(Archive) Advertising District / Bayfront Park

  • Steve%s's Photo
    the bushes look good that way. but i was a fan of the over-treeing. it looked nice. but this phrase comes to mind when i look at the ruins--

    "Got Colors?"

    i mean yeah, brown looks ruined, but maybe some green or some other dull color. but other than all thatm its looking pretty nice :D
  • Jacko Shanty%s's Photo
    I like the ruined architecture screen better - it shows real talent.. but you could always comine the two and add some more foliage around the ruins. The thing I hate the most however are those sqaure shaped rapid scenery pieces.. they just don't look realistc at all, but I guess that's just a personal preference. :yup:
  • rctmanplaysrct%s's Photo
    Just a little hint/tip for your rapids. On the downhills, though you can't get the water on the top part of the drop, put a sloping Couger waterfall on the top part, and cover the bottom part of the drop with water.
  • Kumba%s's Photo

    put a sloping Couger waterfall on the top part, and cover the bottom part of the drop with water.

    naw that makes for really bad glitch's. but i have done somethimg like that befor (in IWV) it would take alot of work to do it here after not doing it at first. but yeah that can be done, and done well. you'll see....
  • tyandor%s's Photo
    About the color work: maybe it's an idea to
    ake the riverrapid boats orange. Think this belongs to lifesaving rafts. The rafts will jump out a bit, so you could be found after a hurricane.
    Just a suggestion ;)
  • artist%s's Photo
    I think the last two screens are the best yet the only thing imo that lets them down is the sloping waterfalls.

    Keep it up Kumba.

    NC
  • Phatage%s's Photo

    naw that makes for really bad glitch's. but i have done somethimg like that befor (in IWV) it would take alot of work to do it here after not doing it at first. but yeah that can be done, and done well. you'll see....

    I've done it without any glitches. All I did was a simple zeroing and restoring of the clearances, and it didn't take long at all; just do them all in one session of zered clearances.
  • Corkscrewed%s's Photo

    this better?

    Posted Image

    Muuuuuuuuuch better!
  • Kumba%s's Photo
    lol, thanx corky. I think im over due to show a zoomed out screen, so one of them next ;) .....
  • rK_%s's Photo
    i was never really a big fan of your work Kumba but from what im seeing here its straying a little bit from your norm, the rapids look excellent and the mangled structures over and around it look very nice, cant wait to see the new screen
  • Walt Disney%s's Photo
    Kumba work is always excellent! I can't wait till this park comes out. 8-)
  • Kumba%s's Photo
    ok heres a larger pic

    Posted Image

    this section is not far from done, just need to get a few guests work in and i'll move on to Erwindale Village, but more screens from this section should be up soon....
  • Tech Artist%s's Photo
    Stilll looking good, but that village sept for a few parts doesn't really look like it has been in a Hurricane.
  • artist%s's Photo
    Looks nice but im not to fond of all them rapids i say get rid of some of them and all will be great.

    NC
  • Six Frags%s's Photo
    This is shaping up to be a great park Kumba!
    The overview gives a good view of the coaster and a bit of your park lay-out, and I see nothing wrong with it..
    Just keep on going, and you'll deliver a high quality park!

    SF
  • Toon%s's Photo
    I'm a little late, but the second screen is so much better and more fun to look at!
  • coolioneodawg2003%s's Photo
    *Hail Kumba! King Of The Coasters!!!!* ;)
  • ECC%s's Photo
    Water volleyball! :0
  • mantis%s's Photo
    Well, I really like the layout and the water and the buildings. But there's something about the coaster colours and the way they mix with the path textures. I really don't know what it is.

    But it looks great.
  • Phatage%s's Photo
    One suggestion for the catwalks, zero the clearances and raise all of them up one level so they are at the same height of the rails on the B&M. It looks better, more realistic, and cuases less glitchy graphics as the train ascends the lift.

    With the water area beneath the B&M, you have to think where the water would be flowing, and then place your rapids accordingly. In the last screen, the water would probably be flowing toward the right, because the sloping waterfalls are both in that direction, and so the rapids that you put on the water should only be on the left side of the rocks. The foliage as before is too plentiful imo, but it does look better in this screen than three screens ago, even though I still think you should try using less foliage in this screen as the one before it.

    The path under the coaster has a good layout and creates a nice atmosphere. However, I feel that just path and nothing else there would be boring if I were ever visiting the area; I think it would be better with a flat and/or a store or two. Maybe even more hot tubs and water volleyball type things like in the left side around the area might do instead of a flat and stores, if it is the water park, which then the coaster had access from the ride park and had its layout all around the water park, imo it would be brilliant. (Not saying that you don't have it that way now, its just I can't see whether or not its like that) One last little thing, just make sure that the coaster doesn't have too many hills at the end of the ride, I would put two at the most before the brakes or else it would just look like you need them there to make it back to the station.

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