Ask the Experts / LL paths and karts

  • RMM%s's Photo

    Yo people.

     

    I know this has been asked before, and probably by me, but I can't seem to 'search' anything and get results.

     

    In LL, how do I get the go karts to test without peeps again? I do believe putting the track type to 'crooked house' gets the track invisible right? But how do I get them to run again?

     

    And more importantly, how are single wide peepable paths put on top of wide paths? I'm assuming the single wide paths are layed out and the wide paths are them lowered/raised in codex. At the same exact height?

     

     

     

    Thanks.

  • Liampie%s's Photo

    Test the ride before changing the track type can help... Operating mode can also matter. Continuous circuit mode instead of race mode. I haven't done it in a few years so I don't remember exactly, but I do remember it was pretty easy to figure out.

     

    Haven't messed with peepable paths.

  • posix%s's Photo

    Hi RMM. Can't recall too well either, but I'm sure someone like Milo or Alex would. Easiest to ping them, or anyone else, would be discord nowadays: https://discord.gg/TeDkefn

  • Milo%s's Photo

    Oh shit,  now there's a name I haven't seen in a while...

     

    It's good to see you back.  It sounds like you've got something in the works,  I'll show you mine if you show me yours ;)

     

    For karts it is just a matter of changing the mode and testing,  I haven't done the exact method in a while but I can help if you want.  It's similar to bumper cars.  I think Ed got them to race in Egyptopia but he started with a different track type and changed to go kart vehicles.

    One thing I did recently was start with a mini golf and change to go kart vehicle.  It seemed to work ok and allowed for a ton of go karts to spawn.  No racing but continuous circuit seemed to work.

     

    For paths,  it is basically what you described and how it displays depends on the layering and object build order.  If you want to reverse engineer the virtually invisible ones that are hidden,  check out Wild West and reverse engineer with codex https://www.nedesign...-the-wild-west/

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