(Archive) Advertising District / Soul Calibur
- 04-November 03
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IndyJones Offline
^ You know that it's supposed to be dark since Nightmare is the baddy of the game.
Looks awesome Metro...reminds me of Nightmare a lot. Maybe you should put in that dark red or the mellow red somewhere since Soul Edge is that color. Otherwise it's really good.
Indy -
Phatage Offline
What the hell are you talking about? Aside from I guess I would call that a reverse immelam after the loop, because it doesn't however are not anything B&M would build though. I would explain why, but I'm not sure that the aim of these supports are meant to be realistic, but they do look good and add to the atmosphere....It is just so realistic the supports and everything...
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rK_ Offline
the cobra roll lookstoo big, too long of a middle straight. The archy looks great as usual, the colors arent realling giving that soul calibur look though, need more dramatic and vivid colors -
hxzero Offline
I don't know what all the fuss about it not being something B&M would build. Just because the game has a B&M style track doesn't mean everyone has to build the same type of layout. I like it. It's...original. And excellent. -
Metropole Offline
Ok, a lot of points to mention here:
I'm not entirely sure if I added the dead trees to the scenario. But there are some more bushes to be added.Only thing that could add to the atmosphere I think are some dead trees, to make it look more nightmare-ish...
It is just so realistic the supports and everything but i do suggest more colour in that screen something to brighten it up.
Well...Nightmare is all dark and evil, but I do plan on adding a few more colours. And this screen doesn't show any of the areas architecture which has more colour. I considered adding the goldish yellow to the rails of the coaster....still undecided about that.
Good point. I'm putting some more in the shrubs and there is also some in the architecture. Thanks for that point.Maybe you should put in that dark red or the mellow red somewhere since Soul Edge is that color
I would explain why, but I'm not sure that the aim of these supports are meant to be realistic, but they do look good and add to the atmosphere.
You're kind of right Phatage. Not necesarily realistic, more to get rid of the disgusting rectangle supports that are in place already. I just don't have the scenery spaces to fit in all of the object I need for totally realistic supports.the cobra roll lookstoo big, too long of a middle straight. The archy looks great as usual, the colors arent realling giving that soul calibur look though, need more dramatic and vivid colors
Right...I'm not sure if you are looking at the same park as me....I guess you were commenting on the first load of screens...they have vivid colours in my opinion.....as for the cobra roll....I like the way it is large, much more eye pleasing and realistic in my opinion.
Finally, for those who commented on the landscaping.......how would you suggest it would look more natural/better. It is supposed to be a kinda scarred landscape with the fragmants of Soul Edge.
Thanks for the comments.
Metro -
Phatage Offline
I was responding to Chris' post earlier about how it was realistic. I totally agree with that nothing has to be a certain way.I don't know what all the fuss about it not being something B&M would build. Just because the game has a B&M style track doesn't mean everyone has to build the same type of layout.
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Ablaze Offline
Nice invert, the style looks a bit like a Nemesis style, blended to the landscape, twisted up. Love how it goes all over and around the queue. Nice job, this is another good Rct2 park at the moment. -
Marshy Offline
Great screen!
Nightmare is my favourite character, and I think you have captured his theme and enviroment excellently!
But
I dislike the crowded supports around the main inversion, it just seems a bit over-supported. -
rK_ Offline
the gold looks nice, the red que looks bad imo, match it up to somthing in or around the coaster. Nice work though -
Titan Offline
That color scheme doesn't work here... the gold looks too out of place.
I'm pretty sure that the dark pinkish red would look good tho... -
Richie Offline
On that main inversion at the top, theres 2 parks of the custom supports on the wrong side of the track, it looks like the train would go into it. It may just be the angle of the screenshot being taken though. One of the surrpots after that inline twist in the middle is on the outside of the turn, the same as the turn up/down on the very right hand side... Ouch is all i gotta say to that.
Im a big fan of this coaster, i love this Nemesis type coaster. Twisting, turning, diving in and out of trenches and rocks. I cant wait to download this park!
/*RiChiE* -
Titan Offline
I take my comment back... just make sure you have blood red trains...
LOL. I guess I just couldn't get over the fact that my invert is that color... -
Metropole Offline
Yes, the trains are blood red and greyI take my comment back... just make sure you have blood red trains...
LOL. I guess I just couldn't get over the fact that my invert is that color...
I noticed that the trains seems to go through the support on the batwing, so i will raise the supports beam one to make it so it doesn't.
Thanks for the comments.
Metro -
hxzero Offline
I like it. A whole ton. I can't wait for the Mitsurugi and Cervantes sections.
...oh and are you making an area for Inferno? -
Metropole Offline
Yes I am. There's a section for Inferno, a section for Cervantes, and Mitsirugi will be in a section with some other characters.I like it. A whole ton. I can't wait for the Mitsurugi and Cervantes sections.
...oh and are you making an area for Inferno?
Metro -
hxzero Offline
Oh, cool. Is it going to be like...A Japanese-type place for all the Japanese-type people in the game?
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