RCT Discussion / Park Updates

  • turbin3%s's Photo
    ^LL / RCT2? :)
  • SSSammy%s's Photo
    you'll find out soon enough.
  • RRP%s's Photo
    lookin forward to it sammy
  • Tolsimir%s's Photo
    Verschollen 100%

    (mentally)
  • SSSammy%s's Photo
    mentally?


    thanks rrp
  • Liampie%s's Photo

    Verschollen 100%


    Awesome, I was looking forward to that a lot, even though I have no clue what it is.
  • Goliath123%s's Photo
    http://forums.nedesi...showtopic=21241
  • Liampie%s's Photo
    I know. I meant small park/big park/design/concept/theme/setting/whatever. ;)
  • turbin3%s's Photo
    ^it's the coolest thing ever. :p
  • Cena%s's Photo

    ^it's the coolest thing ever. :p


    Fuck you. DFS is the coolest RCT thing ever, no joke. 
  • turbin3%s's Photo
    Definately not. :)

    I dont know DFS, but Tolsimir's is cooler, no joke. :D
  • Liampie%s's Photo
    I want to see it.
  • Tolsimir%s's Photo
    yannik is telling too much, no more screens for you :supersecretonceinalifetime:
  • CedarPoint6%s's Photo
    Right now I'm rethinking the general plan of SFC and how to finish it off. It's kind of depressing hitting the object limit with all the stuff I wanted to do, but maybe I'll do that in a bonus map or something. Either way, hopefully it'll be ready within the month.
  • Levis%s's Photo
    rct-guide grouppark 98%
  • turbin3%s's Photo
    ^looking forward to it. :)
  • Liampie%s's Photo

    Right now I'm rethinking the general plan of SFC and how to finish it off. It's kind of depressing hitting the object limit with all the stuff I wanted to do, but maybe I'll do that in a bonus map or something. Either way, hopefully it'll be ready within the month.


    I'm sure there are tricks to make more free slots. Wait for EPWS, that one has a lot of useful objects.
  • Cena%s's Photo

    I'm sure there are tricks to make more free slots. Wait for EPWS, that one has a lot of useful objects.


    Tricks that have been used in EPWS probably won't work here with SFC, I am helping CP6 with free-ing up some slots, and I think I have to make other objects (multiple clearences versions of the normal ones) then the objects Six Frags used. I think I will start with making some new B&M supports, the normal ones, but then in 3 or 4 clearences high, that will free up some space for sure. And some other frequently used objects. Removing some foliage might help too, but that is the task of CP6. 


    Thanks for the thinking on this Liampie, if you have got more suggestions, let CP6 or me know. 
  • Liampie%s's Photo

    Tricks that have been used in EPWS probably won't work here with SFC, I am helping CP6 with free-ing up some slots, and I think I have to make other objects (multiple clearences versions of the normal ones) then the objects Six Frags used.


    How do you know?


    Thanks for the thinking on this Liampie, if you have got more suggestions, let CP6 or me know.


    Why do you thank me? It isn't your park, is it?
  • Six Frags%s's Photo
    Yeah, cena can't know..
    But yeah, I haven't made new B&M supports that could save object slots yet.. Thought about it, but object slot wise EPWS is fine.. So go ahead and make some new map data friendly B&M supports.

    SF

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