RCT Discussion / OpenRCT: advantages and disadvantages

  • disneylandian192%s's Photo

    In vanilla, changing a ride track type to crooked house makes the ride track invisible. Certain track types cause the game to crash in this instance (Any diagonal pieces or largest turns). 

  • janisozaur%s's Photo

    1. Can you provide a short video or step-by-step instructions explaining how you do that?

    2. Can you provide a park that has this kind of thing?

    3. If track invisibility is what you're after, is the corrupt element insertion feature not enough for your needs?

  • BelgianGuy%s's Photo
    Basically what you did was place a track without weird elements, like no daigonals, loops and such... Then you changes the track type to crooked house an it turned invisible, this was really handy for static trains and so on...
  • bigshootergill%s's Photo

    Has anyone tried hacking the go-kart track with a coaster track with openrct yet? I've tried it a few times with 8cars and always screwed it up so I do it the lazy way with the Crooked House disappearing trick. I would think it would be easier now with the easier merge features in openrct, but haven't tried it out yet.

  • disneylandian192%s's Photo

    1. Can you provide a short video or step-by-step instructions explaining how you do that?

    2. Can you provide a park that has this kind of thing?

    3. If track invisibility is what you're after, is the corrupt element insertion feature not enough for your needs?

     

    Another reason why it was so convenient is it was a few clicks and an entire ride over many many tiles could be invisible. It is much more tedious in Open only doing it one tile at a time but is better in that any element can be made invisible. 

     

    In the tile inspector, could it be possible to instead of the corrupt element insertion being a manual thing, you just click on that object and click make invisible and the corrupt tile is automatically placed beneath that object. This way you remove the tediousness of moving that corrupt element up and down. You could possible hold the ctrl key and do this to multiple elements on that tile at a time. 

  • Gymnasiast%s's Photo

    I used the Track type dropdown in 8 cars quite a few times myself to easily change the track type - from Wooden to Steel, for example. A dropdown that offers all track types should do the trick, both for the Crooked House scenario and for my scenario - and possibly some others. :)

  • inthemanual%s's Photo


    1. Can you provide a short video or step-by-step instructions explaining how you do that?

    2. Can you provide a park that has this kind of thing?

    3. If track invisibility is what you're after, is the corrupt element insertion feature not enough for your needs?

     

    Corrupt elements take up map data, Crooked house makes things invisible without using any additional map data. It's also the quickest way to make an entire ride invisible. It may be unstable due to certain track types not being able to work with it, but you may be able to find a way to make it work stably. 

  • DejaVu2001%s's Photo

    So I just noticed a random bug in OpenRCT2. Ferris Wheels (or any other ride set to forward rotation mode) can't be left "waiting to start". They go straight from "waiting for passengers" to "rotating". And if you have a ferris wheel that was left closed and "Waiting to start" in vanilla, when you load the park in OpenRCT2, it immediately rotates on its own to the next position and goes back to "waiting for passengers".

  • Gymnasiast%s's Photo

    @DejaVu2001: Could you provide a save?

  • Coasterbill%s's Photo

    So I finally gave Open RCT a shot and I have to say I kind of love it now. I usually play in normal RCT when I don't need open RCT because for whatever reason it runs cleaner on my machine but the gee hack problem is fixed and the new track merging is AMAZING. It made something that would have taken me hours into a 15 minute project. Wow!

  • janisozaur%s's Photo


    In vanilla, changing a ride track type to crooked house makes the ride track invisible. Certain track types cause the game to crash in this instance (Any diagonal pieces or largest turns). 

     


    Corrupt elements take up map data, Crooked house makes things invisible without using any additional map data. It's also the quickest way to make an entire ride invisible. It may be unstable due to certain track types not being able to work with it, but you may be able to find a way to make it work stably. 

     

    Hey, we hear you.

     

    I've come up with something like this: https://vid.me/Yh2U

     

    Can you tell me how do you like it?

     

    You can follow discussion about this feature here: https://github.com/O...nRCT2/pull/3273

  • inthemanual%s's Photo
    Having ride types set as numbers instead of being able torype in the type is a bit less user friendly, but if it gets the job done, and more importantly, if it gets the job done safely, by either solving a way to allow special pieces to be converted, or disallowing rides that have those from being converted, then it's a good feature.

    Holy run on sentence batman
  • janisozaur%s's Photo

    We've just released 0.0.4-rc1. If there are no showstoppers or any other major bugs, the plan is to have a release around Friday. We would be thankful, if you found some time to test it and reports the bugs you may find.

     

    Please find the announcement here: https://www.reddit.c...le_please_test/

     

    After we'll have released, we will gradually merge things that were worked on while we were in feature freeze mode, so you can expect plethora of new features, improvements and other changes (and perhaps bugs) soon.

  • Tom_Dj%s's Photo

    Just tryed to load a few parks from this site into OpenRCT2 but I keep getting unable to load file error? What am i doing wrong here (i'm on mac btw)

  • janisozaur%s's Photo

    They should all pretty much just work. Perhaps they are using some custom scenery you don't have? Or you may need to enable loading files with incorrect checksums (check the options).

     

    Can you tell me which ones don't work for you?

  • Tom_Dj%s's Photo

    No I don't have any custom scenery, doesn't OpenRCT2 add the objects when loading the game? That's the way it used to be on vanilla RCT2 if i remember correctly. 

  • janisozaur%s's Photo

    It does, but only when such scenery is included in the park in question.

  • Tom_Dj%s's Photo

    I tryed to open this one http://www.nedesigns.../3524/liseberg/ (given the size, i think the objects are included)? And I tryed to open the NE workbench 2013 and some other workbenches getting the same error everytime.

  • janisozaur%s's Photo

    Yes indeed, the park seems to contain all the objects, but it loads just fine for me.

     

    Could you please join us on gitter: https://gitter.im/OpenRCT2/OpenRCT2 so we can work out your problem?

  • Chocotopian%s's Photo

    I've only just downloaded OpenRCT2, and so far it's worked fantastically. Just playing about with the features atm, but I have to say the day/night cycle thing is a great feature. Adds a whole new perspective to the park I'm working on.

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