(Archive) Advertising District / Snakes In The Playground

  • Son Tested Shelter%s's Photo
    This is my first attempt at custom scenery. I suppose its decent, and though the screen isn't totally full, I figured there WAS enough there to post. Maybe there wasn't. Anyways, I'm also posting because I can't get this stuff to open after I save it from Landscape Editor to a scenerio. I get error trappers when I try to load the scenerio. I posted in Ask The Experts and Jkay gave some ideas, but I'm just trying to cover all the bases because I really want to start working on rides for this. Please critique (I hope I did better this time =D) New Pics Here

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  • Rage%s's Photo
    Its pretty decent, good job. The only thing I dislike about the screen is the repetative roofing. Try changing levels of roofing and styles to make it look even better. I like what you've done so far.
  • JKay%s's Photo
    I hate to say it, but some of that scenery is crap, especially those roofs..... & those spiral trees. But what am I to say its crap scenery?? -> Well, as Toon pointed out to me in my first custom scenery fiasco, a park is not completely rated on how well it is built/constructed, but also on the custom scenery choices & the quality of the scenery used. I would stick to using Toon's scenery...I find it the best looking, most of it's 1/4 tile and its the most accepted here at NE....there's just so much crap scenery out there, so I just stick with what I know looks good & what other people approve of, mainly Toon's stuff.....mind you there is other non-crap scenery out there, its just harder to find that Toon's (makonix, fisherman, six frags)

    As far as your park....it does have atmosphere and you do show potential....I would just focus on the scenery issue I mentioned above because your parkmaking skills are there....
  • Coaster Ed%s's Photo
    This is already a significant improvement over your first screens. Your buildings are starting to have some shape of their own so you're on the right track, just keep building and you'll get better at it. JKay is right that you need to be careful about which scenery objects you use because they aren't all of the highest quality. (ie Toon Towner quality) I don't think the tree and roof objects you're using here are especially bad though. But there are better ones you could be using instead I guess. Anyway, it's nice. Keep working on that park and you'll be much better by the time it's finished.
  • rctfreak2000%s's Photo
    No no no! DON'T CHANGE ANY OF THAT!

    It's wonderful! The building and the bridge over the water is perfect. It's got the shape of actual buildings you'd see in Florence, just different wall and roof textures, lol. It might be a bit big too, but it's really great.

    Work on landscaping and calm down on the constant vegetation. Gardens are nice, but you have a tendency to overdo them. Great job though!

    -Freak :)
  • Son Tested Shelter%s's Photo
    The building is actually based on a castle in Germany that I saw on Discovery/History channel once. The actual scenery objects aren't so bad when you look at the park in person because the screens distort some. One problem I have and have always had is that I can't stand empty tiles, and so I always fill it with something. Sometimes I think I'm putting too many shrubs or flowers etc..., but I don't know what else to fill it with. Any suggestions?? Peace-j
  • Chesire%s's Photo
    Wow, I like this for your first time with custom scenery. Good job, although, the building on the left need a little "re-coloring". By that I mean the roof-section where the balcony is. Maybe make it a darker brown so it doesn't blend too much into the lower roofs? And the purple looks weird there, but again, good job!
  • Son Tested Shelter%s's Photo
    In reply also to the comment about the overusage of gardens, the big green blog by the building/water is actually elevated. As I said the screen distorts. The path runs under the gardens. My tribute to Hanging Gardens of the Ancient World I suppose =D.
  • posix%s's Photo
    What an improvement.
    I like it. But shhh, dirt under paths can do wonders :yup:
  • guljam%s's Photo
    @@ This is very realistic.. !
    real,..
    big great!
  • Son Tested Shelter%s's Photo
    Thanks...I hope I interpretted the dirt comment correctly, and I tried it and I suppose it looks better. The park is coming along nicely, though I'm still keeping it in the scenerio editor for now because I want some more custom scenery. Man I wish I could select more then 252 items. I'll post more screens later when there is a significant addition to what is already there.
  • Son Tested Shelter%s's Photo
    Ok heres an update on this: Its out of the landscape editor and I've started major construction. The park is about 20% done (its 150x150 btw), but after its completed I'm gonna do a massive edit like on term papers (hopefully you edit them =D ) Critique away!

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  • JKay%s's Photo
    oooo..very nice work...are you using a low quality JPEG?...because it is VERY fuzzy which makes it hard to see your detail...but I like what I do see. Interesting coaster layout. Try clearing up that pic so we can see your detail..... nice work! :D
  • Son Tested Shelter%s's Photo
    Yea let me see about fixing that Jpeg...
  • Ride6%s's Photo
    The coaster layout looks very interesting. The path layout and archetecture all looks very realistic and I'm kinda liking it. If I was you I would release this in the forums, sending it to Iris expecting a runner-up might be alittle much... Maybe not though.

    The coaster looks excellent, everything else looks "okay". It's different, that's for sure.

    ride6
  • Jacko Shanty%s's Photo

    If I was you I would release this in the forums, sending it to Iris expecting a runner-up might be alittle much...  Maybe not though.

    Don't tell him where and where not to release it. It's way too early to even say that kind of thing. Plus, it ain't your park.

    Your style reminds me a lot of Aero's. Mixing realism with atmosphere and creative landscaping. It looks good so far - keep working on your detail as you have been and I can see this turning out really good!
  • Geoff%s's Photo
    looks pretty good.

    Kepp your screens gif.
  • Son Tested Shelter%s's Photo
    Here is a new pic Its much better then the old ones...I'll give more updates soon, and will probably look for some folks to make custom rides for the park. Critique if you want. Peace-STS
  • Rhynos%s's Photo
    Hmm, I like it. It kinda has an RCT 1 feel to it. Just put some dirt or something under the paths and youll have a nice park.
  • Coaster Ed%s's Photo
    Wow, you are getting better. Very nice. :)

    One thing I want to point out is where you have squares of grass with one tree on them. See how the skinny trunk leaves a big open patch of grass under the tree? I attached this picture I made awhile ago to show you that the tree on the far left and the third one from the left don't leave space under them. This is something to think about when placing trees. If you want the area to look "full" than you probably don't want that empty space there. You could mix in some of those trees that don't leave a gap. Or you could use a trainer to zero clearances and place bushes under the tree. Or you can leave some squares open when you're placing trees and put bushes on them instead to fill in the ground a little more. You don't have to, but if you look carefully you may not like those empty spaces under trees either.

    Your architecture is becoming a bit more varied and interesting which is always good. Perhaps you could think about some more unorthodox color and texture choices in your next section. That's a matter of preference though. I think the next step for you would be to stop thinking about your themes as groups of buildings and trees arranged around a path structure, and start thinking about it as one integrated whole. Some more unsual path layouts with less square corners, more extreme landscaping, maybe a really large building somewhere or a group of small ones connected together. Things like that help to give an area a sense of a unified identity. Themed areas can be more than just a group of buildings arranged around a path if you think about some kind of structure you can apply to the whole area. I can't really tell you how to do it, it's something you have to figure out for yourself but I just wanted to try to make you aware of that. No matter how much work you put into details, parks can still be boring to look at if they seem like they're just a bunch of buildings and paths.

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