RCT Discussion / Park Updates
- 24-January 04
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G Force Offline
Worlds of Fun has just hit year 200:
Frontier: 95%
Africa: 90%
Asia: 85%
America: 75%
Entrance: 75% (Will probably be redone)
Mediterranean: 60%
Northern Europe: 70%
Kids Area: 5%
Waterpark: 1%
Surroundings: 5~20%
Overall: 65~70%
Hope for a June/July release!
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RCT2day Offline
That's an interesting park layout. You'd normally find things like an Arrow looper, Intamin 1st Gen drop tower, and kiddie area towards the beginning of a park. Gotta say, I love the placement of that Steel Force coaster.
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BelgianGuy Offline
You could however build a second smaller entrance from the park's early days that got replaced by a more suiting and large enough entrance -
Jappy Offline
Easkerton Towers is being worked on every day at the moment. Still no sign of stopping! Well... Until college starts again next week. Even then I'll be able to work on it though.
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Jappy Offline
^ Can you build during classes?
Technically I can, since most of them are tought in big auditoria and the professors can't see what the students are doing on their computers! But I like my courses, and if I pass them all, that means more time to build during summer! What I meant was that I don't have that many classes this semester, giving me plenty of time to work on Easkerton Towers.
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Faas Offline
Great progress Jappy! But I'm sorry to say I think it's all a bit underwhelming. All themed areas as well as the castle could be made so much more unique and distinguishable. Now you can only distinguish the different themes because of a building or two, and the castle because it's just slightly bigger than the other buildings.
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G Force Offline
Thanks guys.
That's an interesting park layout. You'd normally find things like an Arrow looper, Intamin 1st Gen drop tower, and kiddie area towards the beginning of a park. Gotta say, I love the placement of that Steel Force coaster.
You could however build a second smaller entrance from the park's early days that got replaced by a more suiting and large enough entrance
The entrance seems like the best area in the park, I wouldn't redo it...
On the topic of the entrances, initially I planned to have a secondary entrance in the European circle around the pond, but cut it out for space. Possibly I can put one in near the S&S tower, if I modify the area a bit, and expand the map more. Also, another coaster has been suggested by quite a few people, if anything is added it would probably be a family coaster as I think I've hit all the other levels needed for a park of this size.
When it comes to the original entrance, I feel the architecture is lacking a lot in identity and misses out on a lot of potential. The style its built in doesn't really fit in with the rest of the park, it needs updating.
My intentions for the water park are for it to be fully functional, but not to large, maybe 2 or 3 slides and a wave pool, nothing to intense, mostly due to the object limit.
Jappy: It seems you try to connect and string you areas together rather than have them flow. Maybe approach the park as a whole rather than each area individually. On the micro side it looks great from the screens, its just lacking a bit in the macro I think.
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Jappy Offline
Jappy: It seems you try to connect and string you areas together rather than have them flow. Maybe approach the park as a whole rather than each area individually. On the micro side it looks great from the screens, its just lacking a bit in the macro I think.
So it needs to be connected more as a whole? Hmmm.... Any tips on how to achive this?
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MCI Offline
^Start over, close your eyes place random path all over the map. Then connect it.
That´s how I do it, but I´m not an expert.
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nin Offline
I believe we've had a few topics on park layouts, but perhaps a new 'more compete' one is in order. The best thing to do is observe real park layouts and even bits of urban planning, just seeing how actual places are laid out in real life and translating that to game.So it needs to be connected more as a whole? Hmmm.... Any tips on how to achive this?
Many of my parks are based on Disney's hub-and-spoke model but I also tend to use the 'loop' model as well, where a single or double loop is the basis for the park and everything else splits off from that. Not all real parks follow these models, some look like they have little planning and just followed the flow of traffic and based a layout off that. This makes for more interesting layouts for sure, but given the nature of the game I've always found it hard to pull off (as unplanned stuff can start to look bad quick). In that case it again may be best to just look at real park on google maps or something and try to mimic the style. -
Recurious Offline
Just discovered the RCT Discussion forum on this site. Didn't really know these kind of threads existed. This is the current map of a park I'm working on: Silver Hills Amusements Park. Can post an aerial too if you guys like.
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Liampie Offline
I've been enjoying working on Seaquarium a lot during the past week... Made some nice progress, hopefully resulting in one or two screens soon. Also I calculated that the park section of the map is actually equals something like 85 x 85. Not bad at all actually. Let's aim for the moon.
I'd say it's about 50% done -
][ntamin22 Offline
My vermillion updates aren't as frequent as they used to be - considering just dumping them here instead of updating solely on the Project page. Anybody opposed?
They're pretty long, so I'm probably using spoilers.
Jan. update:
SpoilerApril update:
Spoiler -
Liampie Offline
Great to hear this is still on its way. Incredible project. It's like you're compensating for never having made a full sized park...
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