atlantis-ish" as the previous screens. Lack of foliage maybe?? Still interesting tho. Good to see this park still alive. -
inVersed Offline
I really like this screen (as all the rest of them). I just dont like one thing, the pink flowers. They seem really over used and they just ruin the screen in some ways. Still the archy is supperb. I agree with JKay, it could use more foliage. -
tracidEdge Offline
well, I guess I won't say anything about the foliage.
But I really like this. I don't really think the pink works for this theme, doesn't seem real atlantis-y to me.
And great job on one fucking tall building. It's awesome. -
X250 Offline
This is still well above standard, but does not scream the Atlantis theme as heavy as that other screen on your topic. I would try to break up the peach wall a little bit- as at the moment it looks a little flat, and i actually mistook it for a path at first glance! So, you know, add stacked bushes, bits of wall deco or more windows... Just to give it a bit more of a shaped effect on that peach wall.
-X- -
JBruckner Offline
it's very large. i don't know.
this is the kind of architecture you can't really judge untill you see it in game.
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