(Archive) Advertising District / Roman Epic
- 20-January 04
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Leighx Offline
I like the second screen,
nice lot of detail there, and the first has some nice TT work.
good job.
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Disney Freak Offline
Nice screens! You have a good atmosphere going on there! One thing that bothers me is the roller coaster's colour! Stands out too much (Maybe it's just me) Other than that great work!Oh, one more thing. I would suggest experimenting with different colours instead of that blue in the second screen! Maybe light brown? -
penguinBOB Offline
The white flowers are nice
Anyways, both screens are really good, but I don't like that goofy brown roof in the second screen. Change the color on that or do something with it. Also both screens could use hints of one more color (the second one needs a bit more of it)... Maybe that rust red or something, possibly that burnt orange. -
JKay Offline
These are very pleasant AP...I especially like the green courtyard and white flowers on the second screen but I seem to get lost in some of your M.C. Escher architecture..... -
deanosrs Online
The 2nd of those screens is excellent. The first is slightly ruined by the tt blocks on top of the building. I think you use those castle windows a bit too much as well. But I really like the 2nd screen, especially the courtyard in the background. -
artist Offline
Second screen has the most perfect feel to it.
Im loving the new section dude.
Keep this work up. -
AustinPowers Offline
Thankyou for all of the comments! Teal is my friend! I also have many other colors in egypt though...it was a colorful place back in the day. Anyway, Egypt is now finished...just Sinai and Italy left to go!! So, I have a couple more Egypt screens to show...
I hope you enjoy them as much as I enjoyed making them! -
MightyMouse Offline
Pretty good. Just vary the color of the land a bit more, rather than keeping it completely sand, and try not to go to crazy with the flower colors. -
SirSpinster Offline
Damn that's a sexy Egypt. Lookin good, AP. The color accents are used pretty well, although I do have to agree with MightyMouse011; the plain sand makes it feel kind of empty. The Nile Delta isn't all sand, you know. Good use of water; I like the waterfalls in the second pic especially. -
Tech Artist Offline
Amazing work AP. I also agree with MM about the sand but other than that I love it all. -
Ride6 Offline
I think the sand is horrable. Change it up alittle. Even put in some patches of dirt/grass mix and put clumps of vegitation on it. Also include something that looks like farmers field in those open area's. The egyptians were farmers after all.
I dig the archetecture those. The color use is perfect. I wouldn't have it any other way.
ride6 -
penguinBOB Offline
Only by the flood plains of the nile, thoughThe egyptians were farmers after all.
Also, AP, you could use some of that greyish tan sand for variance, and yes, dirt and dirt/grass would work some wonders too. -
Toon Offline
I really like sand a lot. I'm not sure that it wouldn't break up the simplistic beauty to change some of the land. Maybe just not so flat. -
Geoff Offline
wow minimilistic sorta... I love the simpleness and elegance of the buildings. Just beautiful. -
Caddie Gone Mad Offline
It would look better with small little dunes scattered throughout, otherwise its wonderful. -
Rhynos Offline
I thin the colors in the last two screens make the buildings and the area too secluded from one another. -
JKay Offline
Whats with people using the word "sexy" to describe something in RCT. That word should be reserved for women or automobiles, nothing else.
This is wonderful AP. I really love your color choices. The accents make for good contrast, yet you maintain the Egyptian feel with the off-white castle texture. The only thing that bugs me is the flat area at the top of the first screen. Like others have said, I would throw just a couple other land types in there to break up all the sand and you'll have a winner. Otherwise brilliant work. -
Metropole Offline
Hmm. It's quite nice.
But your buildings would benefit so much from more detail. Some overhangs. They just seem to stop dead where the path is causing it too look like buildings and path are seperate things rather than making them flowing and working together. The sand path is good, but mingling the buildings in more with it will make it look less dominating.
Metro
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