H2H9 / Advertise Yourself
- 16-March 21
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RWE Offline
Since i'm no captain, here's my collage. You can see my strength lies in the aspects of architecture and small details, but i lately also got a lot better with other stuff. I'm very productive and build a lot, so if you only put me onto a supporting role in one park or something, i will get bored. You probably want me in a leading role for one round robin park and then maybe support some others. I can also be your vc if you want. Feel free to hit me up and ask questions.
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Paeve Offline
Oh yeah I can also host a private mp server on openrct2 if thats something captains are looking for. I'll probably add auto-backups as well so everything won't be lost if someone accidently goes hard with the delete key. -
bigshootergill Offline
I'll probably add auto-backups as well so everything won't be lost if someone accidently goes hard with the delete key.
Might be fun just to test that out -
Jaguar Offline
Alright, let's do this. I haven't played in a little while and I still don't know what does or doesn't constitute 'good' work but if your team needs artistic visionary work with a fair amount of details and maximalism that's guaranteed to melt the viewer's eyes, I can help.
Here's something from Phototrophian and an attempt to incorporate architecture into the landscape, imo one of the most beautiful nooks on the map. I could probably tone the landscape work down for h2h.
More casual work here... On the right, I started Eukumenopolis eons ago as a fun cyberpunk city. The left is a psychedelic machinescape from Micro Madness
More micro madness work... the top being inspired by Frank Lloyd Wright's Prairie style and the bottom being an attempt at impressionism during a Russian Winter.
Another picture of phototrophian... an earth-sheltered structure with a green roof.
I probably won't be limited to conceptual fantasy either and can do realism as well, like in this project, which is sadly lost:
-Tons of details/'crunch'
-Decent landscaping
-I can do modern architecture quite well, and shouldn't have much difficulty with other styles
-Fantasy/Conceptual stuff... if you want a standout park that'll win "fantasy park of the year" then I'd probably be a good teammate.
Cons:
-Notice the lack of rides as a highlight? Well I'm terrible at layouts.
-Building like this honestly makes me burnout easily... case in point, I have a really bad contest record. An overfocus on micro doesn't help.
-My parks are usually extremely jarring and nauseatingly cluttered, if not outright seizure inducing
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RobDedede Offline
I'm going to do a "take two" since my collages were way too small. Here are some clearer images of what I believe to be my best work.
My Nazca Lines log flume entry.
Our pier contest entry, made with left_handed_coffee_mug
Our switchback coaster contest entry, made with AJ
Our Chile GT entry, made with KaiBueno
My raptor design submission, to be released soon!
My only current solo release, Rob's Rusty Railyard.
One thing I want to point out: I am experienced with both ncso and cso! I would be perfectly fine having to build cso during H2H!
Thanks all! -
CHE Offline
I'm a contest player, most of my work was released during two editions of MM, Olympics, NEDC and H2H8 where I contributed to four parks in H2H8 as the floater of my team. I think some of my strenghts are atmosphere and composition. I can still get better at architecture. A few screens to get an impression:
Coaster from my solo park Sunfields
B O A T from MM
Shoestring ride from MM
Scene from my design Sommerrodelbahn
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barnNID Offline
I think I should specify what captains should expect from me
-I'm mostly only interested in doing realism
-When I get into a project I usually end up becoming quite productive (I finished my last design in about 10 days, and I finished the design I just submitted in around 13 days)
-I'm not great at layouts
-I can do basic object creation (editing existing objects and making some simple custom ones. I just started doing this so don't expect anything crazy)
-I'm not looking for a super cut throat competitive environment. I want to win, but I want it to be in a more chill constructive setting
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Iretont Offline
Although this is quite late, I figure I should probably post something here for the captains. Some of my work over the last year or so. So far I have strictly been working in ncso but I have always been interested in taking a solid stab at cso.
Pros:
- Very well rounded. I can do either fantasy or realism but I tend to maximize my skill when there is a blend of each.
- Consistent and typically score very high in DKMP (highest average scorer in 2020 contests, never placed lower then 6th in an Ride Creation Contest entered)
- Solid at many areas within a park (foliage, landscaping, architecture, coaster layouts and supports, etc.)
- I am a very meticulous builder who always strives to perfect my work
- I am a great team player (feel free to confirm with Mamarillas, Swagtitties or other DKMP members)
- I definitely put in the time and I anticipate having time available for much of this contest
Cons:
- Not much experience with cso but very interested and also a very quick learner.
- Being meticulous also lends itself to sometimes being a slower builder but shouldn't be a major issue with these park sizes and timeframes.
My Recent Works
Park I built with Ulvenwood for a water park contest on DKMP - Feb 2021
Park I built with Jack-WTSFM based on an Atlantis theme. - Jan 2021
A wooden coaster (Sand Shaker) I built for the DKMP tag park (Area blurred out was not built by me) - July 2020
My Avenged Sevenfold themed park (More pictures available here: https://imgur.com/gallery/y5rps1s) - December 2019
My Airship themed after the movie and books for Mortal Engines. (More pictures available here: https://imgur.com/gallery/IOhduW4) - May 2020
A jungle themed park I built including a triple launch coaster, river rapids, and a swamp speed boat ride (More pictures available here: https://imgur.com/gallery/gTqYb0f) - November 2019
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Rob Tonto Offline
I haven't completed an RCT park in about 17 years! I just got back into RCT with OpenRCT2 a year ago, and have been playing around quite a lot, working on many different projects. Here's a sampling of screenshots that show a bit of my building abilities. Strengths include terrain woodies and working with custom scenery objects.
Terrain woodie
Hacked Music Express and car ride
Carousel and Bumper Cars
Some Victorian-style buildings
Portal to a park section
Main Street in progress
Park Entrance loosely based on SFNE
Hacked inverted carousel
Loose SFNE recreation
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barnNID Offline
@rob Tonto- Those screens show a ton of promise, I hope you stick around this site:)
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Liampie Offline
Not disappointed by these screens Rob! I expected something more old school from you which I'd also love, but this is nice too.
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Otsdarva Offline
I'm not very active in rct and I'm not as good as most members here. I do like to build layouts and place custom supports, however:
I also like to build custom flat rides (screens are from a collaboration project):
I did the Condor ride and its structure. I also did the supports for the coaster in the background
I did the gliders and also the support work for the coaster
Here's a Music Express type of ride
I also have some experience with ncso:
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