(Archive) Advertising District / Soul Calibur
- 04-November 03
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Metropole Offline
Hello everybody.
It seems like a long time since I posted some of my new work on here, so here is a picture from my up coming solo 200x200 park, Soul Calibur.
As some of you may know, Soul Calibur is a fighting game based strongly on mythology and magics of different kinds. It's all based around 2 swords called Soul Edge (evil) and Soul Calibur (A sword sent from the heavens to destroy soul edge)
In this park, I'm going to be making rides based around all of the characters from the game Soul Calibur 2 as well as different sections such as Haunted Harbour (Cervantes, the evil pirate ghost) as well as other sections where character rides will be homed.
The park will also include a resort. Here is a picture of the entrance plaza. The building at the top will house the monorail which will circle the park as soon as I get out of the scenario editor.
Comments and criticism are (as always) welcome
Metro -
artist Offline
Looks great but that wtaer feature
kinda lets it down it would look much
better if you had something there to
represent the game.
But looks great so far.
Looking forword to seeing more.
~nemesis chris~ -
Leighx Offline
erm....? i think its really good but get rid of the flames round the water feature(maybe). otherwise i like it! -
Kevin Offline
I'm somewhat liking this.
First off. I love the theme you are using for the park. It has really grasped my attention. In doing so, I will keep an eye on this park. The buildings look quit nice and quaint. A little boring in some places but good nonetheless. The fire next to the water looks o.k. I guess it looks good there. Does the path go under that waterfall? That would be cool if it did. I'm not sure if this part is supposed to be based on a character or something, but it doesn't really give a mythological feel, but I wont get into that at the moment. Overall, I like it, and look foward to seeing on how it will turn out. How do you make screens so clear? And whatever happened to Praiso Emprendador. (sp?)
Kraken -
Metropole Offline
Yes, the path does go through the waterfall.
This screenshot is not based on a character, nor is it intended to give a mythological fell. It's just meant to look quaint and be a nice opening for guests before they enter the rip-roaring thrill rides.
What parts look boring? Is it the open section of path? Or the actual buildings.
I will reconsider the water feature. I'm going to keep the path going underneath it, but I'm going to change the edge of it to give it a bit more colour and life.
Paraiso Emprendedor is finished and sent off to be judged in Challenge Simon Final, but it looks like Simon has gone... Besides, I don't like Paraiso, it didn't turn out how I wanted and I'm quite dissapointed in it.
Thanks for the comments.
Metro -
v1perz Offline
I love the theme that youve chosen! SC I&II were 2 of my favorite games ever. (beat the pants of that Tekken garbage anyday).
The park looks really good in the beginning, the archy is solid and the tree selection is good. That water feature needs reworking, tho.
Oh, and if you don't do a Link section i will kill you
Good job. Keep it up. -
Drew Offline
Soul Calibur II is an awesome game. The screen looks awesome. The only thing I dislike is that water fountain. It looks ugly, to tell the truth. The station for the monorail is awesome though.
I can't wait to see how you execute Cervantes' area. Cervantes is one of my favorite characters in the game.
:scarface: -
Ride6 Offline
Very cool. I'm not really into fighting games so i'm nuetral on the theme. The buildings are sweet and the suble hack involved with the waterfalls is sweet. I can't wait to see more.
ride6 -
\/\/33/\/\an Offline
Good work! I'm not too familiar with the game itself, though i suppose you are doing great with it. I like what i'm seeing! Good job on this one! -
IndyJones Offline
Great Game! And this looks like it will be an awesome park! I can't wait for more it to be shown. Nightmare's section will kick!
Indy -
Kevin Offline
Well,What parts look boring? Is it the open section of path? Or the actual buildings.
The paths are a little to wide for my tastes IMO. The buildings look fine. I still want to see Praiso no matter how bad it was. I liked it.
Kraken -
super rich Offline
I like the entrance to the plaza but the water feuture just does not lookk right. -
Timothy Cross Offline
Well Metro, it's looking really good! Most of it anyway. The architecture is very well done. It's colors go well together and it's detailed too. However, unlike what others have said, I don't like the tree selection. They just seem to look like a clump of various shades of green. I think that if you 'chopped down' some of the trees, that alone would greatly help. Just a suggestion though. Also, everyone dislikes the fountain. I actually think it's not all that bad. I say keep it fairly simple as it is, however, change the fence around it. You know how it goes... It's the little things in this game that make the big difference. Look'n' forward to more screens... -
theforceofg2003 Offline
Ahh, this is very good the building is very realistic with the curved walls and the lanscaping is very nice, the only thing i can complain about is the sign, i don't like it, does'nt look very good, too big and blocky -
Metropole Offline
Not much work has gone into it recently but I have made some changes to the fountain
Metro -
Hyperion Offline
If I wern't such a button masher I would like Soul Calliber II, but I can't help myself. Tis instinct. As for the park, it looks lovely. I do think it reminds somewhat of some of the scenes in the game though. Like Tim said the trees all look blehed together... change them. I really don't have anything else to say. -
Metropole Offline
A small teaser screen of the Hotel.
Sorry it's incomplete etc. but I feel I need to update the topic despite the fact that I haven't been able to work on it due to error trappers.
Metro -
deanosrs Offline
There's nothing wrong with what's there... but it needs another 3-5 "layers" of detail...
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