(Archive) Advertising District / Six Flags Over Maryland

  • Xcitement%s's Photo
    Sunday: May 25, 2003

    "Six Flags Inc. To Bring More Thrills To Maryland"

    Today Six Flags Inc. (SFI) and all of our affiliates are proud to announce the addition of a new park named Six Flags Over Maryland. Our new park will rival parks like Hershey, Dorney, Six Flags Grat Adventure, and Six Flags America.

    This will be SFI's first park to be built from scratch in a while. We plan on bringing many new thrills and technology to this one of a kind park. In the First year of our four year plan, we plan to bring in Hurricane Harbor, and Plenty of Thrills and Chills.

    The first of our roller coasters will feature the 'Dark Knight' so come enjoy a great experience on Batman: The Ride. This brand new roller coaster will feature five inversions, and a compact fun filled experience.

    Our 2nd coaster will bring in fun for the whole family. Built by Intamin Poison Ivy's Tangled Train will be a unique adventure for the whole family.

    The 3rd roller coaster will be built by Intamin also. Vertical Velocity will be an Inverted Impulse coaster. At 36HM this roller coaster will surely put the terror into everyones eyes.

    Hurricane Harbor will feature many water slides including Master Blaster the only water slide to feature hills in the Northeast. Also debuting at Hurricane Harbor will be Reef Runner, White Lightning, Blue Thunder, Typhoon Lagoon, and Tsunami a fun-filled 'wave pool'.

    Huss Rides will be proudly sponsoring 'Xtreme Zone' at Six Flags Over Maryland. This new section will be a modified Land of Giants which is built by Huss Rides. Xtreme Zone will feature 4 rides including a Giant Frisbee, Giant Topspin, Delirium, and a Jump2 ride. The names of these 4 rides will be Pulse, Explosion, Nitrous Oxide, and Trauma.

    Gotham City will feature the 'Dark Knight' and his some of his nemisis'. Featuring characters such as Batman, and The Joker this section will hold 2 of the parks roller coasters.

    Here are the first 4 released screenshots of the park.

    http://community.web.../user/xcitement

    So come out on June 25th for the opening of Six Flags Over Maryland.

    SFI CEO
    Xcitement
  • rctfreak2000%s's Photo
    1. I only see 2 pics.

    2. How boring can you get?
  • Xcitement%s's Photo
    wait a few minutes cause i just uploaded the last 2 pics
  • RMM%s's Photo
    Very "boring". It makes we want to go to sleep. That's not good.
  • HeArTlInEtWiStEr%s's Photo
    Hate to do this and come across this way especially after all that time to type that up, but Chris Sawyer's Six Flags Recreations are better than this :| :p :|

    HT
  • spiderman%s's Photo
    2 Suggestions for now:

    -Less path
    -More buildings.

    The ones that are there aren't too bad, assuming you are going realistic, just add more.
  • Hevydevy%s's Photo
    The buildings are kind of bland. You need to lighten up on the paths, and try to make the buildings more extravagant. The rides look pretty good though.

    Isn't there a Six Flags in Maryland already?,
    Hevydevy B)
  • Xcitement%s's Photo
    Isn't there more than one Six Flags in California and Texas?

    As for the paths in the 3rd and 4th screens, im planning on redoing the section because of space and other issues (like to much paths)

    Im fixing up the midway but im waiting for NO to send me back the park with the coasters (in case you dont know in this park wars you have to order coasters and have them made by coaster companies).

    Also the buildings aren't that 'extravagant' because im going for a realistic approach and not trying to make "fantasy" like buildings, if you understand that.

    ~-Xcitement-~
  • HeArTlInEtWiStEr%s's Photo
    Um, like I have stated before, just because someone is making a realistic styled park doesn't mean that is something to hide behind and make tiny buildings that have zero detail. Technically, any park that exists in this world(Six Flags, Disney, Universal, what have you)is realistic. I'm not asking you to make a park with huge buildings, I am just begging you to make them bigger.

    I just got back from SFoT and that is the same brand of park you are building and the buildings there are much more interesting and varied.

    Also, the carousel is just sitting there and looks really boring, and don't say it isn't finished because it is not too hard to cover a carousel. Not to mention, I don't think that it would be a very good idea to call that the Grand Carousel and have it be the first thing peeps see when entering the park.

    You don't have to go build some extravagant 20x20 square building, but hiding behind your "I'm going for a realistic look" crap is stupid. Buildings don't have to be boring, bland, repetitive, and tiny just to be realistic. I mean come on, actually take your time and try instead of just slacking off.

    Any regular guy who walks into Wal-Mart and picks up this game just to tinker with can make stuff like that, but if you ever want to be a known and respected parkmaker, you got to start taking your time and actually try doing a park that has buildings that wouldn't fit into the footprint of a flat ride.

    Now, if you make parks for your own enjoyment and don't give a damn about what people think about your parks, ignore all I just typed, but if you are actually trying to better yourself and your parkmaking talent, take into consideration the things you actually find relevant in this post.

    These are just my thoughts, take them as you will.

    HT :|
  • PyroPenguin%s's Photo

    Isn't there more than one Six Flags in California and Texas?

    Also the buildings aren't that 'extravagant' because im going for a realistic approach and not trying to make "fantasy" like buildings, if you understand that.

    First off, Texas and California are massive states, Maryland is far too tiny to even fit a second park, much less justify the construction because of a large population base.

    And while you may be going for realistic, that doesnt mean you are going for boring. I have seen Six Flags parks with alot more interesting architect.... its never Disney quaity, but they still try to make it look some what nice.
  • Madhollander%s's Photo
    nice buildings, just large enough to fit 4 lockers or 2 toilets :p

    hmm, gotta agree with everything said in the posts above, and change the colours of the que's, if your nog gonna use the que's chris made, at least color them different, so we can see what's what.
  • Xcitement%s's Photo
    In real life when you go into a que it usually is the same as every other path around it. Thats why I am not using Chris' ques and there the same as the paths around them.
  • Blitz%s's Photo

    In real life when you go into a que it usually is the same as every other path around it. Thats why I am not using Chris' ques and there the same as the paths around them.

    finally, someone who sees through the queue...
    though i did fall asleep looking at screens... yeah, the queue-less line is more realistic.
  • Physco%s's Photo

    In real life when you go into a que it usually is the same as every other path around it. Thats why I am not using Chris' ques and there the same as the paths around them.

    finally, someone who sees through the queue...
    though i did fall asleep looking at screens... yeah, the queue-less line is more realistic.

    Even though the screens are boring, I understand the queue. But still, you can make the buildings a little bit bigger and more exciting can't you?
  • Nitrous Oxide%s's Photo
    Don't we all just love NE.
  • rctfreak2000%s's Photo
    No (hehe, a pun), we just hate your crappy parks.
  • i c ded pplz%s's Photo
    Its way too bland, not any heart or soul in it.

    It just needs too be interesting.
  • Cap'n Quack%s's Photo
    you idiots! saying its boring. what do you expect? of course its boring! its Six Flags!
  • HeArTlInEtWiStEr%s's Photo
    That excuse would fly, but Chris Sawyer's Six Flags recreations were more interesting than this and that's saying something...

    HT
  • Blitz%s's Photo
    hmmm...
    what people don't understand is that realism is relative in rct.
    You can be realistic and crowded, or be realistic and barren, and still be recreating the same area.
    2 things you need to take into account though:

    -what tier level of detail you'll be working at
    -the relative spacing of buildings and so forth

    *looks in your album*
    "hello?!"
    "hello?!"
    "hello?!"
    "echo!!"
    "echo!!"
    "echo!!"
    ...
    :D

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