(Archive) Advertising District / Enchanted Gardens: Adventure Studios

  • tyandor%s's Photo
    Now for something different. What I'm going to show you is the staff lounge. I finished it today (started it months ago ;) ) and shows some of the realistic aspects of the park. It contains it's own parkinglot and garage and has it's own cantine. Just watch it :l33t:

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  • Geoff%s's Photo
    the themes just jump everywhere.

    I don't care much for a staff lounge. It's okay, but I don't think it was needed.
  • tyandor%s's Photo

    the themes just jump everywhere.

    I don't care much for a staff lounge. It's okay, but I don't think it was needed.

    The themes are seperated, but the staff lounge is directly next from the main entrance. Safari Creek (Bottom right) is one of the attractions that is in the entrance area. That's one section. On the left you'll see the fence of Space Rock: Planet Power (something like Rock'nRollercoaster, but inverted) Maybe it looks strange from this picture but I think it makes more sense if you saw the overview.

    One thing: indeed a staff lounge wouldn't be necessary, but it adds something extra and improve the realism. I don't really get your point.
  • Geoff%s's Photo

    One thing: indeed a staff lounge wouldn't be necessary, but it adds something extra and improve the realism. I don't really get your point.

    No I'm saying "woopie doo" to the screen. I didn't think it was needed. You could have waited for people to just see it when you're park is released. I don't think you need to show "everything".

    But please don't thrash me.
  • SFAW Fan%s's Photo
    please dont thrash him because he posts a screen
  • Geoff%s's Photo

    please dont thrash him because he posts a screen

    by thrash I mean go all out and yell and cuss.. sorry if I was thrashing you Ty didn't mean too.

    I still love the whole park.
  • Scorchio%s's Photo
    I like the idea of the Staff Lounge, as it's just one of those interesting little touches.
  • tyandor%s's Photo

    No I'm  saying "woopie doo" to the screen. I didn't think it was needed. You could have waited for people to just see it when you're park is released. I don't think you need to show "everything".

    But please don't thrash me.

    Who said I was going to show you more of that ;) There are lots of areas which I won't show before release. This was only because I think this shows something special about the park.
  • guljam%s's Photo
    hmm late reply.. kkkkk
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    All things very useful in your park..k
  • tyandor%s's Photo
    One word of caution: this is a testerscreen stricly for judging of the track lay-out. I'm trying to develop the theming, but it's still in early stages and try to avoid judging that. Any additions would be nice though.
    The ride is called Aquarius and it's an launched B&M sit-down, so it is something like the Incredible Hulk. The theming will be aquatic with coral reefs and temples with addition of all kinds of watereffects and water animals. So if you have suggestions, tell me.

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  • Tech Artist%s's Photo
    Nice layout, but after the 1st drop the banked turn there seems like it would be a little intense but in terms of realism and Rct 2, it's fine. As for the rest, I like and your use of the entire color pallete(sp?) has been swell.
    I like the idea of a staff lounge, it gives the staff a place to go to relax after a hard shift/day of serving the little devils we call Rct 2 guests. ;)
  • Jacko Shanty%s's Photo
    Those colors are great, but the layout looks a little long. This might be because there is no foliage yet. Also, the helix looks a little weird.

    Good work though! :angel:
  • tyandor%s's Photo

    Nice layout, but after the 1st drop the banked turn there seems like it would be a little intense but in terms of realism and Rct 2, it's fine.  As for the rest, I like and your use of the entire color pallete(sp?) has been swell.
    I like the idea of a staff lounge, it gives the staff a place to go to relax after a hard shift/day of serving the little devils we call Rct 2 guests. ;)

    In reallife the coaster would have a bit smoother curve or it would be different than this drop ;)


    Jacko, which of the two helixes? They were created for a special purpose, but I don't know if it works out yet.
  • JKay%s's Photo
    Pretty wicked layout there....the only problem I have is that barrel roll at the top of the lift hill, not only do I think it looks weird, but it seems that the train would not have much speed going thru it.....unless you have it in powered launch mode, but if thats the case, what would be the point of the lift hill.???...anyway....I would like to see this area fully themed.... :bandit:
  • tyandor%s's Photo

    Pretty wicked layout there....the only problem I have is that barrel roll at the top of the lift hill, not only do I think it looks weird, but it seems that the train would not have much speed going thru it.....unless you have it in powered launch mode, but if thats the case, what would be the point of the lift hill.???...anyway....I would like to see this area fully themed.... :bandit:

    ehmmmm....... It's an lift-hill launched B&M sitdown..... Never heard of the incredible Hulk at IOA?
  • JKay%s's Photo
    Vaguely,....you'll have to excuse me, I'm not to knowledgable on coasters as I am still learning.....it sounds like you know what you are talking about.....so forget about what I said.... :|'''' :|
  • Richie%s's Photo

    Vaguely,....you'll have to excuse me, I'm not to knowledgable on coasters as I am still learning.....it sounds like you know what you are talking about.....so forget about what I said.... :|'''' :|

    It has boosters to launch it that start half way up that hil. To me it looks like its gonna go too fast though the barrel roll. I would like to know its speed even before it drops if its possible?

    I really like the layout of this coaster, the only thing im wondering is where the track goes after the second inversion (tophat i think ???). If it goes to the helix(s) opposite it looks like its would reach 10g's or summin lol. Nemesis has a tiny start off drop and that pulls off 4g's or summin round its helix. Try riding that with a full bladder, i did :lol:
  • Geoff%s's Photo
    oooh looks nice :)

    I just suggest, you make the barrel roll (at the top of the track) turn the other way, for a smoother turn into that drop.
  • mantis%s's Photo
    Woah that looks kickass tyandor - great work! I love the layout, but the colours were what really grabbed me. Great stuff.

    And don't listen to these people saying it'll have too many Gs...as long as it's under 10 intensity have it as fast and neck-breaking as possible :D That's the way coasters should be made!
  • tyandor%s's Photo
    Ok I fixed the barrelroll and another small error in the track.
    To answer a few questions:
    -the train hits the barrelroll at 65 km/h and goes about 110-120km/h at the bottom of the drop.
    -After it hits the second inversion it goes to the dual helix with 100km/h
    -It still goes 90km/h wen it goes through the second helix after the cobra (ok, I cheated a little by adding two launchpieces before the cobra-roll to compensate the two I had to remove on the mainlaunch, concerning the intensity....)
    -The ride is indeed very long: 1800m, but it has to be packed yet with scenery.
    -The current excitement is 8.62 with an intensity of 9.91

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