RCT Discussion / Park Updates
- 24-January 04
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Casimir Offline
Disney's unnamed Disney Park by Disney - About... 30%ish. Still figuring out how to make the object limit my bitch.
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CoasterCreator9 Offline
Disney's unnamed Disney Park by Disney - About... 30%ish. Still figuring out how to make the object limit my bitch.
Paging Coasterbill for a tutorial.
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CedarPoint6 Offline
^ I'm going to need to sit in on that too.
Little Worlds project has made a few jumps in progress recently. Hoping to get more done prior to H2H. The base park area is actually over 75% there probably. But there's a lot more beyond that.
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saxman1089 Offline
Paging Coasterbill for a tutorial.
He owes us a few tutorials at this point. He's too busy stretching the object limit to its maximum to actually give us any though, which is a good thing imo. He can vanquish his enemy and then tell us how he did it.
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CHE Offline
No G I haven't as most parts of the park didn't feel finished enough to show until a few days ago. And now that the release is close I don't want to show spoilers publicly
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Ziscor Offline
@Cocoa: Rides? Nah. Landscaping? Yeah, I think there would hopefully be some hilly topography with lush foliage to accompany it. I'll try my best to keep it from becoming monotonous!
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CoasterCreator9 Offline
My new and more serious Design attempt has a completed layout and I'm beginning work on landscaping. No pictures yet, but expect some soon!
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F0ndue Offline
I teased the S&S launched coaster on the Discord, but I've decided to make it into a full blown park. Added a GCI, a Zierer Kiddie, B&M Invert and maybe a Dive Machine will follow. I think I might make the park themed around energy, with each one of the coasters representing one source of energy (i.E. The S&S is hydroelectric, the GCI is coal). Not sure yet if I'll follow through with the idea, we'll see. I guess I'm at 10%, if at all.
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Jappy Offline
Bumbly Beach is still going! I'm trying to finish this to H2H quality of detail and scenes so don't expect this too soon. Hoping the stupid peep problem in the latest development versions of Open gets fixed soon though....
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