Head-2-Head-X / The History of H2H: H2H5
- 10-March 24
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Liampie Offline
One of the reasons H2H4 was a (partial) failure was because of a passing of the old guard, which also became clear in the ownership of the site, shifting from iris, to caretaker Kumba, and to the stable long term management of posix and geewhzz in 2008. The three year intervals between seasons was not established yet, so a sequel to H2H4 was not at all guaranteed. There was some demand, especially among the new cohort of upcoming players, but there were also many reservations from the members who participated in the last edition. In February 2009, you could see the groundwork being laid by this admin-initiated poll and discussion, which steered towards H2H the longer it went on.
Nokia wrote: kumba, your excited for this arent you JKay wrote: I don't have a lot of spare time, but I'll be a non-playing captain if needed. Buying sex toys with my girlfriend seems to be higher on the priority list these days sorry guys() On March 4th, H2H5 was announced and was met with enthusiasm. Eight members volunteered as captain, and a further seventy-five signed up as a player, comprising of most of the then active player base. Notable abstainees were 5Dave, RCTNW, Cedarpoint6, and in hindsight Cocoa too. The draft happened quite suddenly on March 11th, and it was only when the teams were posted that JKay found out he wasn’t captaining - what a way to retire from the game. The team roster topic saw some interesting activity in the following days, as the rosters were heavily altered by intense trading between some of the teams.
Hurricanes Kumba disneylhandJ Krobbie92FischninGwaziJDPCasimirdr dirtWhzz Kids geewhzzegg_headFr3akTolsimirBacchusjusmithzburns999][ntamin22K0NGStormRunnerFanAlpha Legends Six FragsRide6LoopyTwistedSulakkeRCFanB&MzodiacPanicWernerMaverixOf course the Hurricanes were back, and of course Kumba was captaining, and of course they were instantly one of the favourites to win the whole thing. J K returned to the team as well, as Kumba's second in command. The rest of the team mostly consisted of promising up and coming players, the most prominent of which was disneylhand. Fisch, nin, Casimir, JDP and Gwazi, known as a mostly LL-player, all joined during or after H2H4. Robbie92 was the newest of the Hurricanes members, having joined only last year. He had made enough waves with his advertised project to get Kumba to draft him in the fifth round already. The last player on the roster was dr dirt; an unknown player who initially wasn't drafted; experts knew he had talent though, having seen his work on other RCT websites. Dr dirt was brought on board later as a replacement for thorpedo.
geewhzz wrote: sign me up as playing captain. RCTFAN wrote: oooooooooo this is going to get interesting The Whzz Kids were captained by geewhzz. His top player was Fr3ak, a highly talented player struggling to release anything significant, and egg_head, an experienced parkmaker who was at that point very close to being made an NE parkmaker, lacking only a proper solo release. Further down the roster were the new players: Tolsimir, Bacchus, jusmith and zburns999. ][ntamin22 had been active on the site since the very first year of NE, but he was never quite as active as he was now, also making him a new player, in a way. K0NG hailed from RCT communities outside NE and was known to be a good player, but with a big mouth. StormRunnerFan was brought on board later to replace JJ.
Levis wrote: After the draft some said it to be to random. but after some good trades Six Frags seems to have gotten a nice and balanced team. The Alpha Legends was one of the most experienced teams in H2H5, with captain Six Frags having participated in the previous two editions as well. With Loopy, surprise sign-up Twisted, and layout-genius Panic, the Alpha Legends were probably the team to watch for some Loopy Landscapes action. All three players were in both H2H3 and H2H4; Twisted's H2H history went back to H2H2, even. Ride6 was the top RCT2 player (with LL capabilities). Like Robbie92 on The Hurricanes, Sulakke was a highly sought after new player that likely every captain was chasing, but only Six Frags managed to get. Zodiac and RCFanB&M had been around producing some well-received solo content for a couple years. Werner was a succesful player without NE-roots from the Dutch community. Maverix was brought on board later as a replacement for LLoyd.
Minutemen chapelz TurtleSteveFK+CoastermindCometDelLagosDimiCenaNokiaMarinoFlying Germans MagnusRRPRCTFANSeyLouis!LiampieColorado-FanLuigiX_FusionSSSammyElementalists LevisXcoasterRoomieMiloCamcorder22JiMeMoivoMicoolYannikRCTMikeSteve wrote: Two weakest teams look to be chapelz and Magnus' ACEfanatic02 wrote: Magnus and chapelz seem to have the best lineups at the moment. The Minutemen was another experienced team, helmed by chapelz. He chose Turtle and Steve, a duo that seemed somehow inevitable, as his top players. He also gambled by picking the inactive Metropole, a gamble that didn't pay off, and Metropole got replaced by the unknown Dutch player Marino. FK+Coastermind was solid number three pick. The new generation was represented by Comet, DelLagos, Dimi, Cena and Nokia. A good team on paper, but top heavy, and as illustrated by the Metropole situation, possibly an unreliable team.
Micool wrote: Milo + Micool = jizz everywhere Levis, hackmaster and advocate for pure fantasy RCT, assembled The Elementalists with the clear intention to produce fantastical parks. LL-veteran Roomie and idea machine XCoaster were drafted quickly, as well as another well known LL-player Milo who was then know as OLE. Camcorder22 was THE controversy of last year's Micro Madness, a nobody who skillfully elbowed her way into the final four and a Parkmaker position out of a pool of 64. JiMeMo also had a nice showing with fantasy creations in Micro Madness, although not going as far as Cam. H2H-veteran Micool, newbies ivo and turbin3 (then known as Yannik) completed the roster. Oh, there's also RCTMike, who is possibly the biggest question mark to ever participate in RCT. We don't know who he is or why Levis picked him.
geewhzz wrote: FLYING GERMANS drop WallyWorld and pick up SSSammy ][ntamin22 wrote: oh dear. The sixth team were The Flying Germans, going by the name, the champions from H2H3. Looking at the team roster, no players from that team were actually present. The only H2H3-Flying German in H2H5 was Ride6, who was on the Alpha Legends. However, captain Magnus actually being German still gave him some right to revive the team name. Magnus proceed to draft the extremely talented but hardly proven RCTFAN first, and the legendary RRP second. RRP had been present in H2H ever since the very first edition in 2002, and was known as one of the best LL players of all time. However, he was now playing RCT2 and was new to this game; his showing in Micro Madness was laughably poor. From here on it was all eager but inexperienced players. Sey, Louis, yours truly Liampie, Colorado-Fan, Luigi, Portuguese mascot X-Fusion, and WallyWorld, who dropped out to be replaced by an estimated three year old SSSammy (he was young).
Thorpedo and Metropole dropping out were significant disappointments, but in retrospect, the replacements that were too mediocre to be picked in the first place grew into major players years down the line, and perhaps them being given a chance in H2H5 motivated them to keep improving their game. It’s hard to imagine StormRunnerFan, Maverix, SSSammy and dr dirt going unpicked nowadays…
NE was under new management. During the last H2H4, ownership passed from iris to Kumba; and in 2008, ownership transfered to posix and geewhzz, who would take an entirely different approach to managing the site. They had seen the previous managements and had an opinion, and now they had the opportunity to put their money where their mouth was. The result was a revised contest format, with a more professional and streamlined process, though no longer having Corkscrewed's website was a minor loss.
For the first time, Round Robin was reduced to five rounds, divisions were a thing of the past (at least until H2H9), the Grand Final became a single match, and a 3rd place match was introduced. Another new rule stated that up to three players could work on a park, as opposed to the previous limit of two. When the first matches were posted, it became clear that this would be the most professional H2H edition thus far, with a beautiful and carefully put together HTML presentation, and an ingenious system to ensure that no one could vote after having opened the parks in game. To be able to vote, you had to enter a 'vote code' on the site. The vote code could be found in an in-game message. These codes were personalised and could not be shared. It gave some people trouble, but generally the system worked beautifully.
Round 1 started with a bang, as reigning champion Kumba and his Hurricanes went up against Levis's Elementalists, a team that appeared to be more fantasy-oriented right from the draft. The Hurricanes' World Showcase was an instant heavy hitter, combining Kumba's sense for density and fun details (note the epic fireworks show upon opening the park!) with the architectural skills of robbie92 - an up and comer and potential steal of the draft; with solid supporting work from Gwazi as well, which must be noted. Any match involving an overly cocky Kumba was potentially a controversial one, but it was the park from the opposing team that gave the contest the first real controversy, as the Elementalists' Art of War was themed to... war. Classical naval warfare, trebuchets slinging projectiles over a castle wall and spaceships flying through the void are fine, but an invisible airplane ride picking up guests and throwing them onto the beaches and trenches of Normandy was deemed tasteless by many. Partially because of this, the Art of War lost the first battle, but it made for a memorable match as a whole. The match topic has 182 posts in it, to illustrate this point.
The other two matches saw the Alpha Legends submit an Efteling inspired fantasy park called Eftelrama, largely speed-built by captain Six Frags, facing a generic American realism park (Kidderbrook) by the Minutemen, featuring mainly work from Comet, as well as Dimi and Steve in his only H2H5 appearance. Eftelrama narrowly won. Match 3 between the Flying Germans and the Whzz Kids was less close. The Flying Germans had a promising park in the works, led by RCTFAN and supported by Louis; Vampyre. Sadly, and somewhat predictably, RCTFAN had a hard drive crash that made him lose a lot of progress. Louis did what he could, but the unfinished map that was submitted was only a shadow of what it could've been. Yet, the coaster layout was so incredibly strong that it managed to take a few votes away from the more well rounded (but somewhat eclectic) Land of Wonders from the Whzz Kids, with solid teamwork from egg_head, zburns and Tolsimir.
Round 2 again started off with a bang. The Elementalists submitted The Afterlife, with again a few elements that could be considered tasteless by some - demons, graveyeards, and some signs of torture - however the overall park remained whimsical and creative. A worthy park in any H2H5 match. The Afterlife, an RCT2 park, was led by LL-veteran Roomie. Ironically it went up against the geewhzz-led Sea World Sydney, a groundbreaking piece of LL coming from an RCT2-titan. The Elementalists didn't stand a chance
In the second match, the Alpha Legends offered a realistic park with a twist - a boardwalk park on a drained dam reservoir in the Western US; Pueblo Canyon Boardwalk. The Hurricanes once again comfortably won with the somewhat disjointed ImaginIt, with JDP and Fisch in a somewhat awkward collaboration. Fisch's Chinese area is still impressive.
Kumba wrote: Ours is themed better, you cant argue that :P RRP wrote: brown isnt a theme The Flying Germans once again did not manage to finish their park Calypso Quay, by RRP and Liampie, but this time it was complete enough to comfortably win against the Minutemen's BioShock - Welcome to Rapture; an underwater fantasy park that was brought down by being too much roof. Water parks had never been taken to this level of detail and functionality before, and RRP came up with a clever way of peepable ticket booths - though there was no time to make the necessary ride huts invisible, because this was still a difficult-to-learn HEX editing trick. In true Kumba fashion, Kumba used this 'opportunity' to boast about a water slide he made in a H2H3 play-offs park (Aviara Cove). The following exchange resulted in one of the most famous NE mantras, authored by RRP.
Round 3 gave the Elementalists their first win, despite further references to death and misery, with The Testament beating the Alpha Legends' South Park Studios. With references to homosexuality in the animal kingdom, a giant mecha Barbara Streisand, and Canadians farting lifted from the cartoon, this was the Elementalists' chance of making the more tasteful park of the match, and they took it. The Testament was an impressive collection of stories and references to Judeo-Christian mythology, often cleverly turned into theme park rides. Xcoaster did what made him famous, and ivo proved to be the perfect partner. The Testament was one of the masterpieces of H2H5, and South Park Studios one of the incredibly rushed Six Frags-led parks, a disservice to both the team and his own reputation as an experienced parkmaker - though him jumping on parks in crisis and dragging them over the finishing line is without a doubt praise worthy captaining.
K0NG wrote: The fact that we've been asked twice now to pretty much decide another teams fate, and the ensuing discussions regarding that are more stressful than anyone might imagine. The fact that we've sent in three, relatively 'unfinished' parks to meet the deadline only to come up against two that didn't do the same and have someone say "but in the end the WhzzKids chose the option of an automatic win over having a fair match-up frown.gif" just pissed me off. Like it was our fault that we stuck by the rules. The rules that state that if a park isn't sent in by the deadline, it is disqualified. chapelz wrote: the thing though is k0ng you did let it go in round one and the germans did get a shot at in actual match and i am pissed that my team was not afforded the same right. Turtle wrote: K0NG, I have tried to be pretty understanding so far, but frankly, fuck it. You're pretty provocative, so here goes. [...] 3) Stop being a general fuckbucket.
K0NG wrote: I'm not a general fuckbucket. I specialize The second match in this round provided a good amount of drama. The Minutemen did not manage to submit their park in time, which resulted in their (completed) park 7 Days in Prison! to be disqualified, to the disappointment of many - hard work from Cena, Comet and replacement Marino down the drain. The Whzz Kids received a win by default, their third in a row, essentially qualifying them for the play-offs already. Their park, Whzzfest!, showed a traveling funfair and German beer hall in an unprecedented amount of a detail. However, the park also had its flaws, and we will never know which park of the two would've won, had it been an actual match. K0NG, one of the Whzz Kids, had been one of the strongest personalities on the site for a while, and somehow he appeared to be more frustrated than the Minutemen.
The third match was also memorable. Flying Germans captain Magnus led Park Asterix, with the center piece ride SPQR which is still (anno 2024) regarded as one of the best wooden coasters ever designed in RCT. Despite some rough edges, it beat favourites Hurricanes and their well made Spider-Man themed park from nin and J K, putting the two teams level in the standings.
The H2H3 standings after Week 3 were as follows.
1 2 3 4 5 Hurricanes W W L Whzz Kids W W W Alpha Legends W L L Minutemen L L L Flying Germans L W W Elementalists L L W Roomie wrote: God damn it people. What the hell is it with all this argueing lately? I can understand peoples emotions getting high but i dont agree with the way some people choose to show it. Just take a step back and a deep breath, Although some of you argueing away probably dont give a crap, you are ruining it for some of the rest of us. Micool wrote: I guess I'm still in shock that we lost. I kind of promised my team the victory. I couldn't see how we could lose--especially after seeing Red River Cove. Not to say it isn't good, because it is, but I don't see how it's better than ours. It most certainly is NOT a "static model," and that's all thanks to milo who is a genius at this thing. [...] I think the main difference between now and the last time I was building parks and showing them off here (two years ago?) is the attitude toward ll parks. I guess times change and people don't easily catch up. I will be exiting stage right again soon; this time not because I am bored with the game, but because I don't believe there is an audience for my work More war and death came from the Elementalists in Round 4, with a LL park set in space (Assault on Earth Base Gamma Gamma) from Micool and Milo, which received some criticism for not having a coaster. It narrowly lost to the Minutemen's Red River Delta, led by Turtle and captain chapelz, a park whose legacy has grown considerably over the years, into one of the most well regarded parks of H2H5. After three losses in a row, this was a welcome morale boost for them, and a crucial blow to the Elementalists - especially Micool took the loss hard. The match was not only a clash of LL and RCT2, but also a clash between non-park fantasy and a more traditional RCT park. Tensions were very high during the match, and everyone took everything personally.
The third and last LL park of the contest came in the form of Xlapak by Alpha Legends Loopy, Panic and Twisted in their last RCT appearances ever (in the case of the latter two); it was a surprise to get new LL work from Twisted at all. It went up and comfortably won against the Flying Germans' biggest fuck-up, Aquatica. A confusing concept of giant reverse aquariums with three random/unrelated themes was made more confusing by unfinishedness. Out of respect to the creators I will not mention their names, though Liampie, Louis and Luigi may have been involved.
Xlapak could've carried round 4 by itself, but the Whzz Kids redefined what a 'best park of the round' looked like when they submitted Belmont Shores. To say Geewhzz was on fire would be an understatement, and to the outside world the drafting of K0NG finally made sense. Belmont Shores was without a doubt one of the most realistic and immersive parks to ever grace the site, and that is putting it conservatively. This was also the first park that showed new hacking methods invented by geewhzz, with invisisble tracks and half height paths to allow for features and custom rides that no one had conceived of before. The Hurricanes tried their best with Dinotopia, from Casimir, Fisch and disneylhand, but it made no difference.
H2H5 had been full of controversy and shit slinging so far, and some members' patience had been wearing thin. Little was at stake in round 5, so maybe this was a chance for the community to regain its calmness and maturity? The uninmportantnes showed in the quality of the parks, but the shit slinging continued.
Dr Dude wrote: On a closing note it doesn't matter how good someone is. Most film critics can't make films and most music critics can't make music. I can't make Asian food, but I still know what tastes good and what tastes like a mouthful of shit. K0NG wrote: I have an enormous amount of respect for anyone that actually knows what a mouthful of shit tastes like. Dude must be a BLAST at parties! The Minutemen made a strange non-park called Delta Desert Base, mainly by FK+Coastermind, that in hindsight may have been ahead of its time. FK+Coastermind was a hot name back then, being tipped as potentially the next NE Parkmaker. This park was regarded as somewhat of a disappointment from him. The Hurricanes beat Delta Desert Base with Renaview Bay Park, a unique take on a realistic park, by making it entirely abandoned. Partially collapsed coasters, serial killers, drunk teens, sludgy stagnant water and camping vagrants made for a strong and moody atmosphere. Peeps named after Minutemen players drowning in the stagnant pool upon opening the park sparked some heated discussion on tastefulness and the limits of trash talk. Some strong opinions from non-player Dr Dude about losing respect for the parkmakers of Delta Desert Bay also added further flavour to the match topic, and Dr Dude said something unfortunate that K0NG was not going let him live down. In the end, the most important takeaway from this match was that dr dirt, being a replacement, turned out to be a force to be reckoned with, being the mastermind behind Renaview Bay Park.
The Elementalists and the Flying Germans both submitted unfinished and heavily rushed parks respectively. Car Park won, but again it was a shadow of what it should've been. In a finished state, Devils and Demons could've taken the win though, with impressive tyandor-esque architecture and sculptures made mainly by ivo. Hacked rides by Levis were too unfinished and confusing to make any impression.
Six Frags wrote: I probably won't ever do this again, sending in a park that I put this less time in/rushed too much and I'm sure Sulakke wouldn't either, so please don't look at this park as our best work.. The third match of round 5 featured a donut shaped and Alpine themed map from the Alpha Legends, with a disappointing Sulakke appearance and yet another case of rushed Six Frags work - completing his trilogy of disappointments. It lost against the Whzz Kids' Atlantic Realms by Bacchus and Tolsimir, which was mostly carried by the extensively themed river rapids ride featuring a vertical lift - a rare hack that barely anyone had dared to try for themselves ever since geewhzz gave us the first proper use in a realistic park in 2008's El Encierro design. In the post-match discussion, Six Frags revealed that Schweizer Valley Amusements was a last minute build to replace another finished park that the team felt was not strong enough - this was later released as the bronze-winning Krustyland.
The H2H3 standings after Week 5 were as follows.
1 2 3 4 5 Hurricanes W W L L W Whzz Kids W W W W W Alpha Legends W L L W L Minutemen L L L W L Flying Germans L W W L W Elementalists L L W L L With only a single win under their belt, the Minutemen and the Elementalists were mercilessly eliminated from the contest. Recently, Levis shed some light on how his team experienced this.
Levis wrote: Back then there was a pretty big split in the community between people who wanted to take the game to a more and more realistic style. But some felt that things where becoming to sterile and the same and wanted to have more options to express themselves. But if you entered a competition with a fantasy style you where always on the backfoot. So I decided to draft a full team of people dedicated to this style and we got to work. We only barely missed the play offs and had multiple rounds where it was close. But there where some heated discussions like if you where allowed to use "War" as a theme for a park or if a H2H park could be submitted without having a coaster in it etc. In the end we really hoped to get to the play offs but barely missed it and left many of us a bit sour Both teams had some (backup) parks in the works. Some of these never saw the light of day, such as a steampunk park Xcoaster was working on for the Elementalists. His teammate Roomie did end up finishing another park, which was released in October: Kaleidoscope Canyon, a very colourful and dense map with a ton of coasters. it was awarded a high silver accolade. Would it have saved the Elementalists in the play-offs, though? Doubtful, against what we were about to see. More impressive, a contender against any semis park, would be the Minutemen's Myst - although Turtle finished it solo after the team was eliminated. It was released in February 2010 and scored 81.15%.
Six Frags wrote: we are definitely the underdogs against the whzz kids, but I don't mind that.. Will be an interesting last 2 matches.. Hope the see the quality remains, and not see it go down like h2h4.. Going into the semi-finals, the Whzz Kids and the Hurricanes were the favourites against respectively the Alpha Legends and the Flying Germans. On July 3rd, the Germans flew out into the storm. Thanks to a great late push by Louis!, they had managed to finish Southport Pleasure Beach - with good base work by masters of detail (but not speed) RRP and Sey. It was one of their stronger parks of the season, with a good selection of classic coasters inspired by Blackpool. The Hurricanes easily made their best park thus far - a classic Kumba park showing him at his best: Roman Vice is extremely idea dense; ridiculous at times, but also full of interesting pieces of history. nin also helped out, and disneylhand contributed a great set of dueling coasters called Jupiter vs. Apollo. Southport managed to rally a reasonable amount of support, but a third of the voter base is not enough - and as many suspected, he Hurricanes proceeded to the Grand Final - Kumba's third in a row. RRP was not pleased with the end result, and vouched to release his own version of Southport. A lot of work was done over the next year or so, but the park remains unreleased as of yet. Kumba considered this semi-final a grudge match for the loss he took in the H2H3 finals, but it must be noted that the H2H3 and H2H5 Flying Germans did not have anything in common.
Brent wrote: Is the mercy rule in effect? FullMetal wrote: Wow. This H2H is shaping up to be a one-sided fist fight between the Whzzkids and everyone else. I sense a tight matchup between them and the Hurricanes. In fact, the only H2H3 Flying German still active would be Ride6, who featured in the other semi-final under the flag of the Alpha Legends. Joining forces with RCFanB&M and Loopy in a rare RCT2 appearance, they created Alumwell Bay. The park had some good ideas, such as a hang glider type custom ride, and there were cool features such as a cruise ship and a pretty strong B&M Flying Coaster. However, we'd already seen a seaside type park this season in Belmont, and the quality difference was rather large, in addition to the park looking quite rushed. That didn't bode well when they were against the direct successor to Belmont Shores: Lenox Mall. Geewhzz took the lead again, with some help by Fr3ak and egg_head, to create probably the most immersive and detailed park we'd seen to date, inside or outside of H2H. Great coaster ('Nebulocity'), brilliant new hacks, and most of all, a lot of highly detailed and recognizable shopfronts and interiors. This semi-final was a blowout. A landslide. A massacre. Lenox Mall received 100% of the votes, something that had never happened before in H2H history.
With the two undoubtedly strongest teams making into the final, and the teams looking very fit, expectations for the final were high. Add to that the egos of the members on the teams, among them the captains... Kumba's unconditional Hurricane propoganda machine was running, and K0NG had been proclaiming himself to be the best thing since sliced bread for weeks now. Aaand... it all came crashing down. The H2H5 sure was a climactic end the season, just not the climax everyone expected nor wanted: the perfect season Whzz Kids did not submit a park.
Kumba wrote: Yeah this is like de ju vu for us. Still I am so proud of my team winning the championship, just a little disappointed to have it happen this way, again. Midnight Aurora wrote: WHY THE FUCK DID YOU LET KUMBA WIN ANOTHER ONE? Wanted wrote: "Why was everyone being so sympathetic to K0NG? He fucking deserved this. He was such an asshole to everyone and it's just ironic that the team that traded him away ends up winning BECAUSE the person they traded away fucked up in the end. So what happened? K0NG had been building on a solo park called Disney: Ozark Hills for weeks now. Three days before the deadline, an error trapper occured that made him backtrack a lot, leaving him only three days to rebuild multiple weeks of work. Then, he decided he was not going to waste his hard work by having his park lose to the Hurricanes in its unfinished state. This decision lead to a lot of strife, also within the Whzz Kids. K0NG didn't blame anyone but himself, but he also blamed others for not helping. Others blamed him for not accepting help. Spectators were mostly supportive and understanding of his decision at first, but K0NG also had to endure taunts and call-outs, which were hardly undeserved considering K0NG's attitude and unprecedented self-hyping. Among the supporters was a rare Coaster Ed sighting, who pleaded his case more eloquently than anyone else could. It would be tragic to cut his post into smaller quotes, because he captured the H2H experience so well.
Coaster Ed wrote: You know, it can be awfully easy as a spectator to say "I feel ripped off by the lack of a true finals match up" but if you're somebody who has taken part in H2H before than you know how much work goes into building one of these parks. Especially the really good ones, like the kind you would want to make for the finals. These parks don't make themselves, and we all have had to balance building parks with everything else that we have going on in our lives. If your name is on the park, you have a right to control in what state it does or does not get released in. Rather than getting angry at the people who can't make a certain deadline for whatever reason you don't know anything about (and KONG went out of his way here to explain what happened) you should really just be that much more thankful for all the people who were able to get parks turned in and make this contest what it was. This was a great season of H2H. I've enjoyed seeing the parks as they come out. And this match-up takes nothing away from what everyone else has done. In the end, it doesn't really matter who wins. It's just a silly title anyway. When you release a park in H2H, often times the focus is on the match up rather than the parks themselves. So rather than looking at the work you've done and commenting on that, it becomes a matter of dissecting which park is better and dismissing the other entirely. It's almost like the win records and the awards mean more to people than the actual parks sometimes. I can't tell you how many bullshit comments I've had to read by people who spent less than 20 seconds looking at a piece of work I spent 6 weeks on. Sure the trappings of the contest can make it a lot of fun, but let's not forget what's actually important here. Most of the people who see these parks and download them in the future aren't going to care about who won. There was nothing to be gained here by releasing an unfinished park which was going to lose anyway. The contest still would have been over, the Hurricanes still would have one. The only difference here is that now KONG gets to finish the park the way he wants to. Which means one more good RCT park to explore and get excited about. What's not to like about that? Turtle wrote: That is a fucking good park, Hurricanes. SO much content. posix wrote: To sum up my thoughts: This was like 50 dishes of the finest gourmet food creations thrown together into a mixer, producing one big inedible mass, sorry. Ed was right - and it applies to these write-ups as well. A lot of words have been spent to describe the course of the contest, more so than on the actual RCT. Is the RCT an instrument to have a contest, or is the contest an instrument for producing good RCT? In that spirit, it is time to talk about the Hurricanes' park: Worlds of Tim Burton. Tim Burton is of course one of the most popular film directors from the 90s and 00s, known for his whimsical 'dark' aesthetic. It was good material to base an RCT park on. Kumba's right hand man and top J K, and everyone's favourite rookie robbie92 took the lead, later joined by miracle replacement dr dirt. The park followed a Disneyland type layout, with a centerpiece castle surrounded by weirdly shaped trees - in this case trimmed by Edward Scissorhands. From the center, multiple different themed lands radiated outwards. Notable areas were Planet of the Apes, Nightmare Before Christmas and Charlie and the Chocolate Factory, but most of Burton's other movies got their own areas as well - and each area was full of little details and references that brought this park to the next level. It was one of the best parks of the contest, in fact it got second place in the eventual H2H5 awards 'Best Park' category. It was also a worthy park to end the season with, and a worthy park to win the championship with - Kumba's (and J K's) second.
Liampie wrote: I just realised we would've won H2H5 with this park if Southport was a little bit better/Roman Vice was less good. That's creepy, it would've been even a bigger anti-climax... Well, it wasn't really the end. For the first time in H2H history, a match to determine the bronze recipient was held, featuring the two losing semi-finalists. Magnus pulled a disappearing act, leaving Liampie alone for their intended duo. Contributions from RCTFAN and SSSammy (coming in clutch) helped Liampie to narrowly finish Dream World Indoor, a Toverland-inspired realism park that may have been one of the best indoor parks up until that period (conveniently not counting Lenox Mall), with realistic touches such as a functional ropes course, functional RC boats, and a detailed buffet restaurant, as well as several coasters. Zodiac and Sulakke ended the season for the Alpha Legends, in a minimalistic style that was kind of fitting for their team. The Lake and the River didn't feature a lake nor a river, but there were two good coasters and some nice architecture. In the end Dream World Indoor received the most votes, because it just had more content to look at.
As is tradition, H2H awards were held at the end. New management resulted in new award categories that were more balanced than before, preventing a boring geewhzz sweep. Of course, geewhzz did win MVP of course, having (co-)built three of top five parks in the Best Park category, and Lenox Mall and Belmont Shores both featured multiple times. The Hurricanes were represented by winning best replacement and best rookie, and the Flying Germans did live up to their third place ranking by sweeping up the Best Wooden Coaster category with Magnus's SPQR (against strong competition!), and Louis!, Liampie and SSSammy taking votes away from the best rookie and best replacement awards. From the other teams, not much scored highly in the polls with a few exceptions: The Testament from the Elementalists mostly.
Best Steel Coaster
Best Wooden Coaster
Best Water Ride
Best Non-Coaster Ride
Best Park
Best Idea
Best Match
Best Replacement
Rookie of the Year
Most Valuable Player
Nebulocity from Lenox Mall
S.P.Q.R. from Park Asterix
Dyseria from Atlantic Realms (tie)
Master Blaster from Calypso Quay (tie)
Shooting Star from Lenox Mall
Belmont Shores
Rent-a-Bike from Belmont Shores
Park Asterix vs. The Amazing Adventures of Spiderman
dr dirt
robbie92
geewhzz
At the time, H2H5 looked like a step up from H2H4 and it was regarded a successful content (despite the incidents). It was a revolution in the way the game was played. Realism had become the dominant genre on NE, with players like geewhzz, disneylhand and Cedarpoint6 having pushed boundaries for a few years now. This alone made H2H5 completely different from past seasons, but the competitiveness of H2H also brought out further progress, most of which can be attributed to geewhzz. It was also during H2H5 that a large group of RCTFAN-made custom objects came to circulate, originally made for his lost Project Toucan/Forbidden Kingdoms park. Most notably: his trim pieces, as well as diagonal walls and a set of decorated arches - these would help shape the RCT aesthetic for the next decade. Like Vampyre, Forbidden Kingdoms was lost in a hard drive crash. It's a miracle we got the scenery pieces at all.
H2H5 was also the first H2H to be this formal, it determined the contest format for the future as well, and it was the first H2H for an entire generation who would stick around long term. If H2H4 was the passing of the torch, H2H5 was the receiving of the torch.
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Liampie Offline
H2H5 Statistics
Players: Participation
Sign-upsThe number of players was 60 once again, but there was no difficulty to fill all these spots. In the end 76 names ended up on the list of sign-ups, with more replacements joining after the draft. For the first time, all 60 players on the team roster actually contributed to a map.
Season Sign-ups H2H2 62 H2H3 70 H2H4 89 H2H5 76 Roster mutationsTrades were back on the menu, with many of the veteran captains exchanging top players - only Magnus and the Flying Germans remained unchanged after the draft. A trade between the Elementalists and the Alpha Legends saw six players swap teams! Metropole was traded twice like a hot potato; he started on the Alpha Legends, went to the Hurricanes, and eventually the Minutemen before dropping out. In total there were 20 trades. The number of dropouts decreased further, to only 5, of which Metropole was probably the only majorly heartbreaking one.
Season Trades Dropouts H2H2 ? ? H2H3 31 9 H2H4 10 6 H2H5 20 5 VeterancyOnly a third of the roster had previous H2H experience, most of them from H2H4. 40 rookies - that's a record (not counting the first two seasons)! A lot of these players stuck around from a long time, some of them becoming very well respected parkmakers. Many legends from the 2010s had a breakthrough around the time of H2H5. You can tell that this is the H2H5 were a true long term core of players emerged, because the drop-off after H2H5 in the chart below is so much slower than the seasons before it. 15 years later, a quarter of the players is still participating in H2H!
The chart below shows what other seasons the 60 contributing H2H5 players also participated in.
40
(67%)
1
(2%)
5
(8%)
12
(20%)
16
(27%)
- 35
(58%)
22
(37%)
18
(30%)
18
(30%)
15
(25%)
Rookie H2H1 H2H2 H2H3 H2H4 H2H5 H2H6 H2H7 H2H8 H2H9 H2HX Players: Performance
ProductivityNow that H2H had let go of the divisions, shortering Round Robin to 5 parks per team instead of 8 parks, H2H would become more of a team effort. Thee players per park were now allowed, and mathematically, the contribution of individual players would be smaller compared to the past. Still, there were three players who built on three parks; they top the productivity ranking. First and foremost: Six Frags was a machine this H2H, for better or for worse. Of course geewhzz' incredibly output puts him near the top of this list. Then there are Liampie and Louis!, the engines behind the Flying Germans.
Player Parks Shares Six Frags 3 210% geewhzz 3 185% Liampie 3 179% Louis! 3 170% Kumba 2 131% J K 2 130% Magnus 2 125% Fisch 2 108% ivo 2 98% Ride6 2 95% Best and Worst PerformersThe shrunk contest format may also affect the power ranking calculation, because it harder for players to accumulate points for multiple parks. Only two players make the top 30. Statistically the most successful H2H season by an individual player ever is H2H5's geewhzz. Three steep wins with three majority shares... It's hard to beat that. And looking at the actual quality it's not far fetched to say the statistics are getting this right. Magnus had a similar season: two steep wins with two majority shares. However, these wins came cheaper than geewhzz' wins, with Car Park being an undercooked park beating an unfinished park, and Park Asterix despite all its strengths being rough around the edges as well. Still, Magnus delivered the points. Outside the top 30, the highest ranking player is surprisingly Bacchus: he gets points for the win-by-DQ Whzzfest!, as well as Atlantic Realms. From the same team, Tolsimir is not far behind with also 2 wins out of 2 (Lands of Wonder, Atlantic Realms). Liampie is in fourth place, with 2 wins out of 3. As usual, Kumba also performed well with World Showcase and Roman Vice winning. Further down the list is a whole lot of Whzz Kids, and notably one of the best replacements ever on the Hurricanes: dr dirt, with significan contributions to Renaview Bay Park and Worlds of Tim Burton. Quite the season.
The top 30 will be filled in as this series progresses.
#1 geewhzz (H2H5) #16 #2 #17 natelox (H2H2) #3 Coaster Ed (H2H2) #18 Magnus (H2H5) #4 #19 #5 Kumba (H2H4) #20 #6 #21 Emergo (H2H4) #7 #22 Ablaze (H2H2) #8 #23 Loopy (H2H4) #9 #24 Steve (H2H4) #10 Corkscrewed (H2H3) #25 Nitrophobia (H2H2) #11 #26 J K (H2H4) #12 geewhzz (H2H4) #27 Micool (H2H2) #13 #28 John (H2H3) #14 #29 Raven-SDI (H2H2) #15 Kumba (H2H3) #30 Despite having a win, Six Frags has been determined to be the worst player of the season. Eftelrama narrowly won, but his other parks flopped. Arguably worse is contributing to three parks and seeing all three lose; but it can be a case of bad luck too. The blame for Aquatica is entirely on the Germans, but Louis! did well with Vampyre in the face of disaster (RCTFAN's hard drive crashing, RRP's productivity crashing).
Team PerformancesThe Power Ranking calculation can also be applied to teams as a whole, taking the average performance from each team member. Again, the outcome is predictable: Whzz Kids reign surpeme (over all seasons!), Hurricanes and Flying Germans get by, and the other teams have be pounded into submission. The Alpha Legends appear to be one of the worst performing teams in H2H of all time, but this comes with an important footnote: they did get into the play-offs, they just lost both their semi-final and the 3rd place match. On the one hand, as a team you also have to perform in these matches. On the other hand, can you say that the Alpha Legends performed worse than the Elementalists or the Minutemen? Hard to say.
Rank Team Season #1 Whzz Kids H2H5 245 #2 Icons H2H2 181 #3 Hurricanes H2H4 176 #5 Tycoon Bandits H2H4 145 #11 Sea Serpents H2H2 86 #13 Pufferfish H2H2 70 #15 Hurricanes H2H3 61 #14 Hurricanes H2H5 52 #17 Vehemences H2H3 38 #18 Flying Germans H2H5 33 #19 Flying Germans H2H3 31 #20 Seal Clubbers H2H3 26 #25 Strangelove H2H4 8 #26 Blue Meanies H2H2 0 #27 Ferocious Tigers H2H4 -14 #29 Mean Green H2H2 -21 #34 MoLLesters H2H3 -52 #37 IIIcons H2H3 -85 #38 Elementalists H2H5 -72 #40 Demigods H2H4 -77 #42 Minutemen H2H5 -81 #43 Italian Stallions H2H4 -87 #46 Alpha Legends H2H5 -135 #47 Soutenours H2H2 -160 Matches: Outcomes
ScoresMatches being decided by wide vote margins was a trend from H2H4 that continued here: On average, a winning park received 74% of the votes.For the first time, a park received 100% of the votes: Lenox Mall. The second highest scoring park was Xlapak with 84.21%. LLLL, and a point of pride for the Alpha Legends! Only two matches were very close: Eftelrama versus Kidderbrook, and Red River Delta versus Assault on Earth Base Gamma Gamma. The Minutemen would surely have been biting their nails a lot....
Season Average loss % Average win % H2H2 32% 68% H2H3 36% 64% H2H4 29% 71% H2H5 26% 74% VotesThe amount of votes is one of the most curious stats in all of H2H history. The most amount of votes cast in a match was 46, less than half of the records from the last H2Hs. It's barely more than the absolute minimum in H2H4 even.It was the very first match that received the most votes with 46: Art of War vs. World Showcase. It's always the close and controversial matches that receive a lot of votes, and the first match is always when the hype is at its peak. The matches involving LL drag down the average a bit, because LL availability was declining rapidly, excluding people from voting; matches involving LL parks received between 19 (record low) and 28 votes. Interestingly, Lenox Mall vs Alumwell Bay (first 100% win ever) was decided through only 24 votes, and the 3rd place match between the Alpha Legends and the Flying Germans only received 20 votes. The obvious reason for these incredibly low numbers is the introduction of the vote codes. It didn't always work for everyone, and it was a bit of a hassle.
Season Average and maximum votes H2H2 99 H2H3 110 H2H4 102 H2H5 46 IrregularitiesLooking at the number of forfeits and disqualifications, H2H5 looks better than the previous seasons, though the one forfeit in the Grand Final of course hit really hard. Perhaps the difference between H2H4's issue with forfeits is not too different from H2H5's issue with finished parks, which does not translate well to data. But in any case, we had fair matches.
Season Forfeits Disqualifications H2H2 6 H2H3 1 2 H2H4 6 1 H2H5 1 1 Matches: Parks
GamesH2H5 was a new low point for LL. However, the sentiment remained that LL would only be used if it was really good. There were hardly any LL rookies in the game, only big names. 3 LL parks saw the light of day, or 8% of all parks produced.
Season % of all parks % of all parks H2H2 61% 39% H2H3 20% 80% H2H4 16% 84% H2H5 8% 92% All three LL parks faced an RCT2 park. LL overall survived the clash well: Xlapak and Sea World Sydney destroyed their opposition, and are among the contest's most memorable maps. Assault on Earth Base Gamma Gamma less so, but it is by no means a bad map. No shame for LL this H2H!
Season Match types H2H2 H2H3 H2H4 H2H5 LL vs LL LL vs RCT2 LL vs. forfeit RCT2 RCT2 vs. forfeit
NE5 scoresNearly every H2H5 park has been scored, but most of these scores have been applied in the second half of the 2010s, so they do not reflect the contemporary views on these parks. Ten parks still fall in the gold category though, with of course the geewhzz trio near the top. In fact, Lenox Mall (91.88%!) and Belmont Shores are the highliest rated H2H parks thus far. Xlapak also makes an appearance with a very respectable 84.38%. Most H2H5 parks now fall in the Silver accolade category, and a few parks are Bronzes. Six parks haven't been scored yet. For the honour the Alpha Legends get of making the top 10 alongside the Gee parks, they also get the dishonour of providing most of the Bronze parks: Schweizer Valley Amusements, South Park Studios and Alumwell Bay are the lowest rated accolade winning H2H5 parks at 56% and two times 55% respectively. But that is probably because The Flying German's Aquatica was mercifully declined accolade voting a few years ago.
10 parks 15 parks 6 parks 0 parks 6 parks Below you will find a (beginning of a) top 10 of highest accolade scores on H2H parks up until the current season. Parks that are bumped out of the top 10 are still listed in grey at the bottom; however, these do not reflect the ranking after place 10.
Season Score Park H2H5 91.88% Lenox Mall H2H5 88.75% Belmont Shores H2H4 87.50% Kitabasaki Dragonland H2H3 85.00% Götheburg H2H5 84.38% Xlapak H2H5 83.75% Sea World Sydney H2H4 83.00% Mont Saint Michel H2H2 82.50% Battlefield RCT H2H4 82.14% Slime Meridian H2H4 81.88% Kukuana H2H2 80.63% Erwindale Forest H2H2 80.00% Sicily H2H4 80.00% Disney's Shadowlands H2H3 79.38% Cajamarca 1532 H2H3 70.00% Voodoo Loas Last updated: May 22nd 2024
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posix Offline
This is wild. It looks great, and it's so wonderful we are able to have this kind of data.
Sometimes I struggle to find access easily. Most of this is quite specific that without reading up on what you have analysed, it needs a good moment for me to comprehend. But that might just be me also.
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Milo Offline
H2H5 was crazy fun. It was tense and intense but I look back on it fondly. Micool was tons of fun to build with and it was cool to play with a (then) old head as a rookie so it did indeed = jizz everywhere. I envy the folks getting to experience their rookie season as it was a formative experience even after being a part of the community a while. Watching people like Roomie, Levis and Xcoaster build was quite novel even if it was within forum topics and text chats.
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alex Offline
Notable just how many great wooden coasters there are in this season: SPQR in Parc Asterix; Talisman in Pueblo Canyon; Giant Dipper in Belmont Shores and Southport's Cyclone - all are excellent in different ways.
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Louis! Offline
My feelings for my h2h5 experience is mixed but Liam summed it up well enough in the recap. The top people in our team really let us down in terms of unfinished work and then disappearances, but I'm proud of the work me, Liam & Sammy put in to clinch a 3rd place. I think the productivity of me & Liam shows how hard we worked as mid-pick rookies. I will always regret how the fuck up of Aquatica came about, I take partial blame for that, however I think Magnus also takes partial blame for choosing who was going to build that round in the first place.
In the end, it was an enjoyable but stressful experience (having to attempt to finish 2 entire parks by myself after RCTFan, RRP & Sey all disappeared as soon as they realised the respective parks were going to lose due to not being finished to their standards), and then in the end it was literally just Liam, me, Sammy & X-Fusion left to either build or cheerlead in the 3rd place match as everyone else jumped ship.
Interestingly I think it defined the way I approached RCT. If I'm building, I'll build a lot of work in a short space of time or what I can produce is very minimal. And that the satisfaction of building a great coaster layout (Southport Cyclone) is more important to me than actually building anything else.
I also vowed to always be a better leader and captain than Magnus (which worked for most of my tenure as Admin and my H2H6 captaincy), unfortunately that didn't go to plan H2H8 onwards...
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Turtle Offline
Very interesting H2H personally to look back on... it seems our team did pretty badly. I got a win, though, building a park that I really like with chapelz and Dimi, who were both great. I would have had a solo in the semis with Myst, a park that's still one of my favorites I ever built. It was really the first time i'd strayed away from mostly realism, or at least possible-in-real-life, and it definitely paved the way for some more creative work in the future.
I remember being pretty annoyed that our team didn't do that well, but I wasn't pushy enough to really get involved and do something about it. In hindsight, definitely a regret that I would try and rectify in future contests.
Liam it's so great to be able to relive these, loving the writeups and stats. Much appreciated.
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Cocoa Offline
myst would have been the GOAT h2h park, i think i've spent my entire rct career trying to get there
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Casimir Offline
What a nice memento, thank you so much for the write-up! The first real NE contest I participated in, back in the day. Good lord, 15 years ago.
Some bittersweet memories though, as the finals sure turned into a controversy around K0NG. Still thinking about him every now and then, how he managed to push all of teenage-me's buttons, and how I couldn't understand yet where all of it might've been coming from.
I do hope he's in a place that's less painful for him now, wherever that may be.
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chorkiel Offline
Great overview! I joined after this happened but people were always referring to several of these events. It's very nice to read this story to give it all context.
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Jappy Offline
Quite a lot of the parks featured in H2H have gone on to become just part of the NE story and get referenced back all the time. It is awesome to see a summary how these have actually come to be. Love these write ups Liam, bring em on!
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