(Archive) Advertising District / NASCAR Experience

  • RCTNW%s's Photo

    However, I very much dislike the landscaping and foilage. Not the grass parts, but the parts with randomly jagged land with random land textures and randomly placed skinny, tall, pale palms and 1/4 trees. You did the same in Pacific Island... I'm not sure on the look your going for, but it's not very pretty.
    I think you should atleast add some more full and lower, greener trees, and put some more thought into the landscaping and foilage placement.

    Thanks for the feedback. This is a though subject to comment on. I know there is an absolute wrong way of treeing such as adding palm trees to a forest themed park and vice versa or by just using 1 or 2 types of tree in the same area with nothing else to vary it. The rest of it between these extremes is really open to the park makers own preference. No matter how you tree an area (less the examples stated above), someone is not going to like it and I respect that you don't like this example either. I would like to add a bit of background on the park (along with PI). NASCAR Experience is located in Florida and will have a tropical and open feel to it. I have looked at other tree combinations (based on what I loaded from the SE) and the others IMO looked out of place. As for the jagged rocks, this is really the only area inside the park that uses that form of landscaping but with a reason. Remember the track is called "The Rock" based n the name of the actual track in Rockingham. I'm not a real big fan of this style but I do like the look when it's needed.

    With all that being said, I do appreciate the comments.

    rctnw
  • Janus%s's Photo
    It's not the jagged rocks as a style I dislike, it's the way it was executed, same thing with the trees.
    I think it's rather important that the landscaping and foilage, by some seen as "filler", adds to the surroundings and more important parts...
    This is best achieved by having the rocks and tree placement leading the eye towards the things that you want people to focus on. Something this doesn't quite achieve to for me, I'm afraid.
    It looks rather chaotic, which drags down the atmosphere and looks of the things it's supposed to emphasize...
    It's a matter of composition, I guess, and pretty hard for me to explain.
  • RCTNW%s's Photo
    I'm not real sure I understand what you mean because I think (or at least thought) I was doing that or it could be that due to the "fog" you are not able to see it. Either way, since it's difficult to explain, do you have a good (RCT2) exampe of what you are talking about that I can look at? Rog or Kai have both seen the park up cloase and may be able to address this issue.

    rctnw
  • rwadams%s's Photo
    As I'm always getting slamed for My tree selection and landscaping, I might be the wrong person to ask. But personally I think it fits the area and looks great.

    Rog :)
  • RCT_Master%s's Photo
    I WANT THIS PARK SOOOOOOOO BAD! It's the best thing I've eer seen! Screw the weather, though. That screen looks like it'll show a lot of good features. But Damn! Keep up the labor on the #1 park in the US! :yup:
  • CoasterWizard%s's Photo
    You know, I just noticed this.
    In the go-kart screen, everything looks fantastic, and I love the grassy areas.
    However, I really really don't like the perfect symetry of all the trees. You do it around every entrance, or corner. I don't mind that sort of thing, and here and there it looks fine, but now whenever I look at that screen, my eye is drawn to the perfect placement of every tree. It reminds me of my very early work getting used to RCT. I thought it looked great having everything match, but have since realized it looks much better to have short/tall, big/skinny combos. Don't know if that makes sense, but play around with the palm trees, and those 1/4 tall trees, and make it a little more random. There is just way too much symetry.
  • RCTNW%s's Photo
    Thanks CoasterWizard and I'll look into once the park is a bit closer to completion.

    Update:

    We are pleased to announce the completion of the infield area called The Daytona Experience. The Daytona Experience not only features a great racing woodie, which of course is aptly named after “World Center of Racing”, also known as Daytona. But what would a NASCAR park be if we didn't honor the past NASCAR Champions? We felt that it was very important to include the great legends of NASCAR at one of the most respected tracks in the word, Daytona thus the infield area is dedicated to some of the best champions known to NASCAR.

    Below is the lift hill for Daytona (designed by rwadams) along with part of the entrance plaza.
    Posted Image
  • sfgadv02%s's Photo
    That looks really nice RCTNW. Cant wait for the release. :)
  • JKay%s's Photo
    Really nice work RCTNW....love the white supports and lightly-checkered roof....I never thought all the black & white patterns could look so good....all nice touches...this is gonna be on heck of a release.
  • RCTNW%s's Photo
    Thanks - I've done this checkered pattern for my roofs on some other projects but it fits the theme for this park better. I was also a bit concerned with all the black and white that the park was going to have but after working on it now with rwadams for a few months, the color for the rest of the park has removed any concern I may have had before. The only regret I have about the park is I can't landscap as much as I would like to but we have found a happy medium that I think will work well based on the physical location of the park.

    Right now we are working on turn 1 and it should be done by this weekend (I hope).

    rctnw
  • RCTNW%s's Photo
    Small update:

    The following SS is classic RCT2 architecture by who I feel is the best in the community. The entrance to Daytona, designed by rwadams. You will also notice the infield lake which is the home to Jarrett's Jet Skis, Yarborough's Bumper Boats and Kulwicki Lounge.
    Posted Image

    Construction on Turn One is now complete and the final area, Turn 4, is well on its way.
  • guljam%s's Photo
    What is it?
    but that's very nice
    flower and Green
  • super rich%s's Photo
    Very nice designs, looks great. I like the colour scheme and the use of the abstract windows. =)
  • Leighx%s's Photo
    not bad,
    but witht the black coloums add some more gaps in between them.
    i think it would look much better like that,IMO.
    And the water features dont really do anything for me.
    But i like the way youve added in the glass roofs, and that custom ride in the far right. ;)
  • deanosrs%s's Photo
    RWAdams isn't the best RCT2 architect. He's the best builder of realistic buildings that you'd rarely find in a theme park. The building's very nice, by the way.
  • artist%s's Photo
    This park is pretty amazing, i cannot wait untill the release.
  • Phatage%s's Photo
    It looks good and all, but I'm not seeing a real variety of architecture sizes in the past few screens. Even if the buildings are different, if they are all pretty much the same size the park can get repetitive. Each building should house a seperate purpose, and different purposes have different size needs. A souvenir building doesn't require as much space as a food court; a hotel is hopefully larger than a ride's station. The atmosphere is very good though.

    The best rct2 architect is by far Tim Cross.
  • BchillerR%s's Photo
    Are those dueling impulse coasters in the top right corner? Anyways, looks very nice, I like the green and abstract walls/roofs. And again the mowed grass looks beautiful.


    BchillerR
  • Rct Flame%s's Photo
    Wow. There's something about that building that makes me really like it....I'm just not sure what.
  • Richie%s's Photo
    I dont know why, i hust really dont like that last screen, its a HUGE letdown to the others IMO. I dont like the white/green combo on such a big scale, and the rounded base blocks look bad to me, sorry.

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