RCT Discussion / OpenRCT: advantages and disadvantages
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					 06-February 16 06-February 16
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   Liampie
			
			
				
				
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		The launcher screen and the updates are getting blocked, because of something like this: https://www.reddit.c...r_it_also_pops/ Liampie
			
			
				
				
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		The launcher screen and the updates are getting blocked, because of something like this: https://www.reddit.c...r_it_also_pops/
 Sucks, I can't join Fisch's server now 
 edit: Spent a while trying to fix it, but just after I posted this I figured it out. I set back my computer's clock a few days. Did the trick
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   Liampie
			
			
				
				
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		Okay. So who's responsible for the launcher? And why doesn't it update? I don't really understand how all this works... Liampie
			
			
				
				
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		Okay. So who's responsible for the launcher? And why doesn't it update? I don't really understand how all this works...
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   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineYou can skip the launcher by clicking on the OpenRCT2 executable in the bin folder where OpenRCT2 is installed. 
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   Scoop
			
			
				
				
					Offline Scoop
			
			
				
				
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 fuckin awesome!!!Wow, the new rotation feature of the tile inspector is awesome! Good job! 
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   janisozaur
			
			
				
				
					Offline janisozaur
			
			
				
				
					OfflineOkay. So who's responsible for the launcher? And why doesn't it update? I don't really understand how all this works... We have pretty much automated the process of producing new builds. We use AppVeyor & Travis CIs, which do a new build each time we push a commit. If said commit is on a specific branch (`^(develop|push/)`) then it gets pushed to openrct2.org as well. Both launchers use this domain as a hub for gathering information on which build is the most recent one and somehow (I assume) provide you with an updated build. We also have packages deployed to our PPA and to AUR, which, in my opinion, are far better, easier and more reliable software distribution systems than the launchers. 
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   Steve
			
			
				
				
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		I've just downloaded the most recent build and I'm experiencing an issue where the game just closes unexpectedly after a few minutes. I'm running on Mac OSX also but this never happened with previous versions. Am I missing something? Steve
			
			
				
				
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		I've just downloaded the most recent build and I'm experiencing an issue where the game just closes unexpectedly after a few minutes. I'm running on Mac OSX also but this never happened with previous versions. Am I missing something?
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   janisozaur
			
			
				
				
					Offline janisozaur
			
			
				
				
					OfflineI've just downloaded the most recent build That's not very specific. Can you say which one exactly? Can you post the park you're using? Can you bisect against any other good?Don't you get a (system-provided) crash report when it happens? If you do, please post stack trace. 
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   disneylandian192
			
			
				
				
					Offline disneylandian192
			
			
				
				
					OfflineTo any of the Open RCT2 developers: What is the timeline to move beyond backwards compatibility? Is there the possibility of having two versions of Open? One that is backwards compatible and one that is not? Folks can choose to run one or the other with the understanding that, with one, it will no longer be an .sv6 file? I ask because, and I'm sure others want to know too, when we could expect things like a removed map data cap and other exciting features that we know are most likely not possible without moving beyonds backwards compatibility. I've got a project that I know will hit data limit soon, but if I know if I hold out for a few months or a year I can just keep working on it without any ability for it to be opened in vanilla. Will this even be possible to take a park on an .sv6 file and change it to whatever the new file type will be? 
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   X7123M3-256
			
			
				
				
					Offline X7123M3-256
			
			
				
				
					OfflineJanisozaur said they intend to be free of vanilla code by the the next stable version (0.05), at which point the save format could be changed (I don't know at what point they actually plan to do this though). My understanding is that it's mostly drawing code that remains to be implemented. They have said in the past that when a new save format is introduced there will be a feature to convert SV6 files to the new filetype. 
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   Liampie
			
			
				
				
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		I hope it will be possible to keep playing with SV6's, only switching when an vanilla-incompatible feature is used. Liampie
			
			
				
				
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		I hope it will be possible to keep playing with SV6's, only switching when an vanilla-incompatible feature is used.
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   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineExpanding on what liam said, it will probably be useful to have an option to lock out non-compatible features so that one isn't used accidentally. 
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   disneylandian192
			
			
				
				
					Offline disneylandian192
			
			
				
				
					OfflineGreat idea! I know personally the features of Open have really sold me on the idea of moving beyond vanilla and would happily never go back if it meant having the things we've always wanted. 
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   Liampie
			
			
				
				
					Online Liampie
			
			
				
				
					OnlineExpanding on what liam said, it will probably be useful to have an option to lock out non-compatible features so that one isn't used accidentally. 
 Please. I want to be able to combine OpenRCT with vanilla RCT. Both because I want people who don't own OpenRCT to be able to open my parks, and because I want to keep all the functions of the vanilla game and its trainers.
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   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineBackwards-compatibility is something that I value a lot in other projects even though it isn't important to me Open/RCT2. I can totally see where liam is coming from. 
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   BelgianGuy
			
			
				
				
					Offline BelgianGuy
			
			
				
				
					Offlinehonestly, the moment they can get MOM in open rct there's no reason to keep using vanilla... that's the only thing they haven't added that I use vanilla for. if it could be added to the land tab that'd be swell since everything in MOM is decided through land colour that you get a dropdown menu in the selection of a land color or the tile inspector could actualy be configured to target a specific land colour to implement MOM with... 
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   X7123M3-256
			
			
				
				
					Offline X7123M3-256
			
			
				
				
					Offline8Cars used the land color in order to be able to locate the target tiles in the map data, as you can't add extra UI elements with a trainer. With OpenRCT2, there's no need to keep using land color in this fashion - instead, I think it would be better to have an area select tool of some kind - or maybe you could click on objects to select them (or possibly both?) 
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