RCT Discussion / Park Updates
- 24-January 04
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BelgianGuy Offline
I build in bursts tbh, once I get inspired again I can build half a park in 2weeks then nothing for 3months
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BelgianGuy Offline
I think I might get it released by januari at least, if anything it might be sooner
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Recurious Offline
Looks good! I liked the old colour more though, seemed to fit in more with the rest of the surrounsings. -
mintliqueur Offline
No, new colours are definitely superior. Looks wonderful Stoksy! Good work in breaking up the grid with the layout too.
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Cocoa Offline
The layout looks gr8. Im also curious how the park will look/feel with the amount of big structures vs urban elements but im excited -
Louis! Offline
Some of the layout looks a bit janky. But the general layout and order of elements is good
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BelgianGuy Offline
imaginaerum:
Entrance area: 100%
city of steam: 100%
frontier city: 100%
Lumbajack Town: 100%
Medieval kingdom: 85%
park surroundings: 85%
Path elements and peepability 65% (adding benches and lights etc...)
overall 90%
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Jappy Offline
Jappy's Wildland Adventure Kingdom is taking shape. Been deciding where goes what. Now just a matter of actually building it....
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Louis! Offline
First time I've actually properly attempted a B&M Floorless! I don't know how I've gone this long without building one.
Quite tricky actually. Meant to be 2000-2005 era. Not sure if I want to bend the cobra round like in the screen or to keep it in line with the Immelmann & Loop. Also went with the helix round the loop into the Brake-Run, seemed to be a common feature of B&Ms back then. Tried to keep it unique to those on the site already by not including a zero-g.
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BelgianGuy Offline
Good layout, flow is there for sure i just feel the scale might be a little off with the interlock at the back end... Maybe make the immelman smaller and sink the loop by making it part tunnel so the first half elements don't look out of place compared to the back en of the layout... -
Louis! Offline
That's what I thought, but the pacing is perfect. I thought it would be dead quick through those corkscrews, so originally had them sitting higher, but the pacing through them is perfect right now. If I lower the loop and immelmann then I have to lower the rest of the layout to get the helix inside the loop, which ends up the same as raising the corkscrews, which would change the pacing.
I'll definitely consider raising them though, I think its just something that can be done as I go, not something to worry about majorly right now.
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BelgianGuy Offline
I think if the pacing works and the flow is there it might just be the angle of view... Maybe it'll look better to scale with supports and station added to the ride... That's also a little thing i'd leave like 2tiles more breathing room for the station to go in, like extent the final brakes by 2tiles and i think it'll look better and leave you with a cleaner less cramped station/queue -
Louis! Offline
I am planning on using it, but if I don't you can have it
Took me a long time to build and perfect, so it needs to be used somehow lol
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