(Archive) Advertising District / Soul Calibur
- 04-November 03
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Metropole Offline
Ok maybe I'll delete every other support.
Thanks for the comments. And by the way, the coaster is called Orichalcum (if you hadn't realised )
Metro -
deanosrs Offline
The best screen yet.
The custom walls around the cobra roll have gotta go though imo...
This is the first time I've seen really detailed buildings from you... they all look in a different class from your other stuff - a huge improvement imo. Keep it up The coaster looks real nice too. -
sloB Offline
The coaster layout looks pretty good
and I like the colors too but,
Why do people do that strange slant after Twists? -
Metropole Offline
Deano - Damn. I thought this was a rare instance where those walls would look good......guess not
Slob - I always think it looks better than a normal slope before and after an incline twist........hmmmmm
Metro -
Pym Guy Offline
Well, it doesn't look better, Metro.
Keep it normal, atleast, start slating it like 3/4 of the way down into the way it will turn.
I mean, if you want to slant it, atleast make it look good. -
artist Offline
I think your buildings are fucking wicked but i think the roofs are spoiling it, i think you need less spainish roofs and more of a bold colour.
Keep it up man the coaster looks brilliant in some parts.
Cant wait to see more.
NC -
Coaster Ed Offline
I like all of this but that last screen deserves some special recognition. It glows. It isn't realistic, it's real. All those little details in the architecture are perfect. Excellent work. If anything the paths could be smaller, they start to dominate too much in that middle section. I'm so in awe of the buildings though that I don't notice it that much. -
Metropole Offline
Now you mention the paths, they do bug me a bit. Maybe I shall put some flowers to break them down a little bit.
Thanks for the comments everyone.
Metro -
ECC Offline
The arch behind the cobra roll (which needs suports on the back) needs to be spiced up a little and you're over-using the spanish rooves and walls. The "pit" with the turnaround looks really good, though. -
Drew Offline
It looks great, The only gripe I have is the unnecessary banking of the track going in and out of the barrel roll. Other than that, great work. -
Metropole Offline
Those of you who are saying that I overuse the Spanish roofing.
Look at it like this. The Spanish roofing isn't ideally Spanish. It can be used for Spanish, but I see it as an improved version of the original tile roof that RCT2 gave it. Thus, I have not put the normal RCT2 tiled rooves in this park, as I see the Spanish rooves as a worthy replacement, enhancing the look of the park. They only look Spanish when put in Spanish architecture, they can be used for a whole range of other themes.
Metro -
artist Offline
When i said dont overdoe the spainish roofs i wasnt reffering that you are using the spainish theme but thats what there called.
But what you are doing is great so carry on.
NC -
Metropole Offline
Nightmare
At one time, Nightmare committed countless cold-blooded murders while under the control of Soul Edge. All who knew of him feared his crimson gaze and his strange, one-eyed, giant blade.
Originally, he was the leader of a group of brigands known as the Black Wind, whose stronghold was located in the Black Forest near the Roman Empire. It was news of his father's death that drove him from his marauding lifestyle, resolving to find his father's killer.
Hearing word of a sword known as Soul Edge, he became convinced that he could slay his father's murderer if he found this ultimate weapon. He searched through the battlegrounds in every region he traveled. Eventually, he came across a sword in a Spanish harbor that emitted a strange aura beside the corpse of its owner, who appeared to be a pirate. The dead body returned to life, covered in flames, as if to protect the sword. Upon defeating the apparition, he reached for the hilt of the mysterious blade.
It was then that he heard the voice of Soul Edge, the sword that feeds on souls.
It told him that if he used the souls absorbed by the sword, he would be able to resurrect his father. Accepting his new goal, the man's body began to surge with the evil energy of the sword. The energy became a beautiful pillar of light that pierced the evening sky and dissipated into the atmosphere.
From that moment on, the man became Nightmare, the evil knight who would strike fear into every corner of Europe.
Having determined that the power Soul Edge had at that moment was insufficient to revive his father, Nightmare attacked village after village to nourish the blade. Not satisfied, he sought out those with strong souls to feed the evil sword.
The killings ended three years later, when Nightmare came across three sacrifices for his blade. One of them wielded a spirit sword called Soul Calibur, which possessed an aura that was the polar opposite of the evil power emitted by Soul Edge. The battle between the swordsmen took place in a vortex of hellfire and evil energy summoned by Soul Edge. After a raging battle, the evil sword shattered, and both Nightmare and Soul Edge fell into the collapsing void.
With Soul Edge severely weakened, Nightmare regained some of his humanity. Along with lucidity came the horrifying memories of the sins he committed, as well as the fear and anger of those who were slaughtered by him. Moreover, he realized that he had been the one who murdered his father.
Expelled from the void into an unfamiliar place, Nightmare disappeared into the night-the evil sword still in his grip. But Soul Edge was weaker now, and splinters of itself were left in Nightmare's footsteps.
He knew Soul Edge must never fall into the hands of another man. He set off to go as far away as possible from human settlements.
Yet each morning, he awakened to the sight of people slain by him during the night. While he slept, Soul Edge took over his mind and flesh, and he was burdened by this new guilt. Nevertheless, he did not choose to take his own life and end things easily. He knew that if he died, the sword would only find a new host to continue its evil ways. The only solution was to find a place where the evil could be imprisoned forever.
Initially, the balance of power between him and the sword were equal. But as time wore on, his control over his body became irregular, and the sword held sway over him for slightly longer periods of time.
The number of those who fell victim to the blade continued to grow. The sword healed itself gradually by feeding off the victims' souls. After four years, the sword had nearly recovered to full strength.
The fragments of itself lost during its escape...The evil energy dispersed as the Evil Seed…Soul Edge's shattered companion blade…the other Soul Edge...
With dominant control over its host body, Soul Edge, once again in the form of "Nightmare," began to pursue the fragments of itself that it had lost. It was on a quest to restore itself completely!
But at the same time, he continued to fight the evil sword's plans with the little sanity left within him.
Soul Edge -
Six Frags Offline
It looks good metro; nice colours, landscaping, height variations, foliaging, coastering, pathing etc...
Only thing that could add to the atmosphere I think are some dead trees, to make it look more nightmare-ish...
Keep it up and I'm looking forward to seeing more!
SF -
Janus Offline
That coaster looks very good, though I think you should put some more thought into your landscaping. Don't just make somewhat random rocks with somewhat random bushes on them, put some more effort into the look and naturalness of them.
That path could need some sort of spicing up, but I'm not sure what to do with it. -
artist Offline
That coaster rules i love it.
It is just so realistic the supports and everything but i do suggest more colour in that screen something to brighten it up.
And yeah the landscape needs a little work.
Apart from that its great!
NemesisChris
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