RCT Discussion / Park Ideas that never materialized
- 26-January 17
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G Force Offline
What are you best park ideas or concepts that never materialized, were trapped in the planning phase, possibly left unfinished, or maybe are possibilities in the future?
Perhaps you'll inspire someone with a project you've never been able to complete, or might never get around to building.
Here are mine:
Geauga Lake Recreation or heavily Inspired by, basically park partially wrapping around a large lake
Small Urban Historical Park, set in Pre-War America, lots of lights and old school rides
Kings Park, either a KI recreation or heavily inspired by
1950s Disneyland Recreation, or at least something close to it
Small Lakeside Neighborhood Park, much like my Euclid Beach recreation, but not a true Recreation
Southwest/Spanish inspired Six Flags/Theme park, SF Mexico or similar
Alton Towers inspired by, featuring lots of terrain, open greens, and landmark rides and attractions
Colonial Themed East Coast Six Flags
Park themed to the iconic Vegas Casinos
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Jappy Offline
Some ideas I've never got round to but still got lying around:
- A full Walibi Belgium recreation on the same level as current realism parks. Never started it because I didn't consider myself good enough, and because some parts of the park are at an awkward angle to translate into RCT like Loup-Garou. Maybe in the very far future though...
- A typical American lake park like Lake Compounce, situated in the woods, terrain woodie, classic Americana... But never been in the mood and seems to similar to La Fôret des Frissons.
- H2H-sized fantasy park with duelling wooden reverser coaster. An underused coaster in a fantasy park sounds like a blast to make! But fantasy stands or falls with the story and idea behind it and I haven't thought one up good enough...
- H2H-sized fantasy park with launched coaster with the theme of the Walibi characters. Starting in the disuded subway station under the boring grey city it would go to the musical colourful town of Shimmeria situated in the mysterious cave... Also never got round to doing it. How do I make an enormous blue cave and how to make low hanging fog without spamming the 1k fog everywhere?
- Reimagining Crumbly Woods in RCT2 the same way as Diamond Heights in H2H7
Some of these actually might get done after I finish my current project though...
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Kumba Offline
I hope nin doesn't post his full list, the site would crash
Having made nearly 100 parks/designs, I am happy to say that I rarely don't finish projects. Going way back, I just skipped a Universal Cancun park (in favor of DRC) after planning it out and making an entry area. I did a rec of the 5-Points from Gangs of NY in a group park that ended up dying out. Walt Mart died out in the same way after I made a nice Big Thunder Mountain Railroad station. In H2H7 adding Xcoaster meant we had to make some changes and we scrapped a CityWalk park that was about 33% done.
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][ntamin22 Offline
My first screens on NE in 200(2?) were from a then-standard single-wide megapark featuring a western area with a set of wooden duelers based on the Sunset Riders arcade/SNES game, that got lost at some point
I started an RCT2 Hollywood Studios at some point. Got as far as a half-assed entrance, a Rockin' Rollercoaster based on Crazy Taxi, and planning for a set of Episode 1 Podracer duelers.
I've got an invert layout somewhere that I'd like to revisit with a smaller xcoaster train or something - steep lift into one of those waterslide half-pipe elements where it drops vertically, goes up a vertical spike on the other side, comes back down and backwards up another spike, then continues on with the layout.Streets of New York: Drift Edition. I'm confident it would have been 90%+, but the concept leans so heavily on hacks that it became an overwhelming amount of codex work. FF-methoding three entire layouts on a map already featuring the most stacking/cloning in NE history would have been a nightmare. I still think the powerslide hack is the coolest hack I've done and that park generated more unbelievably cool hack ideas than anything I've done before or since; it was just too ambitious. Hell, I was trying to do interiors. In LL! Interiors!
Rocketman was not originally an island and had two other areas attached, one with the city of the government rocketman was supposed to be fighting, another with a volcano and a wooden coaster. Never got far and decided to cut it down to design size.
For H2H7 we considered doing Universal Studios in LL with me and Loopy taking point; I've got the map layed out but it never got off the ground and I don't think it would work as nicely outside of the H2H context.
What turned into Vermillion Adventures started as a plan to take the standard 4-corners park and "swirl" it around a mountain in the center.
Nihombasa was originally an RCT2 project and had a Choose-your-own-adventure-style coaster similar to the Lion King one in .. Disney Dreams?
For a while in 2007 I was trying to shoestring something like that for RCTAvenged themed to the amazon and pirarucu. You board the guest ride vehicle (watercoaster boat?) to go out on a fishing expedition for this giant-ass fish, you hook it, and then the fish - played by a steel coaster train car or something with a synced layout - drags you all around the swamp at high speed, the guest boat goes off log jumps and such. Giant mangroves with vertical coaster roots, dark ride scene at the end where the giant fish is in a net, etc. etc.
An akihabara-themed micro done entirely in a blacklight color schemeI've got a micro called "Billy the Kid" that'll probably be finished sometime; western street with a wooden wild mouse "mine ride" behind the facades.
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Version1 Offline
Here are all of my crazy ideas:
-Iron Maiden park, featuring areas based on the artwork (Egyptian, Sci-Fi, etc.)
-Park based on the album "Beyond the Red Mirror" by Blind Guardian. 50% of the map being the "real world" and realism, while the other half would play in the world of fantasy and be fantasy
-Park constructed in a park also containing a soccer stadium
-Tripsdrill re-creation
-Theme park featuring no coasters but loads of landscaping, foliage and theme rides
-A double theme park set in Berlin. One half would be similar to Universal Studios, the other would be closer to a compact Six Flags. The two parks would be connected by a City Walk
-Tolkien Park, duh
-Medieval Theme Park entirely based on architecture, foliage and landscaping. Only darkrides as "real" attractions.
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Bubbsy41 Offline
So I have a few weird ideas:
- A park with a few smaller coasters and flats with a light fantasy theme and it's based in a city park and is used as a way to make the poorer neighborhoods fun and safer. (Cheap admission)
- Grand Canyon or Alaskan landscaping with a lot of foliage and general attractions like a gondola or go karts
-Da Vinci's Workshop, set to the Italian Renaissance with all his inventions and ideas all over the place.
- Floating theme park powered by fans and balloons
- Planet Coaster (Similar to Silvarret)
- Darien Lake Recreation
-Kremlin themed design
-Mount Rushmore (Horrible spelling give me a break)
-The others (Kids vs adult zombies).
-Overwatch Park -
X7123M3-256 Offline
I have more unbuilt ideas than I have finished, because most of these would have taken far too long to actually make:- A park that has each area themed to a different decade, with rides and attractions from that era.
- A park with a zoo (or just a zoo). This was after I realized that animated boat rides could be hacked to not require water. Never built it, but I might still try it because I like the idea.
- An optical illusion park that abuses the isometric perspective to get apparently impossible geometry when viewed from one angle (or for extra challenge, all angles). I actually started on this one; it's been done before though.
- A cave system. With or without an actual park to go with it (probably a pretty stupid place to try and build a coaster TBH). This was going to be my entry for the landscaping contest but I couldn't fill the given map size with this. It would be a lot easier with the new cutaway view.
- A park that consists entirely of custom objects, with no vanilla objects at all. Just so they won't look inconsistent.
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Louis! Offline
Way too many to list.
In terms of actual parks that are halfway through, whilst again still too many to list, the most obvious ones are:
-Batman Clone & Batman New Layout
-DisneyLLand
-Tokyo Dome City
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AvanineCommuter Offline
Sectional park, where the entire park is a thin strip 250~ x 50~ tiles long, cutting through buildings and rides. Main coasters will be a megacoaster and out-and-back woody.
Virus park - battle between virus and white blood cells. Red everywhere and healthy + failing organs galore. Red pipes for blood vessels, stacked rides / fences for striated muscles, etc.
Color theory park - where the park is built in black / gray / white, trying to take advantage of the natural directional light of the game to produce both monochrome sections and shaded sections, and also with other colors - might be interesting to play with the different shades of each color and tint to make weird optical illusions.
A true Bioshock Infinite design would be nice if it is executed well. Swinging rides and inverts.
Diablo theme park - so much lore and medieval themes to explore - from Pandemonium Fortress to Harrogath to Caldeum and Kurast, it could be pretty epic fantasy. Angels and demons tied with Diablo lore and beautiful fantasy landscapes based on the cities in the game, there is so much source material.
Icelandic Park - vast and barren landscapes, mountains, volcanos next to cliffs and oceans, black, gray, brown, white, snow, fire, elements... A nice exercise in terraforming.
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Steve Offline
A Disney's Animal Kingdom-inspired park. It's in progress at least, just no where near done and sometimes I question if it ever will be. I'm hopeful, though. -
Jappy Offline
A Disney's Animal Kingdom-inspired park. It's in progress at least, just no where near done and sometimes I question if it ever will be. I'm hopeful, though.
You mean the one you released the entrance fromsome time ago? That would be so awesome!
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Coupon Offline
a family friendly amusement park centered around a lake with lots of custom flat rides and a hyper
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][ntamin22 Offline
A true Bioshock Infinite design would be nice if it is executed well. Swinging rides and inverts.
I think you'd be the guy to do it. Very suited to your architecture.
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Jappy Offline
Right, stuff that I'm planning to do:
- Unnamed large poject: After MM I hope to do another big project with emphasis on nature and different climates. The big themed areas will be after wonders of the world, or at least very prominant natural features like the Himalaya or Grand Canyon. The main inspiration for this is the failed Dutch theme park concept of Nature Wonder World in Brunssum. I can't wait to start on this, but I'm afraid it might be a little too close to JWAK.
- Something in LL!: Yes, you heard it right, I wanna do something in LL; What? I don't know, something fantasy, featuring a duelling wooden wild mouse. I first wanted to do it in RCT2 but Liam convinced me to do otherwise.
- A whole bunch of collabs!: Crumbly Woods with Faas, a French non-park with Julow, something secret with Fred, something with CC9 concerning trains... I hope at least some of these actually will ge started in the future, we'll see.
So what are your current concepts and RCT plans?
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RWE Offline
I still want to do a fantasy project, maybe h2h-sized or a design, but i'm pretty unsure what it exactly would be.
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Ziscor Offline
Here are some of mine!
-A Pokemon non-park based on one of the older games (Gen 2/3?).
-Dragon Ball themed park, based purely on a bunch of islands a-la Trinity Islands (one of them being Master Roshi's original Kame House), with a Namekian area with different coloured grass and trees, as well as a West City area, one of the prominent cities in the show. The West City area would have the main rollercoaster chunk of the park, and the Namekian area would contain a bunch of kiddie rides. Master Roshi's island being the water-park section.
-A non-park with a weird mix of a stereotypical European medieval village, and a modern, clinical city. There are street lamps, food stalls, soda machines, street signs, an NYC-styled subway going across, and even cars parked everywhere, except all the houses are very very old and there is no real street, just dirt marks on roads that are travelled often. This is supposed to be inspired by the game, Mother 3.
-Scrapping the Assassin's Creed II Venice recreation, and doing a general Assassin's Creed: Italy version. Contains the best parts of Florence, Venice, Tuscany (San Gimignano and the country-side), and Rome. Emphasis on coming up with a decent composition, and trying to create distinct architectural differences between each of the areas.
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Liampie Offline
I'm not sure if I ever elaborated on what 'Project X' was. I was going to build six parks/maps, and advertise them as a travel blog by a Moroccan dude driving from The Netherlands to Morocco around the Meditteranean, using it as an excuse to visit some theme parks.
Park 1: Wunderland Erlach. This got finished first. Small-midsized German family theme park a la Geiselwind and Trippsdrill (anno 2007).
Park 2: Budapleasure. The park that got released is almost completely different from what I had at first, almost everything has been rebuilt. The concept remained the same though... Urban park with some old crap, but also modernising, in Budapest.
Park 3: Dolphin Bay Resort. The second one that got finished. I poured all my inspiration from visiting Turkish all-inclusive resorts when I was 12-15 years old into this.
Park 4: Tabhoorland in Lebanon, inspired by Habtoorland in Lebanon. I thought a small hillside park in an exotic location, with a terrain maurer spinning was fucking awesome, so I wanted to adapt it. I wasn't good enough yet to properly integrate a coaster in the landscape so it ended up being buildings on the hillside and some coasters at the bottom. I tried to finish, but in the end couldn't be arsed. This park was mostly a failure.
Park 5: this one never got started, even though it was supposed to be the smallest one. A tiny, rusty fairground with a coaster or two in an Egyptian suburb, lined by dusty apartment buildings.
Park 6: the grande finale, a Port Aventura-esque park in a tourist hotspot in Tunisia. I think I wanted to call it Bay of Mythology or something like that? Not a great idea in hindsight because I wanted to make it something like Islands of Enchantment, more detached from the real world than the other maps. I had four areas in mind: something Mesopotamean, Nordic, Greek, and Chinese I think? I built the parking and the entrance, which is still on display somewhere on the site I think.
Another project of mine was the theme park mashups. I started with Eftel Towers, combining my two favourite parks, and continued with Cedar Flags Drayton Park (which took super long to finish), which featured almost exclusively inspiration from shit seen in trip reports. Third park mixed the exotic inspiration and personal experience with Knotts Derrie Vliet (Knott's and Drievliet, fucking weird combo) and I made it too ugly/'realistic'. Not quite my best park but I finished it. Fourth was going to be Phantasialand and Duinrell (wtf), which did not get far because I wasn't good enough yet and now you can find it in the unfinished park pack on my profile.
I wanted to make Eftel Towers 2, but it was too much. Parts of it ended up in Corsair Veredian, and most of the rest that was finished became Python/DVH. Didn't get to the Alton Towers portions... I still, after all this time, want to adapt Air one more time though.
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