General Chat / Which parks take more time?

  • California Coasters%s's Photo
    I've been looking at these extremely good RCT1 parks, and something stumbled across my mind. Which parks take more time? RCT1 parks, or RCT2? So I go over to the "Eldorado" thread, and I see these massively detailed buildings. So, what do you think?
  • Coaster Ed%s's Photo
    No doubt RCT1 parks take a lot of time. Especially when you use a lot of hacking in the theming. Building custom roofing and custom supports is very tedious because you have to build a lot of track just to get to the point you want with the right slope and position. It's really time consuming, I guess that's why a lot of people don't do the custom coaster piece scenery. RCT2 on the other hand I could see being just as tedious if you spend a lot of time on the details of each building. It could really take you a considerable amount of time just to make one building. Stacking is of course way easier though. And all of that time put into an RCT2 map is visible. In RCT1 you build coaster track everywhere to make roofs and then you delete most of it so it isn't as visible how much time it took. RCT1 builders probably think it takes longer to build in RCT1 and RCT2 parkmakers probably think it takes longer to build in RCT2. It just depends on the parkmaker I guess. I can't imagine anyone taking longer to build such a small amount as I do. I probably use 'zero clearances' and 'restore clearances' 100,000 times in the process of building one minipark because everytime you use zero clearances you have to restore them again before you can select anything. It's really annoying and limits how long I can work on a park continuously before going crazy. Also my perfectionism has now reached the point where it matters to me which peice is built first when building through something because one layer will be on top of the other. I'm certifiably insane when it comes to parkmaking.
  • RRP%s's Photo
    Which parks take the more time you ask?

    well the answer is basically good ones........
    Ed's exactly right, each program takes just aslong to make stuff look good but imo rct2 is more tedious (well the way i build anyway,cos i like to create the look i want with available objects not just use them .So its in out in out in out of that blasted full screener) cos its taken me 16 rct2 years just to do a untreed entrance, 2 largish buildings, some landscaping and a beemer.
  • Micool%s's Photo
    Like Ed said it depends on how much detail you put into the park. RCT1 parks take an incredible amount of time to even get motivated, at least for me, because every step in a good park is going to be a huge project. Obviously if you do similar architecture and theming throughout the whole park you can finish pretty fast. One of the reasons I'm pretty slow at RCT is because I have these great ideas in my head, but I have to sit and stare at the screen for a while before I know how I'm going to go at it. Then half the time it doesn't work out, so I have to re-work it and occasionally slam my hand into the computer when I spend an hour working on some tedious hacking or big building and I come up with an error trapper. The aero-like castle in Legends of the Loch was done 3 times due to error trappers. That can be good sometimes because you improve every time, but it can certainly be time consuming.

    In RCT2 there are parkmakers like mala and and rwadams, to name a few, who build from the inside out and layer upon layer of detail, which can also be time consuming.

    So it really depends on how much detail and effort you put into the parks. I will say this though: RCT2 does look much more impressive if the same amount of time is put into a park as the effort put into an RCT1 park would be.
  • Coaster Ed%s's Photo

    One of the reasons I'm pretty slow at RCT is because I have these great ideas in my head, but I have to sit and stare at the screen for a while before I know how I'm going to go at it. Then half the time it doesn't work out, so I have to re-work it and occasionally slam my hand into the computer when I spend an hour working on some tedious hacking or big building and I come up with an error trapper.

    :lol: I hear you there. Nothing gets the blood pumping faster than a friendly error trapper message after hours of unsaved work because you accidentally selected 'zero all clearances' when you were in special build mode or something similarly careless.
  • posix%s's Photo

    One of the reasons I'm pretty slow at RCT is because I have these great ideas in my head, but I have to sit and stare at the screen for a while before I know how I'm going to go at it.

    Quite the opposite here. I'm always missing ideas and I'm sitting in front of the blank map trying to think of what to build whereas I already know which trees, colours, shapes and buildings forms I'm going to use.

    I'd say that RCT2 parks definitely take more time. Just another reason for which I don't like RCT2. Hmmm....
  • mantis%s's Photo
    On the subject of error trappers, i've only ever had two major ones (one in Tioman, one in a different project) that have seriously messed me up. On Tioman, I ended up going out and buying a proper LL disc to try and make it work, not knowing it ws because i'd fucked up with the Dragons trainer. The second time I just gave up on the piece of work, cos I just couldn't be arsed any more. I save multiple copies of everything I do now just in case I stack track by mistake or commit the specialbuilt/zeroclearances sin. And don't you hate the way set base height DOESN'T correspond to the height markers?! Sure, it means you can choose more heights to put your stuff at, but it takes multiple goes to get it right, which pisses me off. And the way when you build through track scenery one layer goes over the other, so if you do multiple versions of the same thing they end up all being different?! And all the unnecessary scenery/track glitches inherent in the game that mess up a lot of hacks. And the incessant flickering of some hacks that just won't go away! And the way water/land 'cuts into' scenery sunk into it, so it looks shit (same with rapids). And the way when you combine two rides to enhance the look of the track (eg B&M flyer) parts of the dual-track look like one type and others look like the other type?! And why the fuck don't log boats go down steep drops in the same way rapids boats too, instead of turning into those little green squares?! Argh!
  • MickMaximus%s's Photo
    I can see RCT parks taking a tremendous amount of time due to the manipulation of the entire land area. All building have to be created out of the land whereas in RCT2 most of the land will remain flat and you use the objects/walls to make buildings. Also in RCT you have to hack just about everything you want to do plus people are always using coaster tracks to make various buildings. The park space is smaller in RCT than in RCT2, if you so choose, so I would say they both take a lengthy amount of time and like Ed said above it depends on the park builder.
  • KaiBueno%s's Photo
    Regardless of the format (LL or 2), I'm damn slow. Whether it's attention to detail, too many things going on in real life, or that I'm just slow in building, my mega parks in LL all took about 7-9 months, even the group projects. The minis were in a month or so, mostly cos they were contest related. In 2, I've only done 1 solo, and that 70x70 took 2 months to do, though Gavin was a newborn at the time and I was still getting used to the building technique.

    I think it depends mostly on the parkbuilder, as they are the ones that determine how detailed the park will be, whether it's in LL and requires a lot of hacks, or in 2, where the stacking of layers and layers to get cool buildings/structures is time consuming also...

    Funny how now that we've been doing this for 3-5 years, coasters are the easy part, despite the fact that's all most of us likely focused on at first...

    Kai :yup:
  • x-sector%s's Photo

    And don't you hate the way set base height DOESN'T correspond to the height markers?! Sure, it means you can choose more heights to put your stuff at, but it takes multiple goes to get it right, which pisses me off.

    it doesn't take loads of time if you know what each number represents :) if you use winhack it helps you.

    its something like 24 = land mark 6
    25 1/4
    26 = this one will set it half way between 6 & 7
    27 3/4
    28 = land mark 7

    Oh and I personal think its about the same amount of time building in RCT and RCT2. Both are quite quick if you know what your doing or the look your going for
  • mantis%s's Photo
    ^ cheers! I'll have to remember that.

    And you don't deserve to take part in this discussion - you're not slow enough :D

    lol, we're all fellow SN00BS when you get down to it...
  • Micool%s's Photo

    lol, we're all fellow SN00BS when you get down to it...

    No way mantis, some people just don't deserve the title. :it:

Tags

  • No Tags

Members Reading