RCT Discussion / OpenRCT: advantages and disadvantages

  • Faas%s's Photo
    I agree with you Liam. Right now it's the only reason I don't want to release anything in openrct. Peeps are so important.
  • Maverix%s's Photo

    I've been unable to open the game as well Liam.  Hopefully this gets resolved soon.

  • G Force%s's Photo

    Yea, Peep AI is a mess.  Usually if it work in Open it will work in Regular, but not the other way around.  Its not a massive issue just kind of bothersome.

  • Sephiroth%s's Photo
    Guys, as someone who has had to deal with developing software, the best thing you can do is be patient. There's nothing more frustrating than loosing sleep to writing pages and ten's and hundreds of pages of code only to have people think its a quick easy thing and complain about how fast or slow it's going. Keep the suggestions and bug reports coming as they are very helpful, but also keep in mind ORCT2 takes hours upon hours of people's free time. I'm honestly surprised they let us have it so early in development.
  • Jappy%s's Photo

    There used to be scenery on those tiles with the weird pathes of grass... It just disappeared when I saved the game.... It didn't crash or anything, it kept going but just with... that!

     

    Is this worthy of a topic on GitHub? It didn't crash anything, and it's the stable 0.0.4.0 download... The newer ones do the same in this save BTW.

     

    probleem.png

     

     

    EDIT: it appears this only happens when using the regular "save" option. When I click "save as..." then it's fine.

  • Broxzier%s's Photo

    @Jappy: Yes, all issues should be reported. Make sure there's not another bug about it before posting one. Including the saved game will help debugging it.

  • G Force%s's Photo

    After some experimentation.  I've found that expanding the Map in OpenRCT does in fact increase the object limit.  I'm not 100% certain on how it works or if its the same formal used with normal map sizes but it definitely has an effect.  Still probably need to test this on some parks with maxed out object limits and see if it frees up space though...  If it does, that could prove huge for some smaller object limit effected parks.

     

    Devs, if you see this.  Can you possibly confirm this or give some insight on how the in-game map expansion works regarding the object limit?

     

    Would essentially act as a object limit bypass for some parks, BGA, Westwinds, Baker, are some that come to mind immediately that would benefit massively by this.  However, my guy feel is that it only effects slots that aren't already used.  So if you expand a map that is "half full", it would only effect the slots not already in use.  Meaning that completely maxed out parks won't be effected unless you remove a portion of the objects.  

     

    Could just be utterly incorrect on this, but based on WoF there is just no way that I still have the object limitations of the 150x150 map I started with.  Currently the map has been expanded to 243x243 based on the growth of the park and according to 8cars I've used more slots than a park like Thorpe or Europa, which both hit the limit and have larger than 150x150 maps.  According to 8cars I have about 16k slots left, compared to Westwinds which had around 54k when I hit the limit, or Thorpe which hit the limit at 19k.  Best case senario I have about 6-7k slots left if I enforce a similar limit to Euroscape which hit the limit with 9k objects left.

  • Gymnasiast%s's Photo

    This evening a feature was added by a contributor to filter on selected / non-selected items only in the object selection. This should come in handy for people who tinker a lot with the object selection.

  • bigshootergill%s's Photo

    ^ I was going to mention that would be a handy feature. I'll definitely use that.

  • G Force%s's Photo

    Oh my god that's great.

  • janisozaur%s's Photo

    Can I ask you guys to see http://www.nedesigns...penrct2-survey/ please?

  • DejaVu2001%s's Photo

    Anyone else been having issues with object disappearing and/or OpenRCT2 crashing while trying to do stuff with clearance checks disabled the last few days?

  • X7123M3-256%s's Photo

    I did during while working on my vertical sprint submission. The disapperance turned out to be due to corrupt elements being inserted somehow, never did find the cause of the segfaults. I ended up reverting to an older build for that contest.

  • G Force%s's Photo
    Yea the unstable version has been very iffy for my lately
    I've just resorted back to the stable release recently as a result.
  • X7123M3-256%s's Photo

    Stable has too much missing for me, so I just drop back to older unstable versions until I find one that doesn't have the bug.

  • janisozaur%s's Photo

    We have new-old feature you may like, see the screenshot:

    H5fSbGo.png

    Works in multiplayer too.

  • G Force%s's Photo

    Quite a helpful addition for sure, I'll have to play with it more but this might make certain version of 8cars completely obsolete.

     

    Any way it could be a drop down menu like the operating mode?  The UI right now is a little odd to navigate, just a minor nitpick though.

     

    Love the changes!

  • janisozaur%s's Photo

    I know it's a bit clunky, but dropdowns can only handle up to 64 items right now, which would prevent from selecting higher 27 ride types. When dropdowns accept more items, it can be changed.

  • Liampie%s's Photo
    What does it do, change the track type? Why is it more arbitrary than changing train types or operating modes? :)
  • G Force%s's Photo

    Yea, it changes the track type.  So you could change a rapids to crooked house in game and switch it back etc...  

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