(Archive) Advertising District / Knott's Arizona Adventure's
- 07-November 03
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Brent Offline
Once again work has begun on the park, which has encountered numerous obstacles throughout the year. Recently, Knott Ave, the street directly in front of the recently completed entrance was paved. Shops are going up, and the projected date for Phase 2 of Knott's Arizona Adventure's entrance is scheduled for a late November completion. Until the digital camera's batteries are charged, here are some old shots of the park. Expect up to date pictures within the next 24 hours.
Brown Recluse Tragedy shown with Silver heading up the lift.
The Ghost Town Bakery, home of soon to be world famous treats and dishes for your pleasure.
21 Gun Saloon, the parks first completed building is home to many park souvenirs, and of course, candy.
The entrance for AMBUSH!, the parks Intamin Impulse coaster.
And lastly, a fairly outdated overview of the area around the coaster's entrance, which shows one of the parks more fancy restaurant, the Hungry Hunter.
Please check back soon for another exciting update. Comments and questions are welcomed, and appreciated. -
CoasterkidMWM Offline
Loving the waterfall
Loving the transfer track
Loving the midway game.
Architecture could be a litte bit more intricate.
Keep it up!!! -
artist Offline
Looks good but the archy needs some work try smaller buildings and add balconies to them.
~nemesis chris~ -
Turtle Offline
I'm really impressed with this so far, very realistic, and i like the approach you have gone for.
This is one of the hardest themes to raise above the merely mediocre, and i sincerely hope you manage it. Keep it up.
I would advise against the tendency to make large, blocky buildings in this theme, as they look unexciting and bland. Much more intricacy, and detail needed. -
JiMeMo Offline
Looking good so far. I like the water gun game. but...
The name "Brown Recluse Tragedy" for a rollercoaster or any ride makes me want to vomit. -
Panic Offline
This is excellent.
Looks like old school Knott's, like what the park might have looked like in its early days.
I actually really like the architecture. Sure, you could put some smaller buildings, but the size of the buildings allows for enough detail to be shown without overshadowing the actual architecture.
"Brown Recluse Tragedy" would be a better name for a dark ride or something. You're gonna have to explain its origins.
The canvas roof on the straight section of the Impulse coaster (last screen) - you could change the supports to wooden or something, make more of them. Maybe have like a boardwalk going out onto the lake under the coaster track. Just an idea though.
On the wooden coaster, that diagonal straight section coming out of the station that faces the camera (the first screen) - is that a shallow drop? If it's not, the train will creep really slowly around that 180-degree turn.
Enough pickiness. Good stuff. -
DarkHelmet Offline
Brown Recluse Tragedy....I agree with everyone else on this one. The other names are pretty damn good, but that one is friggin horrible.
Pic#1
This pic really drew me in. The station is a little blocky, but for some reason, the queue really captured my attention. I like this shot. One small complaint: Are there any hills between the station and the lift? The train will be crawling when it gets to the chain.
Pic #2
Looks decent. Nothing to scream about, but nothing horrible either. It keeps my attention.
Pic #3
I really like the game. While the game itself is completed, it looks like the whole game experience isn't there. There aren't any surroundings or anything like that. You have this great game that's surrounded by.......nothing
Are the logs on the souvenir shop just floating there?
Pic #4
The queue is AWESOME. Don't change a thing here. You've captured the rustic wilderness feeling perfectly here.
Pic #5
The coaster looks great. I like how the station is presumably themed to a cave, and most of the straightaway goes over a lake. That's hot and sexy.
A couple comments:
- How do you get to the path that's down on the water by the ride's exit? On a related note, if you don't one already, you should add an adventure play area to this park.
- I really don't like the path layout here. If you want to get from the ride exit to the restaurant, you have to walk much farther than you should. If the main walkway basically went straight from the restaurant to the coaster's entrance, you wouldn't have this problem. This is all assuming that the restaurant is part of the main path and not an offshoot of the main walkway.
All in all, this park rocks. It's one of the few parks that really gives me wood right now (a little forest humor, there) -
Brent Offline
Coasterkid: Thanks for the comments. About the architecture being more intricate, put it this way, anyone else recall western buildings to be pretty advance in design and look? lol Thanks anyways though.
nemesis chris: Same here for you, thanks for the comments. I'll try and do somethin' about that, but read my reply @ CKid about it for the most part.
Turtle: Wowsas, thanks a lot man. They'll be less meh as I go on, the screens are a bit outdated anyways.
JiMeMo: I'll start thinking of a new name for the coaster, time for some research.
Panic: Nice. That's some good feedback, and some good ideas. I kinda have a little thing at the Hungry Hunter at the back to see the coaster from the tables and such, but I'll consider another one elsewhere.
New screen time, kinda. Anyway, here's a screen of the ticket booths/entry to the park. The great rwadams helped me out with this, by basically doing it all for one of my older, un-completed parks. I just brought it over as it'd be a perfect fit (took time though, since I had to redo it by printed screens alone due to different/old rooves used in the first version compared to the rooves used in KAA). Mad props to you, my man.
Expect another update either late tonight, or tomorrow morning of the completed entrance plaza, and shops surrounding it.
EDIT: DarkHelmet posted a couple mins before I finished writing the new post, so here's his feedback on my feedback, lol.
Brown Recluse Tragedy....I agree with everyone else on this one. The other names are pretty damn good, but that one is friggin horrible.
OK, will do, lol... I get the point now guys, but thanks. lol
Pic#1
This pic really drew me in. The station is a little blocky, but for some reason, the queue really captured my attention. I like this shot. One small complaint: Are there any hills between the station and the lift? The train will be crawling when it gets to the chain.
Yes, there's a small dip outta the station coming towards you, so it gets to about 10mph around the turn, which is the perfect speed. I'm fixing the station tonight, as I'm not liking it anymore (it's an old shot).
Pic #2
Looks decent. Nothing to scream about, but nothing horrible either. It keeps my attention.
Ok then, can't complain about that, lol.
Pic #3
I really like the game. While the game itself is completed, it looks like the whole game experience isn't there. There aren't any surroundings or anything like that. You have this great game that's surrounded by.......nothing
Yes, I too keep thinking that whenever I look at it. I'll be sure to complete that tonight. Thanks for the heads up on that one.
Are the logs on the souvenir shop just floating there?
Kinda, they're supposed to be connected to the store, like shown on the Impulse coaster's entrance building, except with logs. It works, if ya think about it.
Pic #4
The queue is AWESOME. Don't change a thing here. You've captured the rustic wilderness feeling perfectly here.
LOL, ok then, it stays, lol.
Pic #5
The coaster looks great. I like how the station is presumably themed to a cave, and most of the straightaway goes over a lake. That's hot and sexy.
Yes, it's "themed" to a cave. In the last topic I had for the park here, I had a long story to go with it (topic has since been deleted). It's supposed to be a bear's cave (which explains the bear statue), who's awoken when campers get too close. In rage, the bear ambushes the group, and they die. Teh. End. Hehe.
A couple comments:
- How do you get to the path that's down on the water by the ride's exit? On a related note, if you don't one already, you should add an adventure play area to this park.
That's an employee only area, just incase a guest drops an item. They go down, get in a boat (to be installed later), and retrive it. Realistic thoughts my man. ^_^ And yeah, I'll most definately be having a monster, highly interactive adventure play area in the park.
- I really don't like the path layout here. If you want to get from the ride exit to the restaurant, you have to walk much farther than you should. If the main walkway basically went straight from the restaurant to the coaster's entrance, you wouldn't have this problem. This is all assuming that the restaurant is part of the main path and not an offshoot of the main walkway.
Good point, nice eyes my man. I'll be sure to add a new route, and add a new building or two in the area to fill it in a bit, maybe a cabin on fire or something.
All in all, this park rocks. It's one of the few parks that really gives me wood right now (a little forest humor, there)
LOL, best joke I've heard in awhile. -
Junya Boy Offline
I remember that entrance. Looks great. I like all the other screens too. The buildings are great. Most people dont pay much attention, but I see all the little small details put into them. They do add up. Keep it up.
As far as what dont like......
Just that grey in the paths. That's all. -
FindingNemo Offline
The Park Looks Great so far I remember the Old days when I tried to battle you with "Six Flags Arizona Adventure" and people actually liked my park for once, way back on RCTSTATION like in what? May'ish, March'ish was it Brent? -
Brent Offline
Junya: Nice to see someone mentioning the details that I've been putting in. Trust me, these buildings take time, lol. And I'll try and do something with the path color. Thanks for the comments.
Finding Nemo: LOL, Corrin also had a mini battle with me with his SFArizona park. Never finished it, neither did I (with the LL park). This park will be finished, no matter what. And the screens were from July, lol. But I might've lost everything and put everything back on from a burned CD, so yeah, March or May could be the date I started this.
Thanks for the comments again everyone, really appreciate them! -
Panic Offline
About the Hungry Hunter thing, you don't have to change it (unless you already have). My bad, I didn't realize you had that. Outdoor dining areas (or picture windows from the inside, whichever one you have) are a huge contribution to the atmosphere of the park. It would be fine to leave the supports on the Impulse coaster the way they are for the sake of the cool view from the dining area. It's your call.
Ok, I'm concentrating too much on my own posts.
I'm finding the entrance a bit troubling. The first screens showed kind of a hometown, old-school atmosphere to the park, but the entrance looks a bit too commercial. It's kinda hard to explain.
I know what it is! It's too wide. Remember Knott's started as a chicken restaurant, and then a family-owned park. With the kind of atmosphere you have in the park already, I'd suggest making it a bit narrower, and maybe taller. As if it wasn't expecting huge lines of tourists from all over, but rather a smaller crowd of locals, who return to the park many times for the atmosphere and fun, on holidays and such.
For example, you might consider taking out the "Group Sales" window. The way I see it, this park is above accomodating tour groups or summer camps. You don't need five different entry lines, either.
EDIT: Kinda got caught up in my own perspective. I'm sure the current entrance plaza will fit well with whatever you had in mind; these are all just ideas.
I'm really liking this park so far. Good job. -
Brent Offline
With the digital camera's batteries charged comes another update from the park. The plaza and surrounding area is nearly %100 completed, with the roof on Knott's Kitchen the only thing left (other than some landscaping).
We're also proud to announce that we have sucessfully re-routed the Verde River to bring Knott's Arizona Adventure its own water supply and beautiful man-made springs.
With that said, here's a screen of Knott's Kitchen, along with a small portion of the re-routed river. You can also see the employee's outdoor lounge (in the back, with the light brown roof), along with the connected meeting room/extra dining space (with the light brown to medium brown roofing).
Coming up in the next update, well, we wouldn't wanna spoil the surpise now, would we?
-Brent0s -
Leighx Offline
the road looks good but u could put soemthing else on the roof?other than it just being plain. and i hate the smoke. coming along good. -
super rich Offline
I think this is very good i like the station very much along with the scenery but i dont like the litlle chimneys on top of the station.And i like the restraunt and the smoke looks alright but im not too sure about it. -
Kevin Offline
Great job Brent0s.
The Knotts Kitchen looks quite nice. IMO, I don't really like that smoke scenery because it is too fake and has bad animation sequences. The scenery around the building and the detail in the buildings really do add a great atmosphere. A good atmosphere is definately a plus for me. It is what every amusement park should have. The nearby road also gives a very realistic effect. I can tell that this park is going to turn out quite nice. Nice.
Kraken -
Panic Offline
Where the smoke pipe is is an excellent location for a chimney. Just build one. This last screen only confirmed the old-school Knott's adventure that I expect will be resplendent throughout this park. I'm not so sure about the diverting the river thing, it sounds a bit artificial & modern, uh... Just pretend that the river always took that course
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