RCT Discussion / Object Selection
- 24-October 15
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F0ndue Offline
So, those of you who may still remember me, knew that I was working on an S&S Woodie design about 4 or 5 years ago (the whole thing was called Genfer Gärten), but alas I lost everything. Some people still may have a file I sent them for testing, but I only know of Kong, and seeing as he is banned I have no way of recovering it. Soo, I really want to recreate the whole thing from my memory and improve it (unless somebody finds a file somewhere). I am pretty rusted when it comes to the game mechanics, so maybe someone of you can help me out with the following:
When I am in the scenario editor I pick out all my objects, but when I am in building mode there is only a fraction of them available. No idea why, can anybody help me out?
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Liampie Offline
They're probably all under your ?-tab. You need to select some themes that cover a lot of the objects you have under the ?-tab, if you know what I mean.
I remember the woodie btw, and I remember it looked good! Nice to have you back. -
F0ndue Offline
Well, that's what I did, but I am afraid that there are probably too many in the misc section. And I cannot recall having selected any additional themes back then. Hopefull the more parks I download, the easier it gets. The 256 object limit is already painful enough. At least I was able to find some pictures which will help me reconstruct it. And I'd like to make a full blown park out of it, with an Intamin Giga and an Arrow/Vekoma Mine or Corkscrew or Schwarzkopf Loop on a mountainside.
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The Viking Offline
What you could do i use OpenRCT2 and use the object selection tab to play around with various scenery groups to find if theres a selection that would move alot of the misc tab into easy to navigate tabs? You can spend time selecting a good group of scenery tabs and find a balance.
Or maybe you could untick the objects your not using atm to be able to navigate the > tab but then when you need them you can put them back in slowly as to not clutter the misc tab?
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F0ndue Offline
Sounds like an idea. Anything I need to watch out for when using openRCT? Compability issues, stuff like that?
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X7123M3-256 Offline
You should be aware that trainers will not work with OpenRCT2, though you can now do quite a bit from the cheat menu instead. Aside from that, there shouldn't be too many issues. OpenRCT2 does have a few more bugs than the original, especially if you're on the develop branch, but it does also fix some of the bugs that were present in the original game. -
F0ndue Offline
Well, I am afraid that I'll have to use the trainers, since I intend to use zero clearance and possibly track merging.
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frdalton Offline
Having never merged a track before, I can't speak to that, but OpenRCT has a great zero clearance built in.
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X7123M3-256 Offline
OpenRCT2 doesn't have an explicit track merging cheat, but it does allow track merging using the zero clearance functionality. However, it doesn't seem to work in block sectioned mode - you get the message "track is not a complete circuit" when trying to open the ride. There is a cheat to change the mode but your block brakes won't work. I don't know if there is a way around this. -
The Viking Offline
You can switch between both OpenRCT and the regular, theyre both compatible with the save that you will make
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