Head-2-Head-X / Advertise Yourself
- 22-March 24
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Jens J. Offline
I'm going to keep it short and sweet, as I think most of you recognize my work by now haha.
If you asked me three years ago what my preferred building style would be, I would say NCSO without even thinking about it for a second. My creative thinking and sculptural techniques were definitely my strongest suits back then (and just fyi they've not disappeared lol). This time around, I would say that my CSO skills have grown a ton to where I'm now equally comfortable with both styles. Before H2H9 started, I only shared a few (mainly) NCSO pics to advertise myself, so why don't I change it up this time by focusing on a few of my favorite CSO pieces of RCT that I've worked on for the past few years (shoutout to MK98 and nin for building the amazing ships in Pirates!).
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GammaZero Offline
- Sometimes has some funny jokes
- Sometimes has some unfunny jokesnin stole my joke
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Ge-Ride Offline
I really like the first one, the train station. Saw the mall interior back when I was doing the building challenges for a couple rounds. It still looks very good.
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Mulpje Offline
Its no secret that I dont play this game to make the most realistic coaster, that I pay much atention on how my layouts look or that my flatrides have to most craziest shoestring shenanigens imaginable. I play this game because I like to create a fantasy world, to get lost and place myself in a world that i can create with my own imaginations.
With that being said I think H2H is the perfect tournament where I can team up with other people to build an amazing park together.
PROS:
- Im a teamplayer
- I handle critique well- I like making/placing buildings, foliage, pathing and creating sculptures
- I am pretty handy with creating palette's
CONS:
- I dont like making layouts
- Im not good at shoestringing, I barely understand the basics
- Im mainly a fantasy builder so no realism for me
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MorganFan Offline
A bit difficult to compile examples of my work without access to my PC at the moment, but I was able to scrape together some screens that I had lying around in various places.
My biggest strength is definitely designing fun, interactive coaster layouts and building scenes to work around them. I have lately been working on architecture, and I feel I can hold my own in that department if given the chance. I love coming up with fun ideas, and if you have a unique creative idea then I'm down to help bring it to fruition. I am also no stranger to tedious work (i.e. steel and wood coaster supports, structural features, large setpieces, scenery manager stuff, etc.) and even find it relaxing if I can get into the zone and crank it out in an hour or so.
Like what you see?Micro Madness Round 1 WINNER: Temple of Tangled Tempests
2023 Design accolade: Gale of Amun Ra
Selections of my work in my duo with ottersalad in our 2023 Belgium entry: Omloop het Koksijde
Design challenge entry using a nation's flag: Greek Champion Racers
Design challenge entry where I built a station, queue, supports, and scene around an existing layout: Neptune's New Knot
Halloween design challenge entry: Pumpkin Plunge (NCSO)
One of my current projects, which started as a H2HC park I led, which turned into a soloA couple layouts for fun:
Thanks for looking! Hope you pick me to be on your awesome team -
AJ- Offline
!!!WHOS READY TO PARTY AND PLAY!!!
I've got a nice bit of experience at this point, h2h9, h2hc, MM, and GT2! As well as running quite a few contests on RCT Club and the building challenges for a bit on NE.
Rather than talk about myself imma drop some testimonials:
“Oh wow”- Jens
“Love”- Walto
“Your touch for "grit" is quite unique. I love the stylistic AJ niche you've found and are exploring now. A pleasure to see each time.” Posix”
“The colors and the composition is really beautiful and the kind of work I've come to expect from you at this point.” - FK
“I am stunned by how much of a punch this packed, considering how scaled-back the contents are.” -Splitvision
“This resonates with the artsy, vibey goodness I've come to love and expect from you when you're not in hyper crunch mode.” GG
“I think you're really close to having a real breakthrough, this and some of the teaser screens you've shown recently point to that I think.” - G Force
“ strongly stylized and full of your psychedelic colour and design choices. Love the choice of theme as well, fits the brief very well and got my vote “-Xtreme
Im also a musician so maybe youll get some tunes
https://www.youtube.com/watch?v=1kxbrPkctiA
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Hobeon Offline
Hey all,
Since most of my presence so far has been on DKMP, , I thought I'd share some of my earlier works.
Most of my experience so far has been smallish contest size builds, typically with lots of landscaping or heavy fantasy stuff. Realism and recreations have never been my thing. (although I can appreciate the effort that goes into it)
Some of my earlier works:
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barnNID Offline
Not sure if this is advertising myself lol but I'd like to expand on my availability and motivation for the competition. I have pretty open availability at the start of the contest through the first 3 weeks of may as I will be finished university and my work contract doesn't start until the end of may. Ideally I'd like to build a lot during that time for one of the first couple entries. I'm hoping that I'll get really inspired once I start to build some stuff but I don't really want to force myself to build if I don't have the motivation for it which is a very real possibility. At the minimum if you draft me and I can't find motivation I will force myself to contribute at some level to one of the team's entries, stay active in the discord, and make a few objects. At the maximum I will get really inspired and contribute heavily to 2 entries, stay active in the discord, and make a few objects. Hard to say which will happen.
I am also really only interested in realism and semi-realism. I don't really like building full fantasy.
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