(Archive) Advertising District / Critic and MindBender5 Group Project
- 16-July 03
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Critic Offline
Back in January, I believe, MindBender and myself started this new project. I believe it is 180x180, and the completion percent is 60%
Here are two screens:
The 3rd entrace to the park, the Shopping District Entrance. (I'll post the other two later)
The Grand Hotel of the park. This is located near the main enterance.
Constructive comments are preffered. -
MindBender5 Offline
I believe I showed some of my screens here a while back. Even though they're not hosted anywhere, I'll try to dig them up again.
Ok, my screens have a host now:
Merlin's Magic Castle- A magical custom Reverchon spinning wildmouse that the whole family can enjoy
-http://marshmallowcr...ls.com/MMC1.jpg
Orion Ridge- A section of the park that's a bout as hight as RCT2 permits. It's home to some exciting space program themed attractions including a fully operational observatory.
-http://marshmallowcrystals.com/OR.jpg
Warlock- A very intense yet still very thrilling B&M stand-up coaster with 7 inversions and a drop over 100 feet.
-http://marshmallowcr...om/Warlock3.jpg
Lavalabs- This section of the park features a laboratory built right into the cliffside dedicated to the study of geo-thermics including some quite active volcanoes and vents.
-http://marshmallowcr...om/Lavalabs.jpg
Thanks to Critic for hosting them! -
deanosrs Offline
top screen looks decent apart from the bare station - i take it that will be built around tho, i like the idea of the targets thru the glass - is there nething else u could put in there? too much colour for me in the hotel compared to the rest of the park - it doesnt seem to fit in and its a bit extreme anyway. i like how some of the second screens are done personally - some varied terrain thats not clutered, with some good ideas. its looking good -
spiderman Offline
The top screen, I like the buildings, but the single-wide paths aren't cutting it for me, and the fact that the screen isn't complete. The second screen...well...I really am not too fond of it.
For Mind's...
First one: I really like what you have going on around the paths, very nice. The one bad thing about the screen is that big wall with nothing on the side so it transitions better to the ground.
2nd one: Yet again, I like the paths and theming around them, and the top building in the screen. But the two on the right and left seem just slightly blocky.
3rd one: Looking good and solid. Great layout
4th one: I love that building alongside the mountain/volcano! Awesome! Great job there. -
Physco Offline
I don't mean to sound rude, sorry if I do, but Mindbender, critic is holding this park back. All the screens look real nice you showed, but the entrance is horrible. The buildings are okay, but everything else sucks. You should change your tree selection, lowere the monerail station, theme it, theme the queue line, and put in some shrubs or flowers. The second screen is alright, but awfull boring looking. The building the monorail comes out of isn't that good looking, it needs some windows or something. Again, sorry if I sound mean, but thats just my suggestions. Hope you change the entrance.
Physco. -
CoasterWizard Offline
Critic's screens need major improvement.
Everything else looks real nice. I love that Lava Labs screen. The idea is awesome, and the building in the cliffside with the windows (seats inside) looks incredible. Great work! -
Critic Offline
How should I improve them?
I know I need to re-colour the hotel, but any more suggestions?
That really pisses me off when people say it suck and shite like that and not tell me how to fix it. -
IceDevil9 Offline
I like it guys, I think it looks great. Finish it, and I will certainly download
-Frank -
deanosrs Offline
u say its a hotel. to hotels hav 360 degree balconies at three floors? perhaps not... try seperating them off into rooms with smaller balconies, 2-3 squares each. the buildings in the hotel bit need to be a bit more random, like ur first screen, and it needs features that a hotel has. wot about a swimming pool, or a road to it. and i just realised it looks a bit stupid atm cos theres no way that anyone could get onto the top floors! hope this is constructive criticism where ive managed to fit in some suggestions sorry if it sounds too harsh -
CoasterWizard Offline
I never said it sucked shit, I said it needs improvement.How should I improve them?
I know I need to re-colour the hotel, but any more suggestions?
That really pisses me off when people say it suck and shite like that and not tell me how to fix it.
Basically, there is a huge difference in your parkmaking Critic, and your partner's. First off, At the entrance, there is a lack of doube wide paths. It is really hard to see anything for that reason. If you look at Mindbender's pics, he uses wide paths everywhere. Much nicer on the eyes. Secondly, you have a queue line like 3 spaces in from the entrance. No no no. Think about a real parks. They have nice little plazas for you to walk in, maybe shop a little, pick up a park map, get the feel for the area. Then you might have a monorail a little farther ahead. I'll elaborate later, gtg to work. -
Critic Offline
Thank you CoasterWizard and deanosrs.
It leaves me ideas of what I should do and how to improve it. -
California Coasters Offline
I know how you feel...That really pisses me off when people say it suck and shite like that and not tell me how to fix it.
Anyways, The enterance needs some improvement, like, vary the colors and roofing. That's all. I did see any bad about it, just needs some revamping, and it will look alot better... trust me... -
sloB Offline
to help u out critic, the hotel is basically to big blocks. u need to work on the archy there. make a lto more random looking. also those colors are way to bright all together. to tone it downa bit u could add in some basic walls. i think u kno what im talkin about. -
Caddie Gone Mad Offline
Hotels aren't exactly random, buddy.to help u out critic, the hotel is basically to big blocks. u need to work on the archy there. make a lto more random looking. also those colors are way to bright all together. to tone it downa bit u could add in some basic walls. i think u kno what im talkin about.
-
LilChrisGer Offline
Thats looking quite nice there you two, I really liek what I am seeing there, especially on MindBender5's part, especially that standup, wow that looks really really intense, but just as exciting and mind boggling.
Really nice work, hope to see more from this park!
-LilChrisGer -
Critic Offline
Two screens of the newly done enterance, and part of the shopping mall/shops strip of the park.
Hope you like it! -
XxCEDARPOINTFREAKxX Offline
Looks great to me guys keep up the good work. I have to say that I love parks that are not flat landscap. Also the ones that always seem to bounce around on the ground if ya know what I meen :-D. -
BchillerR Offline
Critic indeed your architecture is really improving. But I include a few tips which I hope will help:
1) Change the texture underneath your paths, sand works well's with those type of paths.
2) Keep your buildings a little more simplistic, for example those wooden buildings, scracth the abstractal walls, they don't fit in, if you replace them with those window walls it would look a lot more solid.
3) Try to keep your stations closer to the ground and fully enclosed with architecture, or fully surrouned with themeing. And try not to make them go over paths it really makes it harder.
4) Your roofing is a little messed up, it's really hard to see what your going for. Try to keep it smooth by having one peice of roofing per tile and try to keep it to the standard /\ style.
5) The white wall's don't really fit, try to keep the color of your buildings all on the same skill, for example change the top of those brown and white roofs to dark brown, and light brown.
6) Make it so the balconies are lined up so there directly underneath the door and window, instead of in front of them so the peeps struggle for light and air.
7) Try not to use those gardens with the stone edging, they don't really lookd good, just use the normal flowers that are bare [muli color ones tend to look better].
This is pretty much my opinion, try not to use doors as doors AND windows, its not realistic really.
9) If more than 1/4 of a window is covered by a base block scrap it and make it a complete solid wall, it looks a lot better, and again it's more realistic.
10) I don't really like the archways you are using, those archways that YOU are trying to usually need to be symatrical and centered between the buildings or they don't look good.
11) Try too keep the color scheme per area in the same scale or it clashes. It's ok to go off the scale but not with your style of architecture yet.
12) Don't use base blocks as the supports of the monorail they stand out to much, either use the centered piping if you have it on top of the centered cement blocks, or use the steal lattel for it instead.
13) Try to fence off your pathing.
Those are just a few tips of mine that in my opinion would make it look better, I hope this helps.
BchillerR -
sloB Offline
i still think this one has a while to go. the architecture is kinda strange and the paths should be bigger.
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