(Archive) Advertising District / Minnesota's Great Adventure
- 28-October 03
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The Iron Dragon Offline
That new screen is really good. I like your hacks, there all good. Nice hack on using those coaster trains on a water ride. Is the water track merged with the coaster track? Looks very good! Keep It Up!
~TID -
Midnight Aurora Offline
If that is a volcano, I think it would look better with the solid red tarmac instead f the checkered path. -
mantis Offline
Really nice. I agree about the volcano (Benni is the volcano king - check out Coral Creek) but I think the rest of it looks peachy. So how much is done now? (gah I hate asking that). -
Corkscrew Offline
Thanks for the replies, everyone
Yup.Is the water track merged with the coaster track?
If that is a volcano, I think it would look better with the solid red tarmac instead f the checkered path.
It's indeed a volcano. I tryed to use the red tarmac one, but i don't know... I don't really like the looks of it, I prefer the checkered path. But i'll think about it... Thanks for the suggestionSo how much is done now?
I guess 55/60 %. Still some big spots to fill and i think it will still take a couple of months before this one is finished. -
Corkscrew Offline
Long time ago that i've posted an update about this park... Meh, anyway, i've been working on it lately and made a new area nearby the lake with a Pretzel Knot shuttle coaster (you know, like that Moonsault Scramble one ). Here are some screenshots and comments and suggestions are welcome :
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Steve Offline
that is beautiful. the boardwalk idea is kick-ass, and the weird inversion is great. nice work man. -
jon Offline
Damn, I wish I had LL. The park looks great and I love that coaster inversion and the boardwalk is a good idea. Your architecture is beautiful and gives a nice atmosphere.
Well done. -
rK_ Offline
wow, thnx for the excellent update, this looks very real for LL, the boardwalk/pier looks great and so does the heart into the path, excellent work -
Phatage Offline
I love the boardwalks and the realism. The lamps on the boardwalks are perfectly placed, and the boardwalk itself is the perfect width. One thing however is how low those balconies are extruding from the buildings to the boardwalk. The path that extends from the boardwalk to the area by the woodie should be out in the open imo to make it easier to find for people. Probably the only thing I really don't like about that screen is how the buildings are starting to get repetitive with only minor differences, although I realize that with rct1 its like thousands of times harder to make a park look good with each building personalized compared to rct2.
The comments apply also for the second screen, although I do like the fence stacks I see in the left I think. Little details like that show dedication. The monosault scramble inspired shuttle coaster is absolute genious like all your rides. Just try not to make a lot of your work look the same in the future, and I can really see you emerging as a top parkmaker some day. -
artist Offline
Man that boardwalk is sweet i really like this park but i think you may need to spice it up a little i terms of the buildings mabye another area with a few more colours.
But i dont really know that much about rct1.
Good work,keep it up.
NC -
Turtle Offline
The atmosphere given off by these screens is fantastic, and I love the coaster in the second screen. The inversion is a little wierd looking, but nice idea all the same.
The only thing i would change would be to put some flowers at the top of both screens. I know it's in the coaster's area, so to speak, but just adjacent to the path some nice yellow flowers would do wonders.
Now i look at the foliage a little harder, take out the ugly black trees, they could be replaced by something.....happier! -
mantis Offline
That boardwalk shows the kind of attention to detail that the highway in Miami2040 did - it shows real thought and time spent. Great stuff.
I'm interested as to whether the train glitches on the single flying sections on the coaster. I know it's irrelevant to the idea of it, but I remember that on the overbanked turn on RRP's Katun giga the trains glitched into steel coaster trains suspended under the track.
Really cool! -
Splash-0 Offline
love these pictures.
you keep on getting better and better.
the coaster looks very good.
I would fill up the open grass spaces if i were you but that is everything. -
posix Offline
there is something about it that makes it original. And it's an exciting realistic look.
That is exactly what I think.Just try not to make a lot of your work look the same in the future, and I can really see you emerging as a top parkmaker some day.
The park looks very impressive in all aspects. It's fantastic how many originality and personal flavour you add to your work. I think it only tells how talented you are.
You remind me of vTd in a way, and I really love this guy's parks. It isn't much different with this.
It's also very nice to see that you're improving quickly when comparing the screens from last year to the newest. Don't stop this progress.
The only suggestions I could give concern the windows and the arches on buildings. I personally would never colour windows black because it kills the atmosphere a bit. Try giving them a colour that fits to the theme (like just some decent brown which works almost on any theme) and see if you like it.
Then those stations being too close to the path about which Phatage was talking. You could use any inverted coaster plus the inverted monorail (except the inverted steel mouse) to get higher stations. The rail will maybe show a little but I think they might fit better. Don't break everything up now, just try it for the future.
Other than that I think you could maybe try to fit the themes a little more. But maybe this park isn't really supposed to have seperated themed areas.
I can't wait for it's release. Please keep it up. -
Phatage Offline
The Worlds first true hyper coaster imo.The inversion is a little wierd looking, but nice idea all the same.
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Coaster Ed Offline
Any chance I could convince you to join Park Wars? There's still one empty spot. You'd be working with ride6. The pool of RCT1 parkmakers is small so your participation would be greatly appreciated. Of course, it would take away some time from finishing your park. But who knows, it might even be fun. -
Turtle Offline
I meant the fact that the two tracks go through each other, but it's really the only way he could have done it.The Worlds first true hyper coaster imo.
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misolbaid Offline
it isnt the first true hypercoaster becuase it's not complete curcuit, so a lot of people wouldn't count it as full "hypercoaster". It IS the first coaster to top 200 feet though, I think. -
Corkscrew Offline
Wow, didn't expect that i'd get that much comments Well, thanks to everyone who has posted his thoughts about the park!
I'll try, Phatage Thanks for the suggestions!Just try not to make a lot of your work look the same in the future, and I can really see you emerging as a top parkmaker some day.
The only thing i would change would be to put some flowers at the top of both screens. I know it's in the coaster's area, so to speak, but just adjacent to the path some nice yellow flowers would do wonders.
Now i look at the foliage a little harder, take out the ugly black trees, they could be replaced by something.....happier!
Nice idea, about those flowers near the paths, Turtle. I'll putt some more next to them. About those black trees... dunno, but the next time i'll try to use some other ones then those.
The trains are indeed glitching when they're in the pretzel knot inversion, Mantis. Looks incredibely weird, but ah well... Can't find a way to prevent them from doing that : /I'm interested as to whether the train glitches on the single flying sections on the coaster. I know it's irrelevant to the idea of it, but I remember that on the overbanked turn on RRP's Katun giga the trains glitched into steel coaster trains suspended under the track.
The only suggestions I could give concern the windows and the arches on buildings. I personally would never colour windows black because it kills the atmosphere a bit. Try giving them a colour that fits to the theme (like just some decent brown which works almost on any theme) and see if you like it.
Then those stations being too close to the path about which Phatage was talking. You could use any inverted coaster plus the inverted monorail (except the inverted steel mouse) to get higher stations. The rail will maybe show a little but I think they might fit better. Don't break everything up now, just try it for the future.
Other than that I think you could maybe try to fit the themes a little more. But maybe this park isn't really supposed to have seperated themed areas.
I'll try to do something about those things, thanks for the suggestions PosixAny chance I could convince you to join Park Wars? There's still one empty spot. You'd be working with ride6. The pool of RCT1 parkmakers is small so your participation would be greatly appreciated. Of course, it would take away some time from finishing your park. But who knows, it might even be fun.
Hmmmm... That actually sounds pretty fun, yeah I'm not really someone who has a lot of time (damn school) but i'd love to participate. Count me in
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