(Archive) Advertising District / South Beach Amusement Park
- 28-August 03
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Midnight Aurora Offline
Your landscaping is MUCH better than last time, but the trees are painful to look at. Definatly lose the cycads and those tall pointy trees that RCTU loves so much. As for personal choice, I absolutly despise the Cedar of Lebanon, and those big fluffy palm tree-looking things aren't really doing anything for me either. For trees, you should genrally pick 3-5 main ones and just work with them. Using every possible plant doesnt really make for a pleasant atmosphere... -
rwadams Offline
Thanks for the comments, I'm having a hard time coming up with anything I like for the off midway areas. But I'll keep trying. More screen soon.
Rog -
rwadams Offline
The construction has been going good the last month(after taking a break from the game for a few months). This is the last pic I'm going to show till the park is done. Hopefully that will be around the end of Aug, if everything goes good.
RogAttached Images
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Steve Offline
Your architecture couldn't kick anymore ass.
Loving the deco pieces, and the colors fit in great.
Nice work, and lets hope that woodie looks good. -
CedarPoint6 Offline
That certainly is a beautiful looking midway. It just has such a realistic feel to it, yet is very detailed. I like the parachutes ride very much as well. Good job with this. -
coasterphil Offline
I'm really getting an art deco feeling when I look at the midway, great job on it. -
Ride6 Offline
Those facades make Meritrix look architecture-impaired. Increadable. I loved this park when you started advertising it and I still do. I know the builds won't disapoint, the only I fear could ruin it is the coasters and treeing. Just be very careful.
Great, great stuff man.
ride6
ps- what do you mean by 'took a break from the game for a few months'? Releases have been pouring out of you like water... Maybe you mean this park in particular, eh? -
Meretrix Offline
Rog,
I love you (in a purely platonic way of course). That screen is gorgeous!!!
YOU are my new RCT2 hero. Seriously, I love it. The fact that I am a HUGE deco fan probably has something to do with that. You've captured 1923-36 perfectly (the years deco mattered in my opinion).
I look forward to this...again thank god I reinstalled this game to....nevermind.
Edit: Ride6....I couldn't agree with you more. This guys work makes me want to play Anna Korennina and throw myself in front of a train. -
rctmanplaysrct Offline
Based on that screen...I'd say the wooden coaster needs some work...but i havent seen the whole thing. -
Timothy Cross Offline
You're an outstanding architect Rog. Those buildings look awesome. Very realistic. I really can't wait to download this park. I'm sure it looks absolutely tremendous 'in-game'. -
Evil WME Offline
Have missed this entirely, probably due to my vacation.
It had me hooked going back pages and pages to find some pictures, and the last one is absolutely fabulous. I can't think of much to say, but i think it's nice that you take the critique positively, and i can indeed say it worked for your benefit. Just make sure you have plenty of "new-age" sort of areas in which you can show that amazing architecture off. I hope you get some nice coasters in too, since that would definitely carry this park onto spotlight status from what i can see. (in my opinion) (that does tend to be very different than iris') Anyways, i wish you good luck with the rest of construction. -
PBJ Offline
oke it´s great work you made BUT it is not my style... it´s realistic and i don´t like it in a RCT game. i like the style of Turtle, Kumba, Mala more than this.
sorry... but it is still great work! -
Corkscrewed Offline
Amazing art deco stuff... I've been contemplating that theme and I will definitely refer to this whenever I need help on it! You've done a fabulous job on the architecture, capturing the feel of the era perfectly.
Now, that coaster does present me with a problem. It looks incomplete now, which is good, because had it been complete, it would have looked horrible. However, even at this stage, it looks like you will surround it with trees, which is an awkward approach IMO. You have these gorgeous buildings, but the woodie seems encased in what appears to be the start of a forest. That transition is very odd. I would not really have any trees around the woodie, really, and take advantage of more architecture. Heck... make it like a boardwalk in that it goes over buildings and stands and such.
That's just from that screen. I could be totally wrong about the nature of your woodie, so if I am, I guess disregard the comments.
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