H2H9 / Advertise Yourself
- 16-March 21
-
Lilith Offline
with this Player, you will enjoy a wide range of benefits such as:
- unstable
- dubious reliability
- executive dysfunction
- good vibes
- almost definitely the sexiest person on your team
as well as a diverse assortment of talents and styles:
funny shapes
nutty codex gimmicks and harebrained schemes
cronch
-
Camcorder22 Offline
Was on the fence about posting here because I wanted to go under the radar and choose which captain picks me last, but I don't want to go TOO under the radar. Here is the best of what I've built since my triumphant return a few years ago.
Forgot to say anything about this park after it dropped, basically dirt did the macro/layout/landscaping and I did a lot of the archy. Though this church and cemetary turned out particularly well.
Another favorite bit from this park. Apparently I can make murals.
I particularly liked how this building came out.
Now for some MM. I have constructed the one and only RCT Meat Hell.
I will not be building any more ski resorts or towers.
If your star builder disappears on a sex bender, I can finish their archy faithful to their vision.
Fun fact I am good at making pretty, if obnoxious, dueling coasters (castle by Tolsimir, i can't build like that)
This was all I really did on this park but I thought it was cute.
My magnum opus and peak. I probably can't top this archy, but I'm a good top so I can try.
If your park requires a hedonistic sex party, I got you covered.
And of course the GOAT Dunkin/Goat yoga combo facility.
Pros:
- Think i'm pretty good at archy? If you like the above pics.
- Ideas. I enjoy thinking up overall park concepts as well as little details.
- I can stay pretty active on Discord and provide a lot of feedback. I have a lot of commitments, but my work schedule is pretty flexible and I have plenty of time to catch up during that time.
- My main creative endeavor outside of RCT is music recording/mixing/producing for other artists. Its my job to understand someone else's vision and help make it the best it can be while making sure my own creative input is transparent. I think I'd be a great #2 on a park, adding finish and taking care of some of the little things. Although my solo building style is a bit...unique, I am very good at blending with other builders when needed. I'm not sure I can be around for every deadline like a floater would need to, but I think I could do a secondary 15-20% on a couple parks.
- I've won 2/3 H2Hs I've been a part of, and have a record of 3-2. At the very least I'm a good luck charm, if not also a good teammate.
- Also speaking of music things I did a lot of fun custom music tracks last H2H. The Ghibli medley was actually put together by hand, with added compression so you can actually hear it in a busy park. Same with the Zerzura tracks.
= Foliage, I started the Haystack foliage on shrooms and I think it turned out pretty good.
= Ride design. I'm not a huge scholar of irl coasters but I can make things that look good and flow pretty well sometimes.
= Hacks. I'm not a hackmaster but if there's a tutorial for it I can probably make it happen. I'm used to wrestling with computers for my job.
Cons:
- Macro/layout. I freeze up at looking at an empty map. I cannot lay out paths/buildings for an empty park, someone else is gonna have to do that lol.
- Landscaping I cannot make a mountain good to save my life.
- I get along with like 50% of the people on this site lol. However I've never really had a problem with any teammates and I work a corporate job so I am used to getting shit done with people I dislike (ideally I want to be on a team of cool and not annoying people tho).
-
Mr.Brightside711 Offline
Okay so I know I haven't been very active since H2H8. I took about a 2 year break from the game and have been back at it since Oct/Nov of 2020. I've pretty much been working on SFMM and a new project that is basically a XL / more modern version of North Fork Mountain. Definitely looking to do more realism. Ideally I'd love to work on a recreation like Raptor or a realistic park like CastlesNCoasters or Allegheny. Here's some of my best/favorite stuff.
-
hoobaroo Offline
What to expect when drafting me:Ambitious ideas and parkmaking in general. Thematically, I'm interested in just diving into things intuitively. Evocation and immersion are the two qualities that I'm really looking for in my work. I really don't have much interest in realism; only as far as I can borrow from it to accentuate fantasy.There's a whole grocery list of players that I'd like to work with, so i'll just say this. Style matters but an open, creative mindset is just as important to me. I'm receptive to criticism and discussion, and benefit in environments where ideas are thrown around freely. I'm competitive in the sense that more wins will mean more opportunity to create with others, but I don't have any interest in shaping a creation to appeal to a meta. It's entirely personal satisfaction that I'm concerned with.In terms of activity, I think I'll have a lot of involvement in me, especially if I'm interested in what we're making. At the least, I'd definitely like to lead one park.I'm also very cool.Some holes in my game that could be patched up by player combinations:- My coaster layouts are typically supplementary to my maps, rather than a primary function. This can work for me, but my layouts as of now are rarely self-sufficient.- Little know-how with more tangential aspects of parkmaking, i.e. hacking, object making, etc.- My work can be a little ungrounded and could at times benefit from a grounded refinement (coasters, architecture, etc.) -
RobDedede Offline
Hi everyone,
Here's what you can expect if you draft me:
-I'm alright (but not an expert) at almost everything in this game. That being said, my main strengths are likely: ncso in general, ride hacking, and trackitecture sculptures (I know, I know). My main weakness is architecture. Do not pick me to build a lot of buildings or a main street. It's not my thing! I know my way around a building or two, don't get me wrong, but it's not where my talents are.
-I have a few good ideas for H2H parks.
-I have experience building parks with other people.
-I can assure you: I won't take part in drama.
-I try to be a nice guy.
Here is some of my work since the summer of 2019. I've only been building with scenery in RCT since then. Note: some of these screens are not entirely my work. Some are collaborations. I have roughly blacked out what is not my work on those screens.
Thanks all!
-
AJ- Offline
Coaster Supports! As seen in the Tilt coaster, pink dueling woodie and dark green arrow I think I have a pretty great eye for supports (also in the blue multi-dim).
Teamwork/ Criticism! I not only really enjoy working on creative projects with friends I can also take the lead in moments as seen in the tents in Witchtopia as well as a pretty even split in GRAVE OF ARROWS. Likewise, I am really receptive to feedback and productive critique.
Speeeeeeeed! Back in 2020 I would pump out a small (35x35) or medium (100x100) finished park almost every month! I'm also pretty available because of online university and the semester ends early may.
Creativity/ Versatility! I feel like I'm both fluent in NCSO and CSO. I’m also not afraid to do very abstract ideas (GRAVE OF ARROWS) but also can refine it as seen in this ship. Also have a pretty good grasp on realistic details.
-
Version1 Offline
Might as well do one of these as well. To start, here a rather sad collage of all I've done in H2H8:
- one building and a train station in Motherland
- some towers in North Fork
- Woodie supports on North Fork
- some buildings in Apprenticeship
Positives:
-Somewhat decent at many things
-People seem to like my work
-Ready to improve and willing to put the work in
-Desire to have a better H2H experience this time
-Gold winner
Negatives:
-Asshole
-
nin Offline
tbh I just wanted to make a collage
Pros:
- park planning, concept and iteration
- p good with group parks
- can build in ncso, cso, and founder of the Nincso Corporation- said crunch before it was cool
- sometimes funny
Cons:
- iterative building style results in nuketopia at times
- coaster-building is my least favorite thing in a game about roller coaster building -
alex Offline
showing off a lil CSO, because I think most associate me with NCSO or LL:
pros:
-aesthetically minded - good at laying things out in a harmonious way, good with colour, form and composition.
-same goes for coaster building - even though I'm not a coaster enthusiast I know how to make one look good
-creative when it comes to execution
cons:
-less creative in terms of narrative ideas - I'm not the guy who pulls 10 park concepts out of the bag
-quite anal when it comes to composition, if somethings awkwardly placed I'll rebuild an entire half of a map
-im not much of a researcher, usually i'm just building from my head with what feels right rather than using reference images
-
CoasterCreator9 Offline
I guess I can add some pros and cons;
pros:
- coaster design
- good at using/finding references
- adaptive to fantasy/realism/other building styles
- landscaping
cons:
- not a big conceptualizer, better at following a concept than coming up with it
- my architecture is better with something guiding it than trying to come up with something out of the box
- don't have a lot of fantasy experience but willing to try
- boat obsession
Tags
- No Tags