Micro Madness 2023 / MM4 R1 Group E
- 16-January 23
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Kumba Offline
1. Bubbsy, wonderful entry. I love that you themed to RCT itself by basing it on your interpretation of a default song. Awesome details too.
2. Dr dirt, cute entry with a good atmosphere, but not too much else going on.
3. Matt, very good work, it seemed like a simple build. Liked the underground coaster passthroughs. Very close between you and dirt.
4. Lilith, very nice LL work, just it didn't seem like it had much more to it. -
pants Offline
1. Bubbsy - Oh this is good good stuff. I especially love all of the backstage details.
2. Mattk48 - I love that first drop and the track turning over the grass. The rockwork and foliage was a bit repetitive though and it would have been great to see some custom supports. A very nice entry though!
3. dr dirt - Goddamn this is so sweet! Love that you used swan boats! Didn't love the way you did the mushroom tops but the bridges between all of them was great. I get the sense that you accomplished exactly what you set out to do with this one.
4. Lilith - A nice scene with some surprising details. I really respect that you used water to "blacktile". It framed the scene wonderfully. Like others have said, I wish there was some movement to it.
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Liampie Offline
dr dirt: Such a typical dirt creation! Always artistic, but also simplistic in a way. It’s almost like you’re doing a crude mockup to sell an idea, so that someone else can take it and execute it with the highest level of detail and refinement. Someone like FK or AVC would totally own this. But though it’s no FK or AVC, this is working, you’ve sold the idea. Love the asymmetrical mushroom roofs, and how it’s kind of ambiguous whether they’re actual roofs or actual mushrooms. Nice weaving of elevated paths. The swan ride is kind of buried a bit too much. Do swans live in caves?
Bubbsy41: this is crazy! The fireworks make it. Just amazing vibes. Can watch this for a while, taking in the music. Lovely details in and around the audience, like the inflated animals and stuff. Good execution for everything. Excellent stuff.
Mattk48: quaint! I can tell you kind of rushed this, it’s rather onedimensional and the coaster is even unnamed, but what’s there is really pleasant. Nice landscaping and the castle looks pretty too, even if it weren’t positioned on the cliff like this. Cool. I’ve touted you as a potential breakout player this contest; I don’t think you’ve lived up to that yet, but it looks like you might get a second life. I wonder what you can do with three more weeks! I’ll take whatever I can get though, because I enjoy your work.
Lilith: LLLL! Beautiful tranquil scene. Some nice tricks with the playing cards and the red glass. I want something like this in my own park. It’s almost a seamless fit. I think you could’ve done more with the map outside the temple; the scattered columns are pretty random. They detract from the elaborate stuff you did. What are the chess pieces on red path? Offerings?
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Sulakke Offline
dr dirt: I appreciate the use of a ProTour bench, which results in quite a unique atmosphere compared with all the hyper modern entries. I wasn't sold by how you did the mushroom roofs at first, but they are growing on me. The entry bridges coming from all sides are a great touch and I like the flower color mix you chose. Just like Liam, I would have liked to see more of the swan ride. Why is it buried? I didn't get why the circle of grey was there in general to be honest.
Bubbsy: This one too was quite unique... I like how you made a remix of an RCT track. The haphazard colors worked well here and I liked watching the setting for a while. Makes me want to go to a rave. The backstage area was well done too. The disorientation when turning around was a little bit annoying in this entry.
Matt: Nice coaster and I especially like the tunneling the coaster goes through. The archi and landscaping were alright, but could use more detailing. Especially the buildings are repetitive and miss details like chimneys, lamps, stains and smaller objects like barrels. The park was lacking life compared to the others in this group, which could have been added with the addition of peeps and details.
Lilith: This was really quaint and well made, but also lacking life like the entries of dr dirt and Bubbsy had.The backside of the temple could have used some more details to break up the grey rock and brick walls. The port area and the stairs and plaza in front of the temple were really atmospheric though.
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mamarillas Offline
Sorry I don't have much time left in my lunch break to write!
Bubbsy took my vote for sheer fun and interesting visuals, stood out against the mellow entries in this group. Matt took second for the solid architecture and cool layout. Dirt's is a nice and cozy, Lilith's is peaceful but I'm not really an LL guy.
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WhosLeon Offline
Bubbsy: im just gonna pretend you named your submission bubbstep because you totally should have. this map conveys a lot of energy and feels like a podium you'd see on a festival like tomorrowland or something. ironically i think my favourite part is the backstage area as it adds some groundedness and context to the whole thing.
Dirt: simple, fun, and well composed. i don't have a lot to say about it other than that its a pleasant entry with a cute and well executed theme.
Mattk48: you've sketched out a really nice environment that i think could have been elevated with a little bit more grandeur and life; taller towers and some wooden walkways for peeps along the cliffside, for example. All in all pleasant though, and not much to fault at all.
Lillith: a pretty, well-composed island that again makes great use of the new rule of allowing water as blacktiling. as previously pointed out, the use of the playing card objects as art/detail inside of the temple is sick. -
Ulvenwood Offline
1. Bubbsy. What a jam! Great stuff. Wish I was there to be honest, to make sure everybody was bouncing. That's my only gripe here, though. Well done.
2. MattK. Had a hard time for spot number two but your park kept me interested a bit longer. Although the rockwork is pretty great, some of the archi feels too scenery-managered. As Liam said, I think you could have made the other angles a bit more interesting. Perhaps with larger cutouts or detailed scenes every now and then.
3. Dirt. I like the quaintness and lush vibes of this map. I commend the simplicity, but it makes me linger for something more.
4. Lilith. I like everything here, it's a very well composed map. -
J K Offline
Bubbsy41 – Energy, vibes, small touches throughout. I'll be back to this again and again when I want a small party. My first place, great job mate.
Mattk48 – Good coaster, lovely architecture and good landscaping. I think you'll make it through to R2 and if you do, go bigger and go harder! Let Micro Madness consume you and let loose, this is what it's all about. It's a journey, but a good one if you let it in!
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Dr Dirt – It pains me not to throw a vote your way as I enjoyed your entry. I just can't deny that Mattk48 did more for me to secure my vote.
Lilith – Lots of skill shown and a lovely atmosphere. Great to see a strong LL entry in the competition.
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Ge-Ride Offline
I give my first place to Bubbsy41 with Mechanical Style. A very interesting concert, even included a slide. Lots of fireworks and such to give it a great atmosphere. Plus it's viewable from four angles, whereas Ziscor's micro, which also aimed for atmosphere, only worked from two.
Second place I give to Port Adventure from Mattk48. Just a solid micro. In some rounds I might have ranked it lower, but it's good and the competition doesn't have much going on.
I don't know whether I'd rank Gnome Crossing or Temple of Hades higher because both look good but apparently don't have much going on. Good theming from both of you but I can't rank them higher without something else in the mix.
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RCT2day Offline
1.) Bubb Step (bubbsy41) - so trippy and cool. I got a Meow Wolf vibe, which is really hard to pull off. Loved the little details, especially the void at the bottom. It's ordinarily not my style, but this as really well done. Amazing. The clear best here
2.) Port Adventure, The Last... (mattk48) - cool architecture and great ride interaction, but I think the muted colors kinda hurt you here. The rockwork is pretty solid, and foliage is pretty good, but at least name your coaster if it's going to be the focal point. I think this also needs some life and movement besides the water and coaster trains. For example, some peeps interacting with the coaster would've helped. This moves on for me, but just barely over the other 2.
3.) Temple of Hades (Lilith) - very peaceful, but like mattk48's, it could use some peeps or movement to make it come alive. Even in game, it felt like I was looking at just a picture instead of a world. It's not bad, just not a ton going on for me. But I love seeing LL (especially some good LL) in the contest. Nice job.
4.) Gnome Crossing (dr dirt) - super relaxing, but not much there otherwise. Mushrooms didn't really work too well here.
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Ling Offline
Gnome Crossing - love a good nature plot, but it's clear this contest is starting at 100 and only going up from here. I like the idea of the center being a bustling fantasy bazar, maybe if it was opened up just a little bit more for some more details? The surroundings being so serene is very good macro, but in MM every tile has to justify itself.
Hades - good use of an all-water map, and always wonderful to see LL. Without having any of your features really named to tell us what's supposed to be what, I agree this was missing a bit of life.
Port Adventure - not a huge fan of the coaster layout, or all the object clipping. But, the structure is very neat. The mega waterfall at the end overdoes it slightly IMO, and I would have liked to see more of the paths, grounds, or gathering spaces between these buildings.
Bubbstep - I enjoy the chaos. The stag is almost un-parseable, so I appreciate the detail in the backstage area. The swirling void vortex is uh... interesting? I don't know if I like this one, but it certainly sets itself apart from the other entries in this match and in this division.
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bmschulz Offline
dr dirt: a cute concept done very well, but I feel like there's just not much here. The build has a nice nooked-in feel, and the little bridges are very nice, but I feel like it needs a ride or more details to really pop. A junior coaster with log trains would have fit the scene perfectly, I think. But the color pops here and there are really nice, and I think you nailed the vibe you were gong for.Bubbsy41: what a delightful scene! Colorful, energetic, really fun music, and humorous details like the void sort of tongue-in-cheekily emphasizing EDM festival culture. Really well done overall, with a TON of energy and lots of motion to enhance the atmosphere.Mattk48: I love this scene! The metacomposition is excellent; the build feels incredibly full without being cluttered or overdone. The archy on the castle is excellent, and the shaping of the archy, ride layout, and landscaping all work really well together. I love the water detailing as well, such as the "waves" crashing on the shore and the water running down the rocks. I do wish that it had peeps able to ride the coaster -- that does ping a bit for me. But overall, a lovely scene with tons of excellent detail and composition to admire.Lilith: a .SV4 entry, what a throwback! A nice temple with some clever NCSO tricks (such as the playing card walls); it does, however, just feel a bit sparse in detail. And, purely in terms of personal preference, I have always thought that wooden coaster track looks awful as a roof, so that pings me a bit. This scene is certainly not bad; it just feels a bit empty without any peeps, rides, or significant animated scenery. I imagine some of these critiques are simply the reality of building with LL, though. -
Lurker Offline
Bubbsy41: A funny and lively scene, so well made too. Love that reference to Mechanical style and all the EDM crowd details.
Lilith: Love seeing an LL entry. A nicely composed island, I think the level of detail worked for me, though if it'd been peepable I'd have liked it even more.
Mattk48: A nice castle, especially the trim work on it, and I like how the coaster goes around and through the cliffs. Overall map shape and landscape is nice too.
Dr. Dirt: Pleasant and peaceful, really like the foliage and terrain. Also like the object selection, it keeps the base game feel to me but adds in some nice CSO touches. -
posix Offline
Document Match
ConclusionThe poll is now closed. The formula to derive the results is:
1st choice votes + ½ × 2nd choice votesPlayer Calculation Score Outcome Bubbsy4157 + ½ × 5=59.5 (61%)Quarterfinal 2 Mattk484 + ½ × 34=21 (22%)Quarterfinal 1 Lilith4 + ½ × 12=10 (10%)Replacement Chance dr dirt½ × 14=7 (7%)EliminatedAs replacement, Lilith is invited to submit a park for Round 2 (QF). If there is a drop-out their micro will be chosen at random as replacement.
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Recurious Offline
Bubbsy: Great entry. Lovely concept and well executed. Music made me laugh.
Mattk48: This was a cool entry as well. Nice archy, coaster was cool to follow although pacing could have been better in places.
Lilith: Nice entry as well and I was doubting between your entry and Matt's entry for a while. I think everything was well made but the only problem was that there was basically no movement in your entry which basically made it almost feel more like a screenshot to me. If you had added some movement to hold the attention for longer this probably would have gotten my vote.
Dr dirt: very cute entry. Cool concept, only problem was that I found it too difficult to see everything. I didn't even notice the water ride until I started using cut away view. Solid entry overall though, shame it did not end up working out. -
Ziscor Offline
Port Adventure, the last Freehold of the North - Mattk48
What I love most about this is how clean it looks. The quarter-tiled tiny fir trees have always been among my favourites, and their color compliments the colors in the rest of the micro pretty well.
I also like the architecture for its forms, but wish it were more visually interesting to look at. The four flat roofed shapes are almost clones of each other, and for a micro I wish it were varied up for at least one or two of them. Also, some special details here and there wouldn't have hurt either.
This also reminds me of in:Cities' work, probably because of the palette and water color. The arched under-passages through which the coaster goes through were all also really awesome!
Mechanical Style - Bubbsy Remix - Bubbsy41
What a fun idea that needs no explanation or in-depth understanding (imo). This is such a visually interesting thing to watch, I can just keep the music on and keep exploring for a long time!
Finding all the NE members had me browsing around with a full smile. Also, LOL at every peep in "Popping a Tab". The detailing is also on-point of course,
I didn't understand what the void meant though. Still, it was really cool to look at with its purple and black thing going on.
Definitely my favorite out of this round.
Gnome Crossing - dr dirt
I have never fully been able to 'get' work made intentionally with the PT bench, but this was definitely pretty!
I loved the names for all the stalls like Hand-Squeezed Lemonade, Honeydew Ice Cream, Tall Hats and ofc, A Plate to Pee (lol). Also loved the foliaging throughout too!
The swan ride looks obscured for most of its journey, I wish I could see it more. Perhaps that was intentional to make the few places where you do see it that much more special. The mushroom heads are great for what they are, but I have a hard time getting into this visual style, my bad.
Temple of Hades - Lilith
I found Temple of Hades really serene, almost like a place I'd want to sit by the pier of and see all ships come and go. The temple walls from outside are pretty cool looking, as well as the ornate detail just below the roof line in the middle, which is very convincing for what it's supposed to be. Can almost imagine the fish market being quite busy during the day.
There's even a cave on this island it seems! Overall, it took me right back to Assassin's Creed Odyssey. Would it be fair if this came with a link to some external music? I'm sure it's unconventional for LL maps, but I'd love to hear some here. This was a lovely map overall for me, and if I'd voted, it would have likely been a very tough second.
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