H2H7 / [H2H7 Round 3 Match 3] - Rat Pack vs Hurricanes
- 12-May 15
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Fisch Offline
Lotte World
I thought this was obviously outstanding technically but like others have mentioned I thought it kind of lacked "heart". It's not easy to explain but with the village through the colors and everything you get the feeling that it was made with love. This one on the other hand seemed like a very precise mechanical robot built it with absolute perfection but to the point where things were so perfect that nothing really sticks out. If you had just played around with the colors a bit the park would've instantly been a lot better (more fun I should say as the park is obviously very good). You have 3 big tower rides in the park and I hardly noticed them in the first couple minutes of viewing the park because everything had such a similar atmosphere and tone.
I didn't care much for the central castle honestly, but I really liked how the paths branched of from that central spot (found out it's taken from the real park later). You really nailed the tripsdrill part with the water ride and the smaller coaster in theory. It was architecturally on point but in my opinion doesn't have the atmosphere the real thing has because it's a bit too much forced into this really dense corner and doesn't make for much interaction with the actual path. It's generally beautiful though. The aquatrax was obviously absolutely stellar. The layout was good, the themeing was godly, again only suggestion would be some more color.
The best thing in the park was the India section for me though. I didn't actually notice that it was built by someone else (I suck at this and never recognize anyone) but I thought it had much more innovation and creativity about it. I think something else than the giant swing would've fit better next to the water ride but I guess it's in the real park so you wanted to include it. The station, those trees, and especially that flag were awesome though. I wish the whole park would've had those accents of color and life about it.
In regards to including the swing because it's in the real thing too: that's honestly what I hate about this/Raptor/etc -> I'm really not a fan of recreating or semi-recreating something that's already existing in a competition that should be about creative RCT. It takes a lot of imagination of course to transfer real stuff into RCT considering its limitations. But it takes a different type of imagination and in my opinion not anywhere close to as much creativity as it takes to make something well thought out yourself. After looking at this for quite a while I googled the real Lotte World and I was negatively surprised to see how heavily this is linked to the area in the real park. Stuff like the tripsdrill area might not be in the actual Lotte World (or is it?) but even then you didn't really do your own take of how that corner of Lotte should've been but just put in a semi-recreation of rides from another park. Considering the level that you're at (Pac) and the creativity of Kumba and actually Arjan as well I would've LOVED to see something more creative than a recreation or another franchise or whatever...I personally wanna see what you can do with your own ideas, everyone already knows your level of RCT. Those are kind of my two cents. So colors and the general idea of almost recreating something real in RCT were my main gripes.
The Village and the Park
I thought the idea was fantastic and in general I felt that this had so much heart, creativity, and invention behind it. It was a very daring park to build because I think it's clear that easily half the people won't really get/appreciate it. Especially considering that this actually felt German and you didn't take the Disneyland German scenic route for it like Raubritter did. In fact this was VERY obviously built by people who know Germany whereas Raubritter (I liked it a lot I'll say it again) was VERY obviously built by mostly non Germans and focused on the stereotypes. That's what I instantly thought was perhaps a bit suicidal about the village: I'm so happy to see Käpt'n Blaubär, Bibi, etc in the park and it's extremely - how can I say - thematically correct that you put them in! But I doubt anyone but the german community members will be able to appreciate their inclusion. I'd think most of these things are purely german so surely they don't know them and they weren't really hit by the nostalgic factor like a german voter would be.
The other thing that felt really german about this was the overall idea of this happening, the storyline behind the staff, and the actual protest.
But even then with the majority of people not being german on this forum I doubt many people were able to appreciate how realistic/fitting the actual concept really is. I thought every staff member was fantastic although I'm missing old people yelling at kids for having fun. So I guess what I'm trying to say: as a German, thank you for this. It hasn't been done well so far and this really does the trick. But in all honesty it doesn't come as a surprise to me that you're losing the matchup. It's just too much built for a specific audience. The Americans stereotypically want big rides or realistic franchise parks, many Europeans want big themeing, and you kind of gave them neither here.
In regards to the actual park the butterfly thing and the water ride with the ship were my favorites. I'm not sure I really got the idea behind the closed entrance as both could've been used perhaps but tbf for such a small park it'd be stupid to hire more people for the ticket booths. So it's a cool idea. I liked the small river and how it interacted with the village and the park. I'm a bit confused as to why the farmer would allow the park to build the posts for the rope course there if he doesn't want to sell his land. How is he going to get to that crop over there with the harvester when the posts are in the way? I appreciated the small rides a lot in General though. In regards to the underdetailed building style: it does seem much more german that the framework stuff you'd expect. But I think it's not obvious enough that it's intentional. Knowing who made the park now it's clear that you're capable of more detail, but when I saw the park I simply thought that it's your actual building level. I'm not sure how but perhaps there should've been more hints that this was supposed to bring over the concept.
So as a conclusion I loved the park, it's fun, it's colorful, it's lively, and most of all creative. But I'm not surprised that it lost because in h2h you should always expect to be up against parks with big structures and coasters. -
AvanineCommuter Online
Ps if i made a recolored version would the canes be mad/ hey fisch you want to see it
Do ittttt -
Kumba Offline
I would like to see that Cocoa. A few things were tried/suggested along the way. The ruins in Indian almost were all changed to grey.
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5dave Offline
Lotte World
Concept:
You don't see a Lotte World park that often in RCT, which is a shame actually. Even I wanted to do one during PT3... Lotte World is somehow this weird, colorful and compact mixture of shopping mall, small artificial island within the city and theme park clichés and ideas 'borrowed' from the big guns. But somehow this park failed to deliver the idea IMO. While it was clearly showcasing the magic island part and the cramped feel, it felt short on all the other aspects IMO. I mean the island was really nice itself, but without context it didn't really felt like Lotte World to me. I'd have loved to see parts of a mall and parts of skyscrapers surrounding it, making the island smaller and less important. I mean it's no recreation anyways but why is it so similar to the real deal (Aqua Trax, castle and island) but then again isn't?
Macro (Park Impression):
From afar it's a really impressive park, but feels like yet another island park because of the missing context. The colors seem to be only blue and brown... Another thing that I don't like is the fact that you used 3 vertical rides (drop tower, gyro drop and viewing tower) and it kinda makes the park look strange. Also it feels like too much 'natural' theming (rocks and trees) in an artificial setting like this. I don't really understand why you used a country-setting for the park, as the real Lotte World is focused on adventure themes indoors and outdoor it's more like Fantasyland with the Atlantis appendix on one side. I'd have loved to see more copycat rides and themes of other park like Lotte seems to do. Also the country themes were so close together and compact it was really hard to tell what they're representing. At least the rides could've make an indication (Imperial eagle=Spanish? Vertigo=Arabian? World tower=Japanese?)
Rides:
The Aqua Trax definately is the most important ride in the park. The layout was fine although the part after the lifthill could have used more flow. The structure was nice as well but also a bit bulky and could have used more colors. The G'sengte Sau styled-coaster was really spot on to the real thing in Tripsdrill - really loved that but then again I doubt Lotte would copy a small German park rather than Disney or Universal. The ride itself in combination with the flume was very well done, though. Again more colors would've been good and also I dislike the use of the 2-train wooden coasters trains. The rafting was too short and felt forced somehow. Again I feel seeing an indoor part instead of this ride would have made the park much better. The custom rides were really nice as well but a shame they didn't work seeing all the amazing custom rides by other teams so far.
Architecture:
The architecture throughout was undoubtly amazing. Highlights were definately the fantasyland-ish section with the main castle as well as the Japanese(?) area. Nice work on those. Spanish area also looked amazing. The Atlantis area was good too, but as I said the main structure felt bulky. The ruins of the Indian area were also nice.
Micro (Details):
I think the park hasn't got many details to offer in terms of inventive ideas, storytelling, path details and such but the architecture really made up for it. The naming of staff and stalls - no no no! The park really is the opposite of our park and shows what the preference of most of the people at NE seems to be. Really nice work overall, although not as good as it could be - especially from the killer-combination of builders of it!
"MFG" -
5dave Offline
OK so I want to show some details some people didn't catch (I think):
Starting with the community board that ties to the park itself:
The board explains the most important milestones of the park (playground, expansion, relocated coaster, largest investments) as well as the conflicts with the village.
The old park entrance caused a lot of confusion and chaos in the village, so it was abondoned and a new entrance was constructed. You can still see the old entrance near the restaurant (which is the restaurant from R. Atpack)
The noted problems with animals (the frog pond, the deer/hunter and the horse farm) are referenced in the park with Hurricanes team members.
The stubborn farmer is also at his fields.
The english lesson sheet of the board explains all the signs of the park.
The demonstration new article has the same date as the park, so you open the park at the demonstration day.
And a few other details in the park:
The woodchuck is cutting down the trees in the field of view of a sign which says 'save the forest'.
All the people in the park have a small 'story' behind it, where we tried to emphasize how important the park is for the locals even though they complain about it.
And another nice detail is that Maverix is a ride OP in the park as well as in real life.
Also for the people not knowing Benjamin Blümchen, Bibi Blocksberg or Käptn Blaubär, here are the references we included in the park:
First off, Neustadt ties Bibi Blocksberg and Benjamin Blümchen together but they're two seperate 'franchises'.
Bibi Blocksberg's house with a little shed for her witchcraft-experiments.
The Zoo where Benjamin Blümchen lives including animals and his house.
The office tower of the Neustädter newspaper, where Karla Kolumna - a reporter works (you can also see her motorbike in the queue of her ride). Next to it is a small Benjamin B. mural on the wall.
Käptn Blaubär and his ship Elvira on the cliff. Parts of the darkride also reference the book (the Maelstrom and the dwarf pirates' ship and Atlantis in the end).
I know it's not a good sign needing to explain the park, but maybe you see now that even though it looks boring, there's thought put in everywhere.
Also here's a GIF which shows the building process:
We tried to build the park based on the timeline so it naturally grew over time like it would have in reality.
And the timeline of the park:
1995
The owner of the restaurant opens his large garden to the public
First rides are a carousel and a Heege butterfly
Playground
1996
Haunted House
1997
First rollercoaster (Relocated Schwarzkopf Jetstar)
1998
Expansion of the original restaurant
1999
Building of a small square with themed facades and a shop inside
2000
Opening of the second themed area (Neustadt)
Zoo ride (car ride)/Petting zoo/Maze (Benjamin Blümchen)
2001
Bibi Blocksberg (broom ride)
2002
Karla Kolumna Simulator
2003
New Restaurant
2004
Monorail
2005
10-years
Opening of the Slide (Benjamin Blümchen Area)
2006
Swinger & Puppet Theater
2007
New Entrance area
2008
3D - Cinema
2009
Small Changes
2010
15 Years
Opening of Captain Blaubär-Area
Heege Nautic Jet
2011
Log Flume
2012
Small Changes
2013
Opening of the new adventure themed area
restaurant
Climbing parcours
2014
Breakdance
2015
Zierer Force/ESC coaster
Thanks again for all the voters and those who appreciated the park, especially thanks to Turbin3 and Sssammy for all the help and thanks to our opponents for the big guns!
"MFG" -
5dave Offline
^I used backup savegames and photoshop's animation feature for that (placing every overview precisely over each other).
"MFG"
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Cocoa Offline
Ive wanted to do that for a while but didnt know how! Maybe ill do that for bermuda or wild west
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