RCT Discussion / Park Updates
- 24-January 04
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J K Offline
I don't think I'd wanna submit a spotlight if it was under 180 years on a 120 - 140 scale so I think 250 years is reasonable. -
Splitvision Offline
Yeah, you're right, but it haven't been 250 years of constant building, I must have spent a couple of years just watching it and thinking what to do next That's right I didn't do a lot of planning ahead of the park. Just curious, how long is a RCT year in hours and minutes? Around 10 minutes per month, making a year 80 minutes, something like that yes? -
Liampie Offline
It actually varies on every computer. 250 years on your computer may be only 100 on mine...Edited by Liampie, 03 August 2009 - 07:06 AM.
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J K Offline
Ah ok I thought it went off size of the map etc.
I also spend a lot of time looking at a park wondering what is best for the area. I have got into the habit of putting the game on pause when I do that My parks would be 300+ years otherwise lol. -
Fisch Offline
STUPID FUCKING PIECE OF SHIT!!!
I forgot my flash drive and the case with RCT, PES, Fifa09, and AOE2 in it at some friends' house who live 200km away.
meaning-> can't play anything besides Counter Strike for the next 2 weeks and can't show you my new park which was about 25% that you'd have gotten about 4-5 screens of. -
Goliath123 Offline
I always thought anything over 300 years was insane but now Euro World hit 102 yesterday when i was building and i'd say it 25%. A year for me takes 48 minutes and 18 seconds, yeah i timed it... -
turbin3 Offline
^for me a month takes 7.34min, so a year ~a hour.
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Crocodilopolis --- 79% -
Splitvision Offline
Yeah about an hour seems right. So on this project I spent 250 hours building + atleast 20 hours doing research and also making the park guide and logos for the main rides... I hope it turns out it was worth it But I did have fun for the very big majority of the time, so I guess it was, regardless if it wins or not. -
SSSammy Offline
why did they have to put flatten land underneath restore clearances on beast trainer -
Splitvision Offline
why did they have to put flatten land underneath restore clearances on beast trainer
Because they figured that the function you use the most is zero/restore clearance, therefore the biggest chance of accidentally hitting flatten land were if it was placed next to them . Hope your park/project didn't die now though...Edited by Splitvision, 03 August 2009 - 04:54 PM.
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nin Offline
SFMM - moving again, though i can't say that I'm "progressing" much. I'm slightly burned out, and now getting rid of some things,having changes of thought, out of ideas, etc. etc. Expect an update by the end of this week or so.
RR - Moving up
SFGF v3 - Haven't touched it in awhile...
Design - Planning... -
Liampie Offline
Running projects:
Project X.2: 96% (to be finished in the next few weeks)
Project X.3: 40-50% (could be never finished. Haven't worked on this in ages, although I still like what's there...)
Project X.4: 80% (no recent progress, but still likely to be finished somewhere in the future. Hopefully before 2010)
When I woke up this morning, I suddenly felt like finishing Project X in it's hole before 2010. Today something impossible happened, I worked on Project X.3 and enjoyed it! There's a very good chance of finishing it this year! -
Levis Offline
finally worked on TOMB again after more than a month no playing. looked good so I hope I can finnish the evolution area soon and go on with the last two areas (2038 and the center area with maximum MHz). -
RCTNW Offline
Slowly started work on a new map for Project Aries! Still have a ways to go on it but I'm very happy with it so far! -
Jaguar Offline
I have tons of incomplete projects, well my next park I will be releasing will be bgswt, but I was actually planning a japenese theme park with rides designed mostly by TOGO. I might actually put a heartline in it. Who uses heartline coasters for anything but scenery anymore.
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