Contests / New Element Flash Challenge
- 26-March 20
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FredD Online
Elonvile - Is a joke entry?
Well... I was bored at the day of the deadline and decided to make a quick entry. Just for fun. Not meant as trolling but I definitely didn't take things too serious. Just wanted to have fun.
Liam - Cool take on the connectivity part with 4 coasters sharing one tower as a lifthill which then divide in 4 zones. The Carribean and Savage zone were my favorites, they had a cool vibe going. Drifter zone not so much. Coaster layouts felt oldskool and a bit awkward.
Dr Dirt - What a great atmosphere your entry has. The foliage and landscaping are great and all together create a fantastic atmosphere. Good music choice to enforce that atmosphere too. The coaster is just awesome!
KaiBueno - Not a big fan of this entry I have to admit. The color choices aren't really going well together imo and it all feels so chaotic and busy. The alpine coaster was fun, just as the way you surrounded your dive coaster and splash.
Louis - I really love your entry. The coaster is of course flowing as fuck and the path going around it is a great way to get interaction and life on what otherwise would be a dead plot of Mars land. Great landscaping and an awesome space station as Mars hub.
Pacificoaster - Really cool entry filled with great ideas. The accolade towers, NCSO cemetery, Iris & Adix statues... so cool! Neat how you managed to do a full size park in this map. One of the top entries.
Roygbiv & Steve - Possible winner imo. Great atmospehere, a lot of stuff that takes your attention and a really good woodie. Great use of the house objects. A lot to love here.
Posix - It's cool to see some rct from you, but it's also quite clear this park is something you either like or don't. It's a clever and original idea but it's just not my cup of tea.
Mattk48 - On a macro level pretty good but it misses some focus on the micro level. it also doesn't feel very atmospheric because of a lack of life, movement. I wish you implement a real rides besides the monorail. The corner with the green roof monorail station also feels a bit lost.
Scoop - Another awesome Mart entry! A lot going on, a lot of cool stuff. The coasters are good, I like the lime green but I do think you went a little overboard with it. Good job.
Kumba - This is pretty much classic Kumba at his best. A lot in the map but it all feels ok and not cramped or chaotic. Fever Dream was cool and I really liked Flare. Not so much fan of the NY coaster but in overall every zone in the park had a good vibe going.
Recurious - Fun little park, the crossbow shooting range was a cool idea. Overall solid entry but I don't really see a link to connectivity?! The 2 big Vekoma coasters look cool btw, refreshing to see something else for a big coaster than a beemer.
Bubbsy41 - I like this, cool atmosphere going on. Great use of the terrain by the coasters. I think foliage could be done a little bit better, but that's a minor complaint. Overall very lovely.
Louis & Trav & RWE - Very lovely little park. Some clever ideas like the rusted parts on the jet star coaster. Also cool to see one of those ugly Fabri mouses done in game.
BarnNID - This park screams mayhem and chaos all over it. In a good way. I quite liked it and I don't think that 'the worst layout ever' coaster isn't actually the worst at all, funny nonetheless.
MK98 - Don't really know what to think of this... Kudos for making it?! Because it seemed like a pain in the ass to place all those tennis balls there...
Alex - Lovely park with a good atmosphere going on. Good take on the connectivity part. I really loved the dip in the woodies first drop, that would give a good amount of air time irl. The bob coaster was a bit of a downside though (why such a long straight in it?). Overall very lovely.
Chocotopian - Solid entry, there's a clear idea behind it. I have to admit the longer I looked at this entry the more I started liking it. I love the contrast between the rushed city part against the more calm and relaxed maze. And the go karts all connecting it.
Mamarillas - Cool idea! I didn't really get the station of the Ruin Runner coaster, especially with the big castle next to it. But the coaster itself was cool. I live the space shot ride used as a crane, clever.
Hydroportal - From the name I was expecting a castle... but I mainly see mints and gums used as clouds. I think you went a bit too crazy with those, I wish I saw more castle than clouds. Good concept though.
Nin - Seems like this flash challenge created a lot of space themed parks, I can only encourage that. Very clean park and still very vibey. The coaster was great, got a really good flow to it. Clever use of some objects make this feel like this is CSO. One of my favs of this contest, this will get a vote from me for sure. Loved it!
IonZer0 - Lovely park with some cool stuff in it. Love the gums as smoking clouds, the mine, waterfalls... The boardwalk feels a bit cramped, I'd take more space for it by not doing the waterpark part but ok. Coasters were also pretty good with Mountaineer as the best one. Really good entry. .
CoasterCreator9 - Surely one of the most clear executions of the connectivity theme. The big picture of this entry is really good, the park parts itself could be done a little better imo, they feel a bit plain.
WhosLeon - Loved it. Strongly themed and a good atmosphere present. The coasters were cool too. The castle is amazing. One of the top entries.
AVC - Dead shame you didn't make it on time, still glad I can see this magnificent work because it's good. So much atmosphere, strongly themed and good coasters. This would be a contender for the title...
Cocoa & Camcorder - Amazing entry, just like AVC's this would be a title contender... So much cool stuff to see, it almost feels CSO.
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chorkiel Online
Looked at all these parks in the download order. Overall some great entries. Only after looking at them all saw that my favorite was DQ'ed. Bummer AVC.
Rainbow Valley:
Very atmospheric entry. The entire map is full of transportation rides yet none of them feel unwelcome. This map really feels like an rct scenario (in the good ways, not the bad ways). Perhaps my sole issue with this park is that the architecture - particularly in the entrance area - is too brown. Yet that does not takeaway from this easily being amongst the best entries.
Art Expo 2020:
Extremely clever theme. They may have been intended as parodies, but I kinda liked the esthetic of your expositions. Heartline was a strong choice given how ugly they are.
Celladoria:
Such an idyllic and vibrant park. This park does not do under for parks that uses hacks. Also, another heartline that works. Overall one of my favorites.
Cliffs and Creek:
Overall nice little park. I think this could have benefitted from being a total park instead of part of one though. It feels like this would have taken a really awkward place in a bigger park.
Corn activity:
I can't believe you took the time to make this.
Disney's lagoon:
The base was there but it missed details and movement to truly make it come to life.
Down the river:
Feels like an mediator between LL and NCSO. In a good way. This created a nice esthetic.
Electric Fields:
EF may be the most reimagined scenario of rct2. Still, I like your interpretation. Felt true to the original, but also not like a complete rehash.
Elonvil:
This map really feels like an rct scenario. (In the bad ways, not the good ways. Nice station building though.
Ghost Town:
Overall I liked this entry. Not necessarily innovative or renewing, but just a well-executed theme. Not entirely sure whether the wall on those mountains was afterthought or had an actual function. Particularly the water slide threw me off.
Great Mesa Gateway:
Looks really good. Shame you got disqualified. The outskirts do help the park greatly.
Hydroportal:
Castle in the sky? I don't think I really understand what you're going at. Don't really like how it looks either...
International mars station:
Nice greenhouses. Overall liked the structures. Had the landscaping and foliage looked better, I think this good have looked quite good.
Carnevalle:
I liked this much better than hydroportal, but overall have the same thoughts on this park.
Melting pot:
Nice concept. Feels like something that could have been included in the original scenarios. Om and Savage were my favorite areas by far.
Mamarillas:
Ruin Runner was very enjoyable. Same with Tower Twister. The other areas left something to be desired.
Memory Lane:
Your work always impresses me in a way that I can't seem to describe. Regardless, this was no exception.
NE Central servers:
Good concept. Feel like you could have taken this concept further, as it stands now it all just looks a bit disorganized.
NErush:
I guess you could call this a flash entry, yes. Feels very rushed. The acidic color of the water hurts my eyes.
NE kingdom:
Nice park overall. Really enjoyed the connections you made to NE. That did give the park an additional value.
Nile River Delta:
This was a very nice park. Superb architecture all round. A shame that you added the hyper, which are virtually always an eyesore imo.
Payload:
There's nothing particular in this that I would like to address. Just that this is one of my favorite entries overall.
Pineapple road:
Very quaint. Looks like an original scenario in the good way.
Mars power reserve:
Has this lime color always been in RCT? It's hideous, but I guess it fits your theme. The park is a bit monotonous, perhaps if you'd have given the coaster another color than black it would have stood out better. Regardless, I liked this quite a lot.
We overcome:
There's people dying, Kumba. Nice going calling a plague epic.
What I know:
Two very good seperate areas. Unfortunately they did not compliment each other nicely. Good entry nonetheless. -
Kumba Offline
I think something might be lost in translation, but an "epic plague" is referring to its size and does not have a positive meaning. My entry is meant to be a tribute to our battles with disease. I hope everyone will notice the red cross and read the banners on it.
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Chocotopian Offline
Nile River Delta: Lovely use of colours to keep everything eye-catching, yet still within the theme. I really like the main temple building and the factory too. Great boats (particularly the worded signs for the life rings), and the top of the lighthouse feels spot on to me.
Payload: Excellent use of objects to create the sculptures you wanted. The coaster has a great layout and interactivity with the structures. I really like the landscaping too - nice blend of arid rocks and lush greenery.
Pineapple Road: Whimsical and charming. Wonderful landscaping and the lock system is simple but highly effective. Overall a very pleasant entry to look at.
The Mars Power Reserve: Some nice ideas and interactivity. Of all the space themed entries, this is certainly the most wacky. However, given the nature of the theme, I think it leaves some parts feeling sparse and almost unfinished. Cool use of the lime green though, and I do like the circular route of Centrifuge.
We Overcome: Ah, I see you too have a Subway Really interesting take on the keyword, and I think you've executed it well, allowing for several varied yet relevant themed areas. I particularly like the fever dream section (the cuckoo clock is excellent) with the appropriately taxing maze. Loads to look at throughout.
What I Know: ... is that we had the same interpretation I like the compactness of Neptune's Wrath, and the theming surrounding Mad Miner. The rapids take a neat course down the mountain too. Great landscape work, and some well crafted buildings as well.
Rainbow Valley: I think every instance of the rainbow colours works well, and I like the rather clever execution above the waterfall, and appropriate placement of the food and drink shops. I think the rides have great placement and layouts, and the whole area has a pleasant atmosphere. As for the keyword - is this a Muppets reference?
Art Expo: Nice use of opposing direction synced coasters that really sells the idea of the dilemma, and your takes on modern art pieces is interesting too - I literally toured the gallery, reading each notice. However, much like art itself, I think it's a you-get-it-or-you-don't kind of thing, and I'm afraid I don't really find myself appreciating the vagueness it presents. Cool idea nonetheless though.
Celladoria: Some really beautiful scenes and coasters. The cat cars meandering through the hedges remind me of Crumbly Woods. I think your colour choices work well and add to the regal yet fantasy feel of the park. Sorry to hear about the DQ
Cliffs and Creek Amusement Park: Nice to see some duellers, and they have some good contact points. Presenting as a part-of-a-park is a neat way to showcase several different areas, but I feel like each could've been developed further, even at the expense of losing one of them. Still, some pleasant scenes and classic NCSO structures throughout.
Corn Activity: Well, certainly the most unique entry. I'm undoubtedly missing out on the link, so sorry about that, but it's impressive in its magnitude all the same. edit: ah, it's a pun, clever
Disney's Seven Seas Lagoon: A clear interpretation for connectivity, and the hotels look great, all serving as a nice homage to the Disney Parks. As was mentioned before though, it's a shame there aren't any other moving rides, just to hint at the theme parks, but your vision is clear nonetheless.
Down The River Ganges: Busy, but in a good way, made more impressive under the no-hacks rule. I like the route the log flume takes, and Janavar takes a cool, winding route through everything. You capture the architectural style and textures well.
Electric Fields: While following the original scenario, this has a strong believability about it, down to the unusual ride line-up and unclear direction of themes, so very well done there. Plenty of solid buildings, foliage and gritty realism.
Elonvil: Shame you didn't take it further, as a space vs. monsters idea would've worked well, I think. In earnest, I kind of like the way the entire pathway is dedicated to the ride, i.e. the peeps have no choice in where they go.
Ghost TowNE: Really cool, and quaint in places too. The ride names are cheesy but they fit the theme well, as do the narrow pathways. Nice coaster layout and solid theming throughout. I think the queue exudes Steve style, which is always a good thing.
Great Mesa Gateway: The plane is fantastic! I love the whole sprawling mishmash of structures and coaster. Sad to see this didn't pass - how comes you didn't submit it again as a 60x60 alternative? (or was it more about bending rules than submitting an entry?)
Connectivity Castle: Neat idea, but like others said, I think showing more of the castle would've helped this entry. There's' plenty of movement, which always keeps me interested, and the use of the elevator makes perfect sense. Your ride names seem rather... disjointed, and had they had more cohesion, I think it would've helped me understand your interpretation better.
International Mars Station Orion: Another good use of single-wide path, which captures the elevated catwalk style well. Cool glass structures (both the greenhouses and the panels), and the sporadic vegetation works well.
Carnevale delle Riomaggiore: Undoubtedly your style, which while a tad overpowering in the bottom section, I think works well surrounding Data Drop (of which the loop round the station is neat). The cliff-side design of the landscape in this area looks good too. I feel that Social Distancing, while fulfilling its title, comes across as mainly filler, but the cable car has a cool route, as does the wild mouse.
Melting Pot: Interesting take on a 4-corners, and it presents the abstract of 'connectivity' well. I really like the architectural style you've created in the Om area, and Ecstasy island really conveys a cool, tropical feel. You perhaps could've taken the central structure further with regards to the blending of themes, but as it is, it's hotchpotch enough to be busy, yet it's readable and allows focus on the coasters.
Fantasy v Realism: Nice take on the realism, with some cute buildings and cool little details. I particularly like the construction digger and the truck. The castle is certainly an impressive structure (again, great detail with the shuttle cocks as torches), and the pirate area is a great little vignette - excellent boat, quaint village, and a decent lighthouse too. My main gripe is that the two coasters on the fantasy side feel too individual, which I understand they are as they represent different themes, but it's to the point that they conflict with each other, fighting for attention. Perhaps a focus on just one, with a further developed surrounding theme would've worked better (and removed the 2v1 coaster unbalance between the two island). Still, nice work.
Memory Lane: -
NE Central Servers: Another cool execution of a 4-corners park. My favourite is the Oriental area, which really does create a sense of calmness against the other three... even with the giant blue structure looming in the background! Nice work with the wires throughout, and for the whole effect round the edge of the map.
Disconnectivity: From my interpretation. this is the only example of taking the keyword in its negative, which is very interesting. As with all "anything goes" creations, I find it hard to say if it's done well, but I can see what's going on so I believe you've struck a good balance. There is certainly a lot of stuff to look at and I do like the coaster layouts too.
New Element Kingdom: A charming loveletter to the site, which showcases some fascinating associations between abstract and concrete things. Upon seeing it, I agree that the site founders would be immortalised in marble, and the idea of admins going round and round made me laugh. Classy architecture and a nice clear park layout too.
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dr dirt Offline
In order of my most to least favorite:
Great Messa Gateway by cocoa & Cam - cool as hell but also illegal as hell; feels like something I’d want to build; awesome airships and plane.
Payload by nin - clean, very stylish, has some awesome cinematic moments, landscaping and such is ace; great use of spacing and the macro is undeniable.
Celladoria by AVC - pretty darn pretty; great color choices, overall just nice, wish the black rail fences were just the ropes or shorter if on the waterfronts
Down the River Ganges by Bubbsy - damn the shape of the lift/drop pisses me off but there’s no avoiding that, unfortunately; very, very LL and natelox-ish which is interesting and not necessarily bad; not sure about the house on top of the launch tower, like the mini-golf docks a ton.
New Element Kingdom by Pac - so impressed that a fully fledged park is done here and feels appropriate, probably some of the best execution in the contest and it all feels natural.
Rainbow Valley by alex - Nice, quaint - didn’t try anything that would lead to sub-par execution given the restraints and I find that to be a good thing
Nile River Delta by Leon - right up my alley, cool theme, great macro; love that a hyper is placed so well into this, the lift in the center of the park is bold; damn, there’s an ass load of peeps in this; nice architecture and integration.
Melting Pot by Liampie - probably the coolest interpretation of connectivity, and very cool park design; solid landscaping and architecture too; the middle sort of came out messy, but understandable.
Ghost TowNE by rgb & Steve - loved the forts, loved Roller Ghoster; could’ve done a bit more in the sand areas in terms of landscape design; great “little things.”
Electric Fields by Louis, trav & RWE - love the barns, really like the path to the entrance, digging the traveling coaster feel; honestly just overall good, if unambitious.
We Overcome by Kumba - individual elements are so good, but this thing is packed in tight; fever dream was one of the highlights of the contest, Black Plague castle is probably not; felt very Kumba and it was good to see you building again; Scourge entrance building came out awesome.
The Mars Power Reserve - quite cool, I love these sort of themes; the black is a bit overbearing, I wish the path were a natural tone so the structures were highlighted; don’t care for volcano objects, but was overall a darn cool entry.
What I Know by IonZero - the straight river with a giant beach on one side is a very odd look, but okay; honestly some really, really skilled work when zoomed in, but I had a difficult time reconciling that with the overview.
NE Central Servers by CC9 - the edges of each area looks awesome; the giant towers block a lot of the views; the desert area is pretty awesome somehow, but the actual park work didn’t feel like your typical level at all.
Carnevale delle Riomaggiore by KaiBueno - wow, flashy entrance; the dive machine’s area is very strong, especially by the drop; the hill in the back isn’t as strong; overall interesting style.
Art Expo 2020 by posix - surprisingly nice; enjoyed the jungle fences; cool coaster-type selection, there was some hints of interesting aesthetics ready to come out, but I didn’t quite get there for all of them.
Memory Lane by Chocotopian - had a very hard time placing this one, it’s open and then bustling, then very good and very bad work is seen on the map; it’s fun though.
Fantasy vs. Realism by mamarillas - I’m having trouble getting over the scale of the castle to be honest; I get the theme, but it’s still holding onto this disproportionate scale other NCSO contests have gravitated towards; cool bridge, invert area is tasteful.
International Mars Station Orion by Louis - enjoyed this one, cool use of the satellite look; didn’t care for the volcanos, nice coaster.
Connectivity Castle by hydroportal - cool from an ambition scale, but leaves a lot on the table in terms of technical execution; for example, the castle walls being a giant square on a giant square island.
Disney’s Seven Seas Lagoon by Mattk48 - architecturally pretty darn good; the landscape and foliage not so much; red/white hotel and area was really solid.
Cliffs and Creek Amusement Park by Recurious - felt very disjointed for a park about connectivity; but I’m impressed you got a full style park in this; rough design choices, but felt influenced by time.
Disconnectivity by BarNID - yikes, this thing is wild; felt the surrealism here but it wasn’t really presented cleanly.
Elonvil by FredD - love me some Fred, don’t love me some this.
Corn Activity by MK98 - cerebral.
*Pineapple Road - appreciate the comments; I built this in just a few sessions and wanted to see how far a limited palette of objects/paths/etc could get me, and I think I accomplished that, though I could’ve cut a few objects if I was getting more strict.
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Recurious Offline
So I finally got a chance to check out all the entries. Before I do my individual reviews I first just wanna say that I was incredibly impressed by the extremely high quality of many entries. I also think this contest was incredibly fun and hope something like this will be repeated somewhere in the future.
Rainbow Valley by Alex
This park is fantastic, I love the chairlift stations and the little hobbit like underground buildings. Landscaping is also fantastic and overall I thought the coaster layouts were good, not fantastic but good.
Art Expo 2020 by Posix
I like the idea of this and some of the ideas in this are really clever. My only complaint is that the landscaping is very bare and overall the park feels very grey. I also like the use of somewhat unconventional coasters such as the intamin impulse coasters and the pipeline ultra twister.
Celladoria by AvanineCommutor
This park really reminds me of that design Schnupz has been working on for a while now both Architecture wise and with all the hedges and stuff. Overall a good submission. I liked the archy and the coaster layouts were good overall. My favourite part was the entrance area and the arrow/vekoma looper. Shame you couldn't submit in time.
Cliffs and Creek Amusement Park by Recurious
Wow what a fantastic park, godlike.
No jk, in all seriousness. I built this park with a not so serious attitude just playing the game without planning and putting down whatever idea came up in my head and my main goal was to have fun. I think you can somewhat see that when looking at the submission and other people also commented that the park layout is weird. Still I had a lot of fun building this and I am still proud of what I made. I am also really enjoying reading the comments and I like that everyone is pointing out different things that they like about the park while all simultaniously agreeing that the park layout is weird . I'm hoping this can maybe win a bronze as I don't yet have a bronze in my collection, from the community score it looks like it is gonna be a close call. Fingers crossed.
Corn Activity by MK98
I am a little bit confused at what I am looking at. Corn and a radioactivity sign? The execution of both was pretty good, but I have no idea what I am looking at.
Disney’s Seven Seas by Mattk48
Cool hotel (?) my favourite building is the red and white building and I like the pools. The little brown slide between the rocks was nice. Foliage could have been a bit better and feels a little repetitive. Overall fun entry although I would have liked to see a bit more rides or things going on.
Down The River Ganges by Bubbsy41
Wow what an entry. I absolutely adore the archy and I like how you made things look so detailed without hacks. I love the wooden coaster, the arch under the lifthill, the layout and the coaster station are perfect. The log flume is also very good. The other rides are also good but not on the same level imo. Overall one of my favourite entries.
Electric Fields by Louis, Trav and RWE
Another great entry. First thing that stood out to me is that I love the foliage. Everything just feels so alive and atmospheric! The architecture in this park is very clean and lovely. The rides are also well done and I like the custom support work and how much details you guys managed to cramp into the rides. The powered kiddie coaster gave reminded me of the wodka coaster in Motherland and I love it. Another random detail that I liked was the powerlines, its simple but it really helps with setting the rural atmosphere. This entry was also amongst my favourites.
Elonvil by FredD
I like the Elon Musk reference. Overall the entry felt a bit empty but the idea was nice.
Ghosttown by Roy and Steve
Very nice park. I like how the mainstreet looks very detailed and well put together at first glance but after looking at it more clearly the buildings are just the standard western buildings that come with the game with some custom buildings thrown in to break it up. The composition is done really well. The coaster layout is great too and I love the foliage around it. Really well composed entry and definitely one of the better entries out there imo.
Great Mesa Gateway by Cocoa & Camcorder22
Wow this is also great. It is a shame this got DQ’ed because this would have likely been amongst my favourites. The train station is fantastic. The airplane + runway is also fantastic and the zeppelin station is fantastic. Overall composition and idea is just fantastic as well. Just wow. Shame the risk did not pay off.
Connectivity Castle by Hydroportal
Cool concept and it looks quite impressive albeit a little messy. The idea of the dive coaster was cool but it was difficult to follow. The flying coaster was cool though, I especially liked the parts were it went under the clouds that held up the castle. The food court at the park entrance gave this a very classic RCT feel.
International Mars Station Orion by Louis
Very cool concept. I love the way you made the space station. The coaster layout was cool too as can be expected from a Louis layout. Cool entry overall!
Carnevale delle Riomaggiore by KaiBueno
The entrance portion of this park is very busy and instantly reminds me of the classic early 2000 RCT building style. My favourite part was the dive coaster with the favella’s (I think?) the layout is simple but good and the name made me laugh. The chairlift was cool too in this area. I also thought the station of the mountain coaster was dope, both the one on the top and the one at the bottom. Great entry overall!
Melting Pot by Liampie
This entry is really clever. Definitely one that fits the keyword connectivity one of the most. The composition is really cool. The coaster layouts are a bit hit or miss for me but they are definitely not bad. The blue sector was my least favourite but overall it was still high quality. I thought the architecture was also pretty cool overall with my favourite being the area with the yellow coaster.
Fantasy vs Realism by Marmarillas
Very cool concept. I loved the bridge and the boat, almost can’t believe some of these were made without zero clearance. The coaster under construction looked cool and overall the realism section was very clean. My favourite ride was the blue arrow/vekoma looping coaster. I also like the trick that you did with the hedges between the ride entrance of the blue looper and the park entrance, very trippy and I at first thought this used zero clearance. The castle was pretty cool but not really to my taste. I also did not really like the coaster in this as I felt it went way to fast through the lower part of the layout. Also it uses the booster track which I think were not part of the original game, so technically this coaster would not qualify as NCSO. Personally I don’t think this is that big deal of though and I still thought this entry was very cool overall.
Memorylane by Chocotopian
I like the dense city scape and the go karts ride, looks really cool. The bridge is also pretty cool. The castle was pretty cool too although it looked better from some angles than others. The picnic area was cute too. Good entry overall.
NE Central servers by CoasterCreator9
Another great idea. I like the way you did the entrance path from the park entrance towards the main server building. The black edges around the map with the white and red wooden coaster support structures look great too. The rides themselves where a bit of a mixed bag for me. I liked the layout of the Woodie but I thought the B&M layout was not that strong. My favourite area overall was the Asian area. Cool park overall.
Disconnectivity by BarNID
This entry has some really cool stuff and some weird stuff. It is very chaotic but I guess that was also the idea. The coaster layouts were not really to my taste. For whatever reason I really liked the area were the blue monorail went over the sand with the palm trees. I also liked the pipes with the green sludge coming out next to the drop of the splash boats.
New Element Kingdom by Pacificoaster
Wow this is another fantastic park. Seems to be somewhat inspired by Disney’s magic kingdom? The main street archy is fantastic, really impressive. The castle is also well done. Overall composition is also very nice. My favourite ride was the flying coaster. Looked very cool. The restaurant near the flying coaster looks fantastic. I love the terrace over the water. The halls of fame were very cool too. Very nice park overall, one of the better ones in the bunch.
Nile River Delta by WhosLeon
I was curious to this one and it looks very cool but also very different from what I expected. From the map overview I first thought the orange hyper was a bunch of chairlifts. The coaster is very cool though, my favourite part is the part were it goes over the white castle which also looks fantastic. I like the way you did the buoys near the coast, looks cool. Foliage looked nice too. Cool entry overall and also one of the better ones imo.
Payload by Nin
I love the theme of this park and I like how you made the launch/truss structures for the launch towers, they look so detailed. The archy is also cool and reminds me a bit of a mix of NASA/Disney/Walt Disney Studios and something like Futuruscope. The landscaping also looks nice, and I like the way you made the map edge, looks better than just the regular gray rock landscaping that most people use as blacktiles in NCSO maps. The coaster layout is also fantastic and one of the better ones in the contest imo. I like the way you did the supports for the monorail, I didn’t know that was possible in NCSO but it looks fantastic.
Pineapple Road by Dr Dirt
This entry shows how you can make a good looking entry with something simple and how less can sometimes be more. The landscaping is fantastic and the coaster layout is great, I just said that I thought the layout in Nin’s entry was one of the better ones in the contest, but this one is definitely out there also. The composition of the entry is also great and I like how the queue weaves through the landscape. I also like how you made the boats with the sails and the lock in the river. Another great entry overall.
The Mars Power Reserve by Scoop
Interesting concept and park, but I feel like as a whole it is a little bit messy. I also think the landscaping looks very bare. The B&M coaster is pretty sweet though, the layout is good and I think a bit inspired by the Hulk. I like the launch tunnel in particular. Speaking of which I like the circular tunnel on the centrifuge LIM launched coaster, looks pretty cool. Architecture was also interesting in places. It’s a nice middle of the pack entry for me.
We Overcome By Kumba
This park is very nice. I like how you managed to fill this park so densly while keeping it clean and not looking chaotic. Composition is very good and atmospheric imo. I also think the theme is clever. Coaster layouts were cool too with my favourites being the LIM launched coaster and the woody. The invert did not really do much for me but the archy around it is cool. The area near the fever dream was nice as well, although I wasn’t a huge fan of the part with the playing cards (although I understand what you were going for), the rest looks great and especially the tower building is fantastic. One of the stronger entries imo.
What I know By Ionzero
Very cute park. The area near the suspended coaster and the Woodie looks like a very cute boardwalk park. I liked how you did the flags on the wooden coaster and the layout was strong overall. The turnaround over the path was cool and I like the tunnel part. For the suspended coaster I wish you had left out the inline twist and just would have made it like a kind of modern vekoma suspended family coaster vibe. I liked the archy next to the boardwalk and the watch tower on the beach looks great. The waterpark, while cool, felt a little underdetailled compared to the rest of the park. I also wasn’t a huge fan of the river rapids ride but I just think these rides look terrible in general with the base game track so that’s probably not on you. The bridge between the two parts of the map was cool and cleverly done. The layout for the looper was cool although it crawls through it at some points. The surrounding area was also quite nice. Again one of the stronger entries imo.
In summary: many great entries and I really enjoyed this contest. I have seen many cool ideas and tricks that I want to steal if there is ever a next edition. I voted for a bunch of parks in the end because I just couldn't choose between many of them.
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alex Offline
As for the keyword - is this a Muppets reference?
No its not a reference or anything abstract.. it's as simple as connectivity = trams, chairlift, funicular and 3x bridges
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posix Offline
We congratulate Pacificoaster on winning the first iteration of NEFC, with the magnificent "New Element Kingdom". With 24 entries to be voted on, we had a total of 48 members filling out the poll which is quite a lot. Honourable mentions are to be given to nin, who wins Question 1 individually for the community's favourite RCT regardless of keyword interpretation, and CoasterCreator9 whose interpretation of "Connectivity" was voted the best (Question 2).
This was a wonderful little contest that I think we all enjoyed, and chances for a Round 2 are looking good. Thanks for your participation, and a toast to you Pacificoaster!
NEFC Overall Standings / Question 1 votes + ½ × Question 2 votes
#1 29.5 New Element Kingdom by Pacificoaster #2 26.5 Payload by nin #3 24.5 Ghost TowNE by roygbiv and Steve #3 24.5 Rainbow Valley by alex #5 24 Down the River Ganges by Bubbsy41 #6 23 Nile River Delta by WhosLeon #7 21.5 We Overcome by Kumba #8 14.5 Pineapple Road by dr dirt #9 12.5 NE Central Servers by CoasterCreator9 #10 10.5 Melting Pot by Liampie #10 10.5 Electric Fields by Trav, Louis! and RWE #12 7.5 Art Expo 2020 by posix #13 7 Memory Lane by Chocotopian #14 5.5 What I Know by IonZer0 #15 4 International Mars Station Orion by Louis! #16 3.5 Fantasy v Realism by mamarillas #17 3 Corn Activity by MK98 #18 2.5 The Mars Power Reserve by Scoop #19 1.5 Cliffs and Creek Amusement Park by Recurious #19 1.5 Disney's Seven Seas Lagoon by Mattk48 #21 1 Disconnectivity by barnNID #22 0.5 Carnevale delle Riomaggiore by KaiBueno #23 0 Connectivity Castle by hydroportal #23 0 Elonvil by FredD Question 1 Question 2 #1 26 Payload by nin #1 21 NE Central Servers by CoasterCreator9 #2 24 Ghost TowNE by roygbiv and Steve #2 17 We Overcome by Kumba #2 24 New Element Kingdom by Pacificoaster #3 15 Melting Pot by Liampie #4 22 Nile River Delta by WhosLeon #4 11 New Element Kingdom by Pacificoaster #4 22 Rainbow Valley by alex #5 6 Memory Lane by Chocotopian #4 22 Down the River Ganges by Bubbsy41 #6 5 Rainbow Valley by alex #7 14 Pineapple Road by dr dirt #6 5 Art Expo 2020 by posix #8 13 We Overcome by Kumba #8 4 Corn Activity by MK98 #9 10 Electric Fields by Trav, Louis! and RWE #8 4 Down the River Ganges by Bubbsy41 #10 5 Art Expo 2020 by posix #10 3 Disney's Seven Seas Lagoon by Mattk48 #10 5 What I Know by IonZer0 #11 2 Nile River Delta by WhosLeon #12 4 International Mars Station Orion by Louis! #11 2 Disconnectivity by barnNID #12 4 Memory Lane by Chocotopian #13 1 Electric Fields by Trav, Louis! and RWE #14 3 Fantasy v Realism by mamarillas #13 1 The Mars Power Reserve by Scoop #14 3 Melting Pot by Liampie #13 1 Ghost TowNE by roygbiv and Steve #16 2 The Mars Power Reserve by Scoop #13 1 Payload by nin #16 2 NE Central Servers by CoasterCreator9 #13 1 Carnevale delle Riomaggiore by KaiBueno #18 1 Cliffs and Creek Amusement Park by Recurious #13 1 Cliffs and Creek Amusement Park by Recurious #18 1 Corn Activity by MK98 #13 1 Pineapple Road by dr dirt #20 0 Disconnectivity by barnNID #13 1 Fantasy v Realism by mamarillas #20 0 Disney's Seven Seas Lagoon by Mattk48 #13 1 What I Know by IonZer0 #20 0 Elonvil by FredD #22 0 Elonvil by FredD #20 0 Carnevale delle Riomaggiore by KaiBueno #22 0 Connectivity Castle by hydroportal #20 0 Connectivity Castle by hydroportal #22 0 International Mars Station Orion by Louis! -
nin Offline
The point disparity after the top few is fascinating. I love all these stats.
Congrats to Justin, CC9, and everyone else who partook in this contest. It was a fun, refreshing (albeit brief) time with the game and I had a great time with it. Thank you everyone who voted for me and I'm glad many seemed to enjoy my entry. I hope we see more of these flash contests (Macro Madness!) as it had a different spirit than the larger ones seem to have. -
mamarillas Offline
A bit late but here are my favorite bits of all the entries.
alex
Love the woodie going above and below the path here, chairlift across the river, all working together so effectively in this area.
posix
My favorite of the art pieces, very organic
AVC
Love the queue, station, and lift. Classic look with the loop in front of the waterfall.
Recurious
Little archery range is a great touch! Respect for the staff naming, time consuming but appreciated
Mattk58
Resort is clean and stylish, nicely integrated monorail station
Bubbsy
So solidly old-school with path roofs and flat ice waterfalls, love how the layout interacts with the ruins up top
Trav, Louis!, RWE
The powerlines, barn structures, and grassy spaces all contribute to the old-fashioned rural park atmosphere, amazing vibes. Great supports on the coasters.
FredD
So weird, but I'm down for dinosaurs on mars. I like the shape of the station building and the spire/tower part.
roygbiv, Steve
I'm not a NE OG so a lot went over my head, but the map is packed to the brim with thoughtful little vignettes. My fav was here, sliding into DMs.
Cocoa, Camcorder22
Plenty of folks have talked about the map as a whole, I'm just here for these waterfalls.
hydroportal
I'm digging the flyer layout around the perimeter
Louis!
Love these coaster interactions with the path
KaiBueno
The steel wild mouse weaving through the castle is very fun and I love this bridge.
Liampie
Love the "Om" quadrant of the park - epic queue, cool architecture, and really dynamic land shapes / terraforming
Chocotopian
The bell tower has great object choices and stands out so cleanly from the hectic cityscape behind
CoasterCreator9
Best interpretation of the theme. I am just a sucker for sandstone middle eastern stuff
barnNID
This shit is wild. I like the low-key monorail section here, a break from the insanity.
Pacificoaster
I am partial to fantasy so I loved this quadrant, especially where the flyer blasts out of the waterfall/rocks
WhosLeon
Love the ships no doubt, but I was most impressed by this center building with spires. Cool framing with the invert behind and diagonal hill across the front.
dr dirt
I know you tried to minimize your scenery choices and in fact I doubt you need any scenery pieces to make quality RCT - the layout is so elegant and the diagonal drop through the crevice is breathtaking
Scoop
Love the launched lift hill and the two coasters / one volcano interaction
Kumba
Damn everything in this area just screams adventure, makes me want to queue up and ride.
IonZero
The underground lift on the rapids keeps the area looking so natural and I love the cobra roll over the water.
nin
Holy shit, I love all of this. There is a real balance to every aspect - it's detailed but not cluttered, lots of movement but also lots of breathing room, kinda sci fi but grounded in reality. My favorite entry.
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FredD Online
Ahum, ahum, ahum. To all those who participated, congratulations! To all those who didn't participate, also congratuations! And congratulations to Pacificicoaster for winning the contest
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Chocotopian Offline
Well done everyone. A lot of varied, and indeed similar, submissions that really showcased the talent and invention of this site. This was a great competition, and I hope a few more flash challenges occur soon.
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Xtreme97 Offline
Congratulations on the win Pac, as well as nin and CC9! Well deserved, all were great entries. Also thanks to the admins for putting on the contest, seems to have been a great success with lots of fantastic entries so I'm looking forward to any future iterations
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MrTycoonCoaster Offline
Congratulations to everyone for the good work, difficult theme but I had a lot of fun enjoying it, interesting to see what is in people's minds or souls, and as I always wonder how they manage to put their ideas so well in a park building game, it's amazing the ability of people.
I really appreciate the comments, I don't know how to comment so well, I see that members use things in life to relate, this is very interesting, I have learned a lot here in NE.
gee! I missed the voting deadline, I didn't notice (lol). -
Jene Offline
Congratulations to all participants and especially to Pacificoaster, Nin and CC9! Looks like a great contest and great to see so many people entered and enjoyed this. It shows a lot of creativity, fun and a positive flow.
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