Related Games / NoLimits Releases Begin
- 25-January 04
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Blast Coaster Offline
This weekend, I'm kicking off my major NL releases with the first of what has become about 20 tracks in progress.
First of all, I would like to thank everyone who tested the previous batch of tracks for me... I don't think that I got back to everyone who tested, but I have to say that I found most all of the feedback very helpful, and about 90% of it proved useful. As a result, I've managed to resolve all track / support clearance issues for all of my tracks and improve on a few other things.
Without further delay, I present Deliria.
This Maurer-Sohne-inspired twister is a fast and compact ride with unique elements and more headchoppers and intertwining tracks than you could ever ask for.
Deliria will take you through two and a half thousand feet of a brightly-colored steel maze, with close calls around ever corner and drop. If the first 115-degree plunge doesn't catch you by surprise, perhaps the coaster's two vertical hairpin maneuvers or final first-of-a-kind non-inverting vertical loop will.
Prepare to be taken for the wild ride of your life!
Click here to ride!
Screens-
The full layout:
http://www.coaster-n...nl/deliria1.gif
Deliria's most unique track element - the non-inverting vertical loop:
http://www.coaster-n...nl/deliria2.gif
Up the first vertical hairpin:
http://www.coaster-n...nl/deliria3.gif
Both vertical hairpins:
http://www.coaster-n...nl/deliria4.gif
Lift and final bank:
http://www.coaster-n...nl/deliria5.gif
Dual banks through the first vertical hairpin:
http://www.coaster-n...nl/deliria6.gif
New screens coming in a few hours showing progress on several of my other tracks - including one never seen before. -
Blast Coaster Offline
Get NoLimits now! You won't be disappointed!
I'm releasing one track per weekend from now through April. -
gir Offline
The trackwork was pretty rough and at all times jerky. There was a lot of pumping, even on the turn out of the station. I was a bit disappointed with this one. The supports were fine but you need to work on the track more. I'm looking forward to your Ricochet recreation though. -
Adix Offline
Unnesessary Roughness, on the track, everyfrigginwhere.... what's with the vertex at level between bankings? Why not just take that out and stretch the points a bit? What's with the bottom of the lift... would it have killed you to shorten the control point on the lift body so that it didn't have that retarded dip? And the Loop That Isn't... not only is that probably physically impossible with the trains that would be on this, but it doesn't even seem all that great...
And the final brakes... God... are you trying to kill people? I've never seen a stop that fast, anywhere.... bleh.
Spiffy concept, but the execution has lots of problems. -
rK_ Offline
i had NL but i didnt know what the hell i was doing so i un-installed it, nice track by the way, but i hope you were not going for extreme style realism because if so you need to revise it, nice colors by the way -
misolbaid Offline
sorry to say, they weren't as good as they looked. Some parts had red g's and sometimes it's jerky and bumpy -
Blast Coaster Offline
Adix about the brakes, have you ever ridden Ninja? Or GASM right next door? Appearantly not. And the dip... Of course it's not necessary, just part of the layout. It was kind of boring just going straight to the lift without a little surprise in there. I can think of a number of coasters off-hand with dips onto lift hills.
Deliria was a challenge to keep as smooth as it is with all of the compact turns, some of them being unbanked. I tried using the Tracksmoother on it, but I didn't like the end result at all. A very unnatural feel to the whole ride, and it screwed up the layout.
Ricochet and new screens to be released later tonight... -
Blast Coaster Offline
Second weekly release: Ricochet.
Although it's only 52 feet tall and 1,340 feet in length, Paramount's Kings Dominion's wild mouse coaster Ricochet turned out to be a challenge to recreate.
Due to interaction of various curves on single supports, this project called for precise angles in the overhead layout. Furthermore, this Mack coaster's inventive support system called for completely custom supports, and not a single premade column on the ride. A custom station matches the design of the actual building at Kings Dominion.
Hope you enjoy the end result, and find it to be as accurate as I tried to make it!
Click here to begin your ride on Ricochet
Completed Ricochet screens:
http://www.coaster-n...icochetpkd1.gif
http://www.coaster-n...icochetpkd2.gif
http://www.coaster-n...icochetpkd3.gif
http://www.coaster-n...icochetpkd4.gif
http://www.coaster-n...icochetpkd5.gif
Now it's time for a look at some of my coasters to be released a little farther down the road...
New screens of Velocity Rails:
Ready to launch:
http://www.coaster-n...ocityrails1.gif
The entrance to the queue... Note the coaster's initials:
http://www.coaster-n...ocityrails2.gif
Through the line:
http://www.coaster-n...ocityrails3.gif
The ramp up to the station:
http://www.coaster-n...ocityrails4.gif
Tower shot:
http://www.coaster-n...ocityrails5.gif
Another tower shot:
http://www.coaster-n...ocityrails6.gif
I experimented with the queue and ramps for VR since that is what I will be using for my new HyperSonic recreation.
Next up: Wooden Rage, a new wooden twister.
Just to give an idea of the twisting action here:
http://www.coaster-n...woodenrage1.gif
The first drop, surrounded by two other curves:
http://www.coaster-n...woodenrage2.gif
Full layout:
http://www.coaster-n...woodenrage3.gif
Onto: F5.
A storm is brewing. Something huge...
The funnel begins to form:
http://www.coaster-n...m/de/nl/F51.gif
Prepare to be blown away:
http://www.coaster-n...m/de/nl/F52.gif
Now, saving the best for last. An update on my Volcano recreation.
I started this after having seen the only two Volcano NL recreations I know of and being very disappointed that my ride doesn't have a fair recreation of itself for NL. So thus began this recreation. This is perhaps my most accurate recreation yet, and will be my most challenging. I'll have to see what the Terraformer can do about that 15-story mountain. For now, here are a few screens of the current progress:
Leaving the station... No water yet:
http://www.coaster-n...volcanotbc2.gif
Eruption!:
http://www.coaster-n...volcanotbc3.gif -
Blast Coaster Offline
BIRD OF PREY
Designed by Blast Coaster
If you've ever wanted to fly like a bird, this coaster is your ticket to the sky. Bird of Prey is an extreme flying coaster completely unlike anything you're ever ridden before, with some first-of-a-kind innovations. You will begin your ride and get your wings by diving straight out of the sky in a 180-degree maneuver from 125 feet, before navigating the first complete inversion, a zero-g roll.
But the main attraction of this Vekoma flier are the centerpiece revolutionary downward corkscrews that you'll swoop through as several of the one minute, fourty-second ride's seven total inversions. Other elements include a double-roll, diving helix, and carousel curve.
Buckle up and prepare to fly on Bird of Prey!
Click here to begin your flight!
Screens:
http://www.coaster-n...birdofprey1.gif
http://www.coaster-n...birdofprey2.gif
http://www.coaster-n...birdofprey3.gif
http://www.coaster-n...birdofprey4.gif
http://www.coaster-n...birdofprey5.gif
http://www.coaster-n...birdofprey6.gif
http://www.coaster-n...birdofprey7.gif
Coming next week: Lightning
Also next week, I will be looking for testers for my next batch of tracks.
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